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12 daysrust: add find_bit_benchmark_rust module.Burak Emir
Microbenchmark protected by a config FIND_BIT_BENCHMARK_RUST, following `find_bit_benchmark.c` but testing the Rust Bitmap API. We add a fill_random() method protected by the config in order to maintain the abstraction. The sample output from the benchmark, both C and Rust version: find_bit_benchmark.c output: ``` Start testing find_bit() with random-filled bitmap [ 438.101937] find_next_bit: 860188 ns, 163419 iterations [ 438.109471] find_next_zero_bit: 912342 ns, 164262 iterations [ 438.116820] find_last_bit: 726003 ns, 163419 iterations [ 438.130509] find_nth_bit: 7056993 ns, 16269 iterations [ 438.139099] find_first_bit: 1963272 ns, 16270 iterations [ 438.173043] find_first_and_bit: 27314224 ns, 32654 iterations [ 438.180065] find_next_and_bit: 398752 ns, 73705 iterations [ 438.186689] Start testing find_bit() with sparse bitmap [ 438.193375] find_next_bit: 9675 ns, 656 iterations [ 438.201765] find_next_zero_bit: 1766136 ns, 327025 iterations [ 438.208429] find_last_bit: 9017 ns, 656 iterations [ 438.217816] find_nth_bit: 2749742 ns, 655 iterations [ 438.225168] find_first_bit: 721799 ns, 656 iterations [ 438.231797] find_first_and_bit: 2819 ns, 1 iterations [ 438.238441] find_next_and_bit: 3159 ns, 1 iterations ``` find_bit_benchmark_rust.rs output: ``` [ 451.182459] find_bit_benchmark_rust: [ 451.186688] Start testing find_bit() Rust with random-filled bitmap [ 451.194450] next_bit: 777950 ns, 163644 iterations [ 451.201997] next_zero_bit: 918889 ns, 164036 iterations [ 451.208642] Start testing find_bit() Rust with sparse bitmap [ 451.214300] next_bit: 9181 ns, 654 iterations [ 451.222806] next_zero_bit: 1855504 ns, 327026 iterations ``` Here are the results from 32 samples, with 95% confidence interval. The microbenchmark was built with RUST_BITMAP_HARDENED=n and run on a machine that did not execute other processes. Random-filled bitmap: +-----------+-------+-----------+--------------+-----------+-----------+ | Benchmark | Lang | Mean (ms) | Std Dev (ms) | 95% CI Lo | 95% CI Hi | +-----------+-------+-----------+--------------+-----------+-----------+ | find_bit/ | C | 825.07 | 53.89 | 806.40 | 843.74 | | next_bit | Rust | 870.91 | 46.29 | 854.88 | 886.95 | +-----------+-------+-----------+--------------+-----------+-----------+ | find_zero/| C | 933.56 | 56.34 | 914.04 | 953.08 | | next_zero | Rust | 945.85 | 60.44 | 924.91 | 966.79 | +-----------+-------+-----------+--------------+-----------+-----------+ Rust appears 5.5% slower for next_bit, 1.3% slower for next_zero. Sparse bitmap: +-----------+-------+-----------+--------------+-----------+-----------+ | Benchmark | Lang | Mean (ms) | Std Dev (ms) | 95% CI Lo | 95% CI Hi | +-----------+-------+-----------+--------------+-----------+-----------+ | find_bit/ | C | 13.17 | 6.21 | 11.01 | 15.32 | | next_bit | Rust | 14.30 | 8.27 | 11.43 | 17.17 | +-----------+-------+-----------+--------------+-----------+-----------+ | find_zero/| C | 1859.31 | 82.30 | 1830.80 | 1887.83 | | next_zero | Rust | 1908.09 | 139.82 | 1859.65 | 1956.54 | +-----------+-------+-----------+--------------+-----------+-----------+ Rust appears 8.5% slower for next_bit, 2.6% slower for next_zero. In summary, taking the arithmetic mean of all slow-downs, we can say the Rust API has a 4.5% slowdown. Suggested-by: Alice Ryhl <aliceryhl@google.com> Suggested-by: Yury Norov (NVIDIA) <yury.norov@gmail.com> Reviewed-by: Yury Norov (NVIDIA) <yury.norov@gmail.com> Reviewed-by: Alice Ryhl <aliceryhl@google.com> Signed-off-by: Burak Emir <bqe@google.com> Signed-off-by: Yury Norov (NVIDIA) <yury.norov@gmail.com>
12 daysrust: add bitmap API.Burak Emir
Provides an abstraction for C bitmap API and bitops operations. This commit enables a Rust implementation of an Android Binder data structure from commit 15d9da3f818c ("binder: use bitmap for faster descriptor lookup"), which can be found in drivers/android/dbitmap.h. It is a step towards upstreaming the Rust port of Android Binder driver. We follow the C Bitmap API closely in naming and semantics, with a few differences that take advantage of Rust language facilities and idioms. The main types are `BitmapVec` for owned bitmaps and `Bitmap` for references to C bitmaps. * We leverage Rust type system guarantees as follows: * all (non-atomic) mutating operations require a &mut reference which amounts to exclusive access. * the `BitmapVec` type implements Send. This enables transferring ownership between threads and is needed for Binder. * the `BitmapVec` type implements Sync, which enables passing shared references &Bitmap between threads. Atomic operations can be used to safely modify from multiple threads (interior mutability), though without ordering guarantees. * The Rust API uses `{set,clear}_bit` vs `{set,clear}_bit_atomic` as names for clarity, which differs from the C naming convention `set_bit` for atomic vs `__set_bit` for non-atomic. * we include enough operations for the API to be useful. Not all operations are exposed yet in order to avoid dead code. The missing ones can be added later. * We take a fine-grained approach to safety: * Low-level bit-ops get a safe API with bounds checks. Calling with an out-of-bounds arguments to {set,clear}_bit becomes a no-op and get logged as errors. * We also introduce a RUST_BITMAP_HARDENED config, which causes invocations with out-of-bounds arguments to panic. * methods correspond to find_* C methods tolerate out-of-bounds since the C implementation does. Also here, out-of-bounds arguments are logged as errors, or panic in RUST_BITMAP_HARDENED mode. * We add a way to "borrow" bitmaps from C in Rust, to make C bitmaps that were allocated in C directly usable in Rust code (`Bitmap`). * the Rust API is optimized to represent the bitmap inline if it would fit into a pointer. This saves allocations which is relevant in the Binder use case. The underlying C bitmap is *not* exposed for raw access in Rust. Doing so would permit bypassing the Rust API and lose static guarantees. An alternative route of vendoring an existing Rust bitmap package was considered but suboptimal overall. Reusing the C implementation is preferable for a basic data structure like bitmaps. It enables Rust code to be a lot more similar and predictable with respect to C code that uses the same data structures and enables the use of code that has been tried-and-tested in the kernel, with the same performance characteristics whenever possible. We use the `usize` type for sizes and indices into the bitmap, because Rust generally always uses that type for indices and lengths and it will be more convenient if the API accepts that type. This means that we need to perform some casts to/from u32 and usize, since the C headers use unsigned int instead of size_t/unsigned long for these numbers in some places. Adds new MAINTAINERS section BITMAP API [RUST]. Suggested-by: Alice Ryhl <aliceryhl@google.com> Suggested-by: Yury Norov <yury.norov@gmail.com> Signed-off-by: Burak Emir <bqe@google.com> Reviewed-by: Alice Ryhl <aliceryhl@google.com> Signed-off-by: Yury Norov (NVIDIA) <yury.norov@gmail.com>