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authorLucas De Marchi <lucas.demarchi@intel.com>2025-07-10 13:33:47 -0700
committerLucas De Marchi <lucas.demarchi@intel.com>2025-07-14 13:20:02 -0700
commite4cb5823ba3e2668ef5c164898e2aa2c0ad73742 (patch)
tree36b169e92e9418ed76651f2aa60eedb518d83641 /tools/perf/util/scripting-engines/trace-event-python.c
parent76650bcf2ae49106a9164406c90feba4c3135763 (diff)
drm/xe: Count dwords before allocating
The bb allocation in emit_wa_job() is wrong in 2 ways: first it's allocating enough space for the 3DSTATE or hardcoding 4k depending on the engine. In the first case it doesn't account for the WAs and in the former it may not be sufficient. Secondly it's using the size instead of number of dwords, causing the buffer to be 4x bigger than needed: xe_bb_new() receives number of dwords as parameter and its declaration was also not following its implementation. Lastly, reword the debug message since it's not only about the LRC WAs anymore as it also include the 3DSTATE for render. While it's unlikely this is causing any real issue, let's calculate the needed space and allocate just enough. Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Link: https://lore.kernel.org/r/20250710-lrc-refactors-v2-2-a5e2ca03f6bd@intel.com Signed-off-by: Lucas De Marchi <lucas.demarchi@intel.com>
Diffstat (limited to 'tools/perf/util/scripting-engines/trace-event-python.c')
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