diff options
Diffstat (limited to 'security/landlock/ruleset.h')
| -rw-r--r-- | security/landlock/ruleset.h | 235 |
1 files changed, 185 insertions, 50 deletions
diff --git a/security/landlock/ruleset.h b/security/landlock/ruleset.h index d43231b783e4..1a78cba662b2 100644 --- a/security/landlock/ruleset.h +++ b/security/landlock/ruleset.h @@ -9,32 +9,25 @@ #ifndef _SECURITY_LANDLOCK_RULESET_H #define _SECURITY_LANDLOCK_RULESET_H -#include <linux/bitops.h> -#include <linux/build_bug.h> +#include <linux/cleanup.h> +#include <linux/err.h> #include <linux/mutex.h> #include <linux/rbtree.h> #include <linux/refcount.h> #include <linux/workqueue.h> +#include "access.h" #include "limits.h" #include "object.h" -typedef u16 access_mask_t; -/* Makes sure all filesystem access rights can be stored. */ -static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_ACCESS_FS); -/* Makes sure for_each_set_bit() and for_each_clear_bit() calls are OK. */ -static_assert(sizeof(unsigned long) >= sizeof(access_mask_t)); - -typedef u16 layer_mask_t; -/* Makes sure all layers can be checked. */ -static_assert(BITS_PER_TYPE(layer_mask_t) >= LANDLOCK_MAX_NUM_LAYERS); +struct landlock_hierarchy; /** * struct landlock_layer - Access rights for a given layer */ struct landlock_layer { /** - * @level: Position of this layer in the layer stack. + * @level: Position of this layer in the layer stack. Starts from 1. */ u16 level; /** @@ -45,45 +38,76 @@ struct landlock_layer { }; /** - * struct landlock_rule - Access rights tied to an object + * union landlock_key - Key of a ruleset's red-black tree */ -struct landlock_rule { +union landlock_key { /** - * @node: Node in the ruleset's red-black tree. + * @object: Pointer to identify a kernel object (e.g. an inode). */ - struct rb_node node; + struct landlock_object *object; /** - * @object: Pointer to identify a kernel object (e.g. an inode). This - * is used as a key for this ruleset element. This pointer is set once - * and never modified. It always points to an allocated object because - * each rule increments the refcount of its object. + * @data: Raw data to identify an arbitrary 32-bit value + * (e.g. a TCP port). */ - struct landlock_object *object; + uintptr_t data; +}; + +/** + * enum landlock_key_type - Type of &union landlock_key + */ +enum landlock_key_type { /** - * @num_layers: Number of entries in @layers. + * @LANDLOCK_KEY_INODE: Type of &landlock_ruleset.root_inode's node + * keys. */ - u32 num_layers; + LANDLOCK_KEY_INODE = 1, /** - * @layers: Stack of layers, from the latest to the newest, implemented - * as a flexible array member (FAM). + * @LANDLOCK_KEY_NET_PORT: Type of &landlock_ruleset.root_net_port's + * node keys. */ - struct landlock_layer layers[]; + LANDLOCK_KEY_NET_PORT, }; /** - * struct landlock_hierarchy - Node in a ruleset hierarchy + * struct landlock_id - Unique rule identifier for a ruleset */ -struct landlock_hierarchy { +struct landlock_id { /** - * @parent: Pointer to the parent node, or NULL if it is a root - * Landlock domain. + * @key: Identifies either a kernel object (e.g. an inode) or + * a raw value (e.g. a TCP port). */ - struct landlock_hierarchy *parent; + union landlock_key key; /** - * @usage: Number of potential children domains plus their parent - * domain. + * @type: Type of a landlock_ruleset's root tree. */ - refcount_t usage; + const enum landlock_key_type type; +}; + +/** + * struct landlock_rule - Access rights tied to an object + */ +struct landlock_rule { + /** + * @node: Node in the ruleset's red-black tree. + */ + struct rb_node node; + /** + * @key: A union to identify either a kernel object (e.g. an inode) or + * a raw data value (e.g. a network socket port). This is used as a key + * for this ruleset element. The pointer is set once and never + * modified. It always points to an allocated object because each rule + * increments the refcount of its object. + */ + union landlock_key key; + /** + * @num_layers: Number of entries in @layers. + */ + u32 num_layers; + /** + * @layers: Stack of layers, from the latest to the newest, implemented + * as a flexible array member (FAM). + */ + struct landlock_layer layers[] __counted_by(num_layers); }; /** @@ -94,11 +118,23 @@ struct landlock_hierarchy { */ struct landlock_ruleset { /** - * @root: Root of a red-black tree containing &struct landlock_rule - * nodes. Once a ruleset is tied to a process (i.e. as a domain), this - * tree is immutable until @usage reaches zero. + * @root_inode: Root of a red-black tree containing &struct + * landlock_rule nodes with inode object. Once a ruleset is tied to a + * process (i.e. as a domain), this tree is immutable until @usage + * reaches zero. + */ + struct rb_root root_inode; + +#if IS_ENABLED(CONFIG_INET) + /** + * @root_net_port: Root of a red-black tree containing &struct + * landlock_rule nodes with network port. Once a ruleset is tied to a + * process (i.e. as a domain), this tree is immutable until @usage + * reaches zero. */ - struct rb_root root; + struct rb_root root_net_port; +#endif /* IS_ENABLED(CONFIG_INET) */ + /** * @hierarchy: Enables hierarchy identification even when a parent * domain vanishes. This is needed for the ptrace protection. @@ -110,7 +146,7 @@ struct landlock_ruleset { * section. This is only used by * landlock_put_ruleset_deferred() when @usage reaches zero. * The fields @lock, @usage, @num_rules, @num_layers and - * @fs_access_masks are then unused. + * @access_masks are then unused. */ struct work_struct work_free; struct { @@ -137,30 +173,35 @@ struct landlock_ruleset { */ u32 num_layers; /** - * @fs_access_masks: Contains the subset of filesystem - * actions that are restricted by a ruleset. A domain - * saves all layers of merged rulesets in a stack - * (FAM), starting from the first layer to the last - * one. These layers are used when merging rulesets, - * for user space backward compatibility (i.e. - * future-proof), and to properly handle merged + * @access_masks: Contains the subset of filesystem and + * network actions that are restricted by a ruleset. + * A domain saves all layers of merged rulesets in a + * stack (FAM), starting from the first layer to the + * last one. These layers are used when merging + * rulesets, for user space backward compatibility + * (i.e. future-proof), and to properly handle merged * rulesets without overlapping access rights. These * layers are set once and never changed for the * lifetime of the ruleset. */ - access_mask_t fs_access_masks[]; + struct access_masks access_masks[]; }; }; }; struct landlock_ruleset * -landlock_create_ruleset(const access_mask_t fs_access_mask); +landlock_create_ruleset(const access_mask_t access_mask_fs, + const access_mask_t access_mask_net, + const access_mask_t scope_mask); void landlock_put_ruleset(struct landlock_ruleset *const ruleset); void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset); +DEFINE_FREE(landlock_put_ruleset, struct landlock_ruleset *, + if (!IS_ERR_OR_NULL(_T)) landlock_put_ruleset(_T)) + int landlock_insert_rule(struct landlock_ruleset *const ruleset, - struct landlock_object *const object, + const struct landlock_id id, const access_mask_t access); struct landlock_ruleset * @@ -169,7 +210,7 @@ landlock_merge_ruleset(struct landlock_ruleset *const parent, const struct landlock_rule * landlock_find_rule(const struct landlock_ruleset *const ruleset, - const struct landlock_object *const object); + const struct landlock_id id); static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset) { @@ -177,4 +218,98 @@ static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset) refcount_inc(&ruleset->usage); } +/** + * landlock_union_access_masks - Return all access rights handled in the + * domain + * + * @domain: Landlock ruleset (used as a domain) + * + * Returns: an access_masks result of the OR of all the domain's access masks. + */ +static inline struct access_masks +landlock_union_access_masks(const struct landlock_ruleset *const domain) +{ + union access_masks_all matches = {}; + size_t layer_level; + + for (layer_level = 0; layer_level < domain->num_layers; layer_level++) { + union access_masks_all layer = { + .masks = domain->access_masks[layer_level], + }; + + matches.all |= layer.all; + } + + return matches.masks; +} + +static inline void +landlock_add_fs_access_mask(struct landlock_ruleset *const ruleset, + const access_mask_t fs_access_mask, + const u16 layer_level) +{ + access_mask_t fs_mask = fs_access_mask & LANDLOCK_MASK_ACCESS_FS; + + /* Should already be checked in sys_landlock_create_ruleset(). */ + WARN_ON_ONCE(fs_access_mask != fs_mask); + ruleset->access_masks[layer_level].fs |= fs_mask; +} + +static inline void +landlock_add_net_access_mask(struct landlock_ruleset *const ruleset, + const access_mask_t net_access_mask, + const u16 layer_level) +{ + access_mask_t net_mask = net_access_mask & LANDLOCK_MASK_ACCESS_NET; + + /* Should already be checked in sys_landlock_create_ruleset(). */ + WARN_ON_ONCE(net_access_mask != net_mask); + ruleset->access_masks[layer_level].net |= net_mask; +} + +static inline void +landlock_add_scope_mask(struct landlock_ruleset *const ruleset, + const access_mask_t scope_mask, const u16 layer_level) +{ + access_mask_t mask = scope_mask & LANDLOCK_MASK_SCOPE; + + /* Should already be checked in sys_landlock_create_ruleset(). */ + WARN_ON_ONCE(scope_mask != mask); + ruleset->access_masks[layer_level].scope |= mask; +} + +static inline access_mask_t +landlock_get_fs_access_mask(const struct landlock_ruleset *const ruleset, + const u16 layer_level) +{ + /* Handles all initially denied by default access rights. */ + return ruleset->access_masks[layer_level].fs | + _LANDLOCK_ACCESS_FS_INITIALLY_DENIED; +} + +static inline access_mask_t +landlock_get_net_access_mask(const struct landlock_ruleset *const ruleset, + const u16 layer_level) +{ + return ruleset->access_masks[layer_level].net; +} + +static inline access_mask_t +landlock_get_scope_mask(const struct landlock_ruleset *const ruleset, + const u16 layer_level) +{ + return ruleset->access_masks[layer_level].scope; +} + +bool landlock_unmask_layers(const struct landlock_rule *const rule, + const access_mask_t access_request, + layer_mask_t (*const layer_masks)[], + const size_t masks_array_size); + +access_mask_t +landlock_init_layer_masks(const struct landlock_ruleset *const domain, + const access_mask_t access_request, + layer_mask_t (*const layer_masks)[], + const enum landlock_key_type key_type); + #endif /* _SECURITY_LANDLOCK_RULESET_H */ |
