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Implement FwNode::is_of_node() in order to check whether a FwNode
instance is embedded in a struct device_node.
Reviewed-by: Rob Herring (Arm) <robh@kernel.org>
Signed-off-by: Igor Korotin <igor.korotin.linux@gmail.com>
Link: https://lore.kernel.org/r/20250620151504.278766-1-igor.korotin.linux@gmail.com
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
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Allow Rust code to read reference args from device properties. The
wrapper type `FwNodeReferenceArgs` allows callers to access the buffer
of read args safely.
Signed-off-by: Remo Senekowitsch <remo@buenzli.dev>
Link: https://lore.kernel.org/r/20250616154511.1862909-3-remo@buenzli.dev
[ Move up NArgs; refer to FwNodeReferenceArgs in NArgs doc-comment.
- Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
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Allow Rust drivers to access children of a fwnode either by name or by
iterating over all of them.
In C, there is the function `fwnode_get_next_child_node` for iteration
and the macro `fwnode_for_each_child_node` that helps with handling the
pointers. Instead of a macro, a native iterator is used in Rust such
that regular for-loops can be used.
Tested-by: Dirk Behme <dirk.behme@de.bosch.com>
Signed-off-by: Remo Senekowitsch <remo@buenzli.dev>
Link: https://lore.kernel.org/r/20250616154511.1862909-2-remo@buenzli.dev
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
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Add methods to FwNode for reading several firmware property types like
strings, integers and arrays.
Most types are read with the generic `property_read` method. There are
two exceptions:
* `property_read_bool` cannot fail, so the fallible function signature
of `property_read` would not make sense for reading booleans.
* `property_read_array_vec` can fail because of a dynamic memory
allocation. This error must be handled separately, leading to a
different function signature than `property_read`.
The traits `Property` and `PropertyInt` drive the generic behavior
of `property_read`. `PropertyInt` is necessary to associate
specific integer types with the C functions to read them. While
there is a C function to read integers of generic sizes called
`fwnode_property_read_int_array`, it was preferred not to make this
public.
Tested-by: Dirk Behme <dirk.behme@de.bosch.com>
Co-developed-by: Rob Herring (Arm) <robh@kernel.org>
Signed-off-by: Rob Herring (Arm) <robh@kernel.org>
Signed-off-by: Remo Senekowitsch <remo@buenzli.dev>
Link: https://lore.kernel.org/r/20250611102908.212514-7-remo@buenzli.dev
[ Properly include kernel::device::private::Sealed; add explicit type
annotations for core::mem::transmute(). - Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
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This abstraction is a way to force users to specify whether a property
is supposed to be required or not. This allows us to move error
logging of missing required properties into core, preventing a lot of
boilerplate in drivers.
It will be used by upcoming methods for reading device properties.
Tested-by: Dirk Behme <dirk.behme@de.bosch.com>
Signed-off-by: Remo Senekowitsch <remo@buenzli.dev>
Link: https://lore.kernel.org/r/20250611102908.212514-6-remo@buenzli.dev
[ Use prelude::* to avoid build failure; move PropertyGuard below Display
impl of FwNode. - Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
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Add two new public methods `display_name` and `display_path` to
`FwNode`. They can be used by driver authors for logging purposes. In
addition, they will be used by core property abstractions for automatic
logging, for example when a driver attempts to read a required but
missing property.
Tested-by: Dirk Behme <dirk.behme@de.bosch.com>
Signed-off-by: Remo Senekowitsch <remo@buenzli.dev>
Link: https://lore.kernel.org/r/20250611102908.212514-5-remo@buenzli.dev
[ Remove #[expect(dead_code)] from FwNode::from_raw(). - Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
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The new FwNode abstraction will be used for accessing all device
properties.
It would be possible to duplicate the methods on the device itself, but
since some of the methods on Device would have different type sigatures
as the ones on FwNode, this would only lead to inconsistency and
confusion. For this reason, property_present is removed from Device and
existing users are updated.
Acked-by: Viresh Kumar <viresh.kumar@linaro.org>
Signed-off-by: Remo Senekowitsch <remo@buenzli.dev>
Link: https://lore.kernel.org/r/20250611102908.212514-4-remo@buenzli.dev
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
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Accessing device properties is currently done via methods on `Device`
itself, using bindings to device_property_* functions. This is
sufficient for the existing method property_present. However, it's not
sufficient for other device properties we want to access. For example,
iterating over child nodes of a device will yield a fwnode_handle.
That's not a device, so it wouldn't be possible to read the properties
of that child node. Thus, we need an abstraction over fwnode_handle and
methods for reading its properties.
Add a struct FwNode which abstracts over the C struct fwnode_handle.
Implement its reference counting analogous to other Rust abstractions
over reference-counted C structs.
Subsequent patches will add functionality to access FwNode and read
properties with it.
Tested-by: Dirk Behme <dirk.behme@de.bosch.com>
Signed-off-by: Remo Senekowitsch <remo@buenzli.dev>
Link: https://lore.kernel.org/r/20250611102908.212514-2-remo@buenzli.dev
[ Add temporary #[expect(dead_code)] to avoid a warning. - Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
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