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Diffstat (limited to 'include/drm/gpu_scheduler.h')
-rw-r--r--include/drm/gpu_scheduler.h150
1 files changed, 109 insertions, 41 deletions
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index 50928a7ae98e..323a505e6e6a 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -192,7 +192,7 @@ struct drm_sched_entity {
* @last_scheduled:
*
* Points to the finished fence of the last scheduled job. Only written
- * by the scheduler thread, can be accessed locklessly from
+ * by drm_sched_entity_pop_job(). Can be accessed locklessly from
* drm_sched_job_arm() if the queue is empty.
*/
struct dma_fence __rcu *last_scheduled;
@@ -305,6 +305,13 @@ struct drm_sched_fence {
* @owner: job owner for debugging
*/
void *owner;
+
+ /**
+ * @drm_client_id:
+ *
+ * The client_id of the drm_file which owns the job.
+ */
+ uint64_t drm_client_id;
};
struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
@@ -319,7 +326,6 @@ struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
* @finish_cb: the callback for the finished fence.
* @credits: the number of credits this job contributes to the scheduler
* @work: Helper to reschedule job kill to different context.
- * @id: a unique id assigned to each job scheduled on the scheduler.
* @karma: increment on every hang caused by this job. If this exceeds the hang
* limit of the scheduler then the job is marked guilty and will not
* be scheduled further.
@@ -332,8 +338,6 @@ struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
* to schedule the job.
*/
struct drm_sched_job {
- u64 id;
-
/**
* @submit_ts:
*
@@ -383,10 +387,20 @@ struct drm_sched_job {
struct xarray dependencies;
};
+/**
+ * enum drm_gpu_sched_stat - the scheduler's status
+ *
+ * @DRM_GPU_SCHED_STAT_NONE: Reserved. Do not use.
+ * @DRM_GPU_SCHED_STAT_RESET: The GPU hung and successfully reset.
+ * @DRM_GPU_SCHED_STAT_ENODEV: Error: Device is not available anymore.
+ * @DRM_GPU_SCHED_STAT_NO_HANG: Contrary to scheduler's assumption, the GPU
+ * did not hang and is still running.
+ */
enum drm_gpu_sched_stat {
- DRM_GPU_SCHED_STAT_NONE, /* Reserve 0 */
- DRM_GPU_SCHED_STAT_NOMINAL,
+ DRM_GPU_SCHED_STAT_NONE,
+ DRM_GPU_SCHED_STAT_RESET,
DRM_GPU_SCHED_STAT_ENODEV,
+ DRM_GPU_SCHED_STAT_NO_HANG,
};
/**
@@ -410,10 +424,36 @@ struct drm_sched_backend_ops {
struct drm_sched_entity *s_entity);
/**
- * @run_job: Called to execute the job once all of the dependencies
- * have been resolved. This may be called multiple times, if
- * timedout_job() has happened and drm_sched_job_recovery()
- * decides to try it again.
+ * @run_job: Called to execute the job once all of the dependencies
+ * have been resolved.
+ *
+ * @sched_job: the job to run
+ *
+ * The deprecated drm_sched_resubmit_jobs() (called by &struct
+ * drm_sched_backend_ops.timedout_job) can invoke this again with the
+ * same parameters. Using this is discouraged because it violates
+ * dma_fence rules, notably dma_fence_init() has to be called on
+ * already initialized fences for a second time. Moreover, this is
+ * dangerous because attempts to allocate memory might deadlock with
+ * memory management code waiting for the reset to complete.
+ *
+ * TODO: Document what drivers should do / use instead.
+ *
+ * This method is called in a workqueue context - either from the
+ * submit_wq the driver passed through drm_sched_init(), or, if the
+ * driver passed NULL, a separate, ordered workqueue the scheduler
+ * allocated.
+ *
+ * Note that the scheduler expects to 'inherit' its own reference to
+ * this fence from the callback. It does not invoke an extra
+ * dma_fence_get() on it. Consequently, this callback must take a
+ * reference for the scheduler, and additional ones for the driver's
+ * respective needs.
+ *
+ * Return:
+ * * On success: dma_fence the driver must signal once the hardware has
+ * completed the job ("hardware fence").
+ * * On failure: NULL or an ERR_PTR.
*/
struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
@@ -421,43 +461,52 @@ struct drm_sched_backend_ops {
* @timedout_job: Called when a job has taken too long to execute,
* to trigger GPU recovery.
*
- * This method is called in a workqueue context.
+ * @sched_job: The job that has timed out
+ *
+ * Drivers typically issue a reset to recover from GPU hangs.
+ * This procedure looks very different depending on whether a firmware
+ * or a hardware scheduler is being used.
+ *
+ * For a FIRMWARE SCHEDULER, each ring has one scheduler, and each
+ * scheduler has one entity. Hence, the steps taken typically look as
+ * follows:
+ *
+ * 1. Stop the scheduler using drm_sched_stop(). This will pause the
+ * scheduler workqueues and cancel the timeout work, guaranteeing
+ * that nothing is queued while the ring is being removed.
+ * 2. Remove the ring. The firmware will make sure that the
+ * corresponding parts of the hardware are resetted, and that other
+ * rings are not impacted.
+ * 3. Kill the entity and the associated scheduler.
*
- * Drivers typically issue a reset to recover from GPU hangs, and this
- * procedure usually follows the following workflow:
*
- * 1. Stop the scheduler using drm_sched_stop(). This will park the
- * scheduler thread and cancel the timeout work, guaranteeing that
- * nothing is queued while we reset the hardware queue
- * 2. Try to gracefully stop non-faulty jobs (optional)
- * 3. Issue a GPU reset (driver-specific)
- * 4. Re-submit jobs using drm_sched_resubmit_jobs()
- * 5. Restart the scheduler using drm_sched_start(). At that point, new
- * jobs can be queued, and the scheduler thread is unblocked
+ * For a HARDWARE SCHEDULER, a scheduler instance schedules jobs from
+ * one or more entities to one ring. This implies that all entities
+ * associated with the affected scheduler cannot be torn down, because
+ * this would effectively also affect innocent userspace processes which
+ * did not submit faulty jobs (for example).
+ *
+ * Consequently, the procedure to recover with a hardware scheduler
+ * should look like this:
+ *
+ * 1. Stop all schedulers impacted by the reset using drm_sched_stop().
+ * 2. Kill the entity the faulty job stems from.
+ * 3. Issue a GPU reset on all faulty rings (driver-specific).
+ * 4. Re-submit jobs on all schedulers impacted by re-submitting them to
+ * the entities which are still alive.
+ * 5. Restart all schedulers that were stopped in step #1 using
+ * drm_sched_start().
*
* Note that some GPUs have distinct hardware queues but need to reset
* the GPU globally, which requires extra synchronization between the
- * timeout handler of the different &drm_gpu_scheduler. One way to
- * achieve this synchronization is to create an ordered workqueue
- * (using alloc_ordered_workqueue()) at the driver level, and pass this
- * queue to drm_sched_init(), to guarantee that timeout handlers are
- * executed sequentially. The above workflow needs to be slightly
- * adjusted in that case:
- *
- * 1. Stop all schedulers impacted by the reset using drm_sched_stop()
- * 2. Try to gracefully stop non-faulty jobs on all queues impacted by
- * the reset (optional)
- * 3. Issue a GPU reset on all faulty queues (driver-specific)
- * 4. Re-submit jobs on all schedulers impacted by the reset using
- * drm_sched_resubmit_jobs()
- * 5. Restart all schedulers that were stopped in step #1 using
- * drm_sched_start()
+ * timeout handlers of different schedulers. One way to achieve this
+ * synchronization is to create an ordered workqueue (using
+ * alloc_ordered_workqueue()) at the driver level, and pass this queue
+ * as drm_sched_init()'s @timeout_wq parameter. This will guarantee
+ * that timeout handlers are executed sequentially.
*
- * Return DRM_GPU_SCHED_STAT_NOMINAL, when all is normal,
- * and the underlying driver has started or completed recovery.
+ * Return: The scheduler's status, defined by &enum drm_gpu_sched_stat
*
- * Return DRM_GPU_SCHED_STAT_ENODEV, if the device is no longer
- * available, i.e. has been unplugged.
*/
enum drm_gpu_sched_stat (*timedout_job)(struct drm_sched_job *sched_job);
@@ -466,6 +515,24 @@ struct drm_sched_backend_ops {
* and it's time to clean it up.
*/
void (*free_job)(struct drm_sched_job *sched_job);
+
+ /**
+ * @cancel_job: Used by the scheduler to guarantee remaining jobs' fences
+ * get signaled in drm_sched_fini().
+ *
+ * Used by the scheduler to cancel all jobs that have not been executed
+ * with &struct drm_sched_backend_ops.run_job by the time
+ * drm_sched_fini() gets invoked.
+ *
+ * Drivers need to signal the passed job's hardware fence with an
+ * appropriate error code (e.g., -ECANCELED) in this callback. They
+ * must not free the job.
+ *
+ * The scheduler will only call this callback once it stopped calling
+ * all other callbacks forever, with the exception of &struct
+ * drm_sched_backend_ops.free_job.
+ */
+ void (*cancel_job)(struct drm_sched_job *sched_job);
};
/**
@@ -587,7 +654,8 @@ drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
int drm_sched_job_init(struct drm_sched_job *job,
struct drm_sched_entity *entity,
- u32 credits, void *owner);
+ u32 credits, void *owner,
+ u64 drm_client_id);
void drm_sched_job_arm(struct drm_sched_job *job);
void drm_sched_entity_push_job(struct drm_sched_job *sched_job);
int drm_sched_job_add_dependency(struct drm_sched_job *job,