diff options
Diffstat (limited to 'Documentation/gpu/amdgpu')
23 files changed, 3696 insertions, 86 deletions
diff --git a/Documentation/gpu/amdgpu/amd-hardware-list-info.rst b/Documentation/gpu/amdgpu/amd-hardware-list-info.rst new file mode 100644 index 000000000000..1786544fe7c1 --- /dev/null +++ b/Documentation/gpu/amdgpu/amd-hardware-list-info.rst @@ -0,0 +1,23 @@ +================================================= + AMD Hardware Components Information per Product +================================================= + +On this page, you can find the AMD product name and which component version is +part of it. + +Accelerated Processing Units (APU) Info +--------------------------------------- + +.. csv-table:: + :header-rows: 1 + :widths: 3, 2, 2, 1, 1, 1, 1 + :file: ./apu-asic-info-table.csv + +Discrete GPU Info +----------------- + +.. csv-table:: + :header-rows: 1 + :widths: 3, 2, 2, 1, 1, 1 + :file: ./dgpu-asic-info-table.csv + diff --git a/Documentation/gpu/amdgpu/amdgpu-glossary.rst b/Documentation/gpu/amdgpu/amdgpu-glossary.rst index 00a47ebb0b0f..30812d9d53c6 100644 --- a/Documentation/gpu/amdgpu/amdgpu-glossary.rst +++ b/Documentation/gpu/amdgpu/amdgpu-glossary.rst @@ -12,15 +12,39 @@ we have a dedicated glossary for Display Core at The number of CUs that are active on the system. The number of active CUs may be less than SE * SH * CU depending on the board configuration. + BACO + Bus Alive, Chip Off + + BOCO + Bus Off, Chip Off + + CE + Constant Engine + + CIK + Sea Islands + + CB + Color Buffer + CP Command Processor CPLIB Content Protection Library + CS + Command Submission + + CSB + Clear State Indirect Buffer + CU Compute Unit + DB + Depth Buffer + DFS Digital Frequency Synthesizer @@ -30,6 +54,9 @@ we have a dedicated glossary for Display Core at EOP End Of Pipe/Pipeline + FLR + Function Level Reset + GART Graphics Address Remapping Table. This is the name we use for the GPUVM page table used by the GPU kernel driver. It remaps system resources @@ -42,6 +69,12 @@ we have a dedicated glossary for Display Core at GC Graphics and Compute + GDS + Global Data Share + + GE + Geometry Engine + GMC Graphic Memory Controller @@ -68,18 +101,33 @@ we have a dedicated glossary for Display Core at IB Indirect Buffer + IMU + Integrated Management Unit (Power Management support) + IP Intellectual Property blocks KCQ Kernel Compute Queue + KFD + Kernel Fusion Driver + KGQ Kernel Graphics Queue KIQ Kernel Interface Queue + MC + Memory Controller + + MCBP + Mid Command Buffer Preemption + + ME + MicroEngine (Graphics) + MEC MicroEngine Compute @@ -92,14 +140,29 @@ we have a dedicated glossary for Display Core at MQD Memory Queue Descriptor + PA + Primitive Assembler / Physical Address + + PFP + Pre-Fetch Parser (Graphics) + PPLib PowerPlay Library - PowerPlay is the power management component. PSP Platform Security Processor + RB + Render Backends. Some people called it ROPs. + RLC - RunList Controller + RunList Controller. This name is a remnant of past ages and doesn't have + much meaning today. It's a group of general-purpose helper engines for + the GFX block. It's involved in GFX power management and SR-IOV, among + other things. + + SC + Scan Converter SDMA System DMA @@ -107,17 +170,68 @@ we have a dedicated glossary for Display Core at SE Shader Engine + SGPR + Scalar General-Purpose Registers + SH SHader array - SMU - System Management Unit + SI + Southern Islands + + SMU/SMC + System Management Unit / System Management Controller + + SPI (AMDGPU) + Shader Processor Input + + SRLC + Save/Restore List Control + + SRLG + Save/Restore List GPM_MEM + + SRLS + Save/Restore List SRM_MEM SS Spread Spectrum + SX + Shader Export + + TA + Trusted Application + + TC + Texture Cache + + TOC + Table of Contents + + UMSCH + User Mode Scheduler + + UVD + Unified Video Decoder + VCE Video Compression Engine VCN Video Codec Next + + VGPR + Vector General-Purpose Registers + + VMID + Virtual Memory ID + + VPE + Video Processing Engine + + XCC + Accelerator Core Complex + + XCP + Accelerator Core Partition diff --git a/Documentation/gpu/amdgpu/apu-asic-info-table.csv b/Documentation/gpu/amdgpu/apu-asic-info-table.csv index 18868abe2a91..1d50b539677f 100644 --- a/Documentation/gpu/amdgpu/apu-asic-info-table.csv +++ b/Documentation/gpu/amdgpu/apu-asic-info-table.csv @@ -7,7 +7,11 @@ SteamDeck, VANGOGH, DCN 3.0.1, 10.3.1, VCN 3.1.0, 5.2.1, 11.5.0 Ryzen 5000 series / Ryzen 7x30 series, GREEN SARDINE / Cezanne / Barcelo / Barcelo-R, DCN 2.1, 9.3, VCN 2.2, 4.1.1, 12.0.1 Ryzen 6000 series / Ryzen 7x35 series / Ryzen 7x36 series, YELLOW CARP / Rembrandt / Rembrandt-R, 3.1.2, 10.3.3, VCN 3.1.1, 5.2.3, 13.0.3 Ryzen 7000 series (AM5), Raphael, 3.1.5, 10.3.6, 3.1.2, 5.2.6, 13.0.5 +Ryzen 9000 series (AM5), Granite Ridge, 3.1.5, 10.3.6, 3.1.2, 5.2.6, 13.0.5 Ryzen 7x45 series (FL1), Dragon Range, 3.1.5, 10.3.6, 3.1.2, 5.2.6, 13.0.5 Ryzen 7x20 series, Mendocino, 3.1.6, 10.3.7, 3.1.1, 5.2.7, 13.0.8 Ryzen 7x40 series, Phoenix, 3.1.4, 11.0.1 / 11.0.4, 4.0.2, 6.0.1, 13.0.4 / 13.0.11 Ryzen 8x40 series, Hawk Point, 3.1.4, 11.0.1 / 11.0.4, 4.0.2, 6.0.1, 13.0.4 / 13.0.11 +Ryzen AI 300 series, Strix Point, 3.5.0, 11.5.0, 4.0.5, 6.1.0, 14.0.0 +Ryzen AI 350 series, Krackan Point, 3.5.0, 11.5.2, 4.0.5, 6.1.2, 14.0.4 +Ryzen AI Max 300 series, Strix Halo, 3.5.1, 11.5.1, 4.0.6, 6.1.1, 14.0.1 diff --git a/Documentation/gpu/amdgpu/debugfs.rst b/Documentation/gpu/amdgpu/debugfs.rst new file mode 100644 index 000000000000..5150d0a95658 --- /dev/null +++ b/Documentation/gpu/amdgpu/debugfs.rst @@ -0,0 +1,210 @@ +============== +AMDGPU DebugFS +============== + +The amdgpu driver provides a number of debugfs files to aid in debugging +issues in the driver. These are usually found in +/sys/kernel/debug/dri/<num>. + +DebugFS Files +============= + +amdgpu_benchmark +---------------- + +Run benchmarks using the DMA engine the driver uses for GPU memory paging. +Write a number to the file to run the test. The results are written to the +kernel log. VRAM is on device memory (dGPUs) or carve out (APUs) and GTT +(Graphics Translation Tables) is system memory that is accessible by the GPU. +The following tests are available: + +- 1: simple test, VRAM to GTT and GTT to VRAM +- 2: simple test, VRAM to VRAM +- 3: GTT to VRAM, buffer size sweep, powers of 2 +- 4: VRAM to GTT, buffer size sweep, powers of 2 +- 5: VRAM to VRAM, buffer size sweep, powers of 2 +- 6: GTT to VRAM, buffer size sweep, common display sizes +- 7: VRAM to GTT, buffer size sweep, common display sizes +- 8: VRAM to VRAM, buffer size sweep, common display sizes + +amdgpu_test_ib +-------------- + +Read this file to run simple IB (Indirect Buffer) tests on all kernel managed +rings. IBs are command buffers usually generated by userspace applications +which are submitted to the kernel for execution on an particular GPU engine. +This just runs the simple IB tests included in the kernel. These tests +are engine specific and verify that IB submission works. + +amdgpu_discovery +---------------- + +Provides raw access to the IP discovery binary provided by the GPU. Read this +file to access the raw binary. This is useful for verifying the contents of +the IP discovery table. It is chip specific. + +amdgpu_vbios +------------ + +Provides raw access to the ROM binary image from the GPU. Read this file to +access the raw binary. This is useful for verifying the contents of the +video BIOS ROM. It is board specific. + +amdgpu_evict_gtt +---------------- + +Evict all buffers from the GTT memory pool. Read this file to evict all +buffers from this pool. + +amdgpu_evict_vram +----------------- + +Evict all buffers from the VRAM memory pool. Read this file to evict all +buffers from this pool. + +amdgpu_gpu_recover +------------------ + +Trigger a GPU reset. Read this file to trigger reset the entire GPU. +All work currently running on the GPU will be lost. + +amdgpu_ring_<name> +------------------ + +Provides read access to the kernel managed ring buffers for each ring <name>. +These are useful for debugging problems on a particular ring. The ring buffer +is how the CPU sends commands to the GPU. The CPU writes commands into the +buffer and then asks the GPU engine to process it. This is the raw binary +contents of the ring buffer. Use a tool like UMR to decode the rings into human +readable form. + +amdgpu_mqd_<name> +----------------- + +Provides read access to the kernel managed MQD (Memory Queue Descriptor) for +ring <name> managed by the kernel driver. MQDs define the features of the ring +and are used to store the ring's state when it is not connected to hardware. +The driver writes the requested ring features and metadata (GPU addresses of +the ring itself and associated buffers) to the MQD and the firmware uses the MQD +to populate the hardware when the ring is mapped to a hardware slot. Only +available on engines which use MQDs. This provides access to the raw MQD +binary. + +amdgpu_error_<name> +------------------- + +Provides an interface to set an error code on the dma fences associated with +ring <name>. The error code specified is propogated to all fences associated +with the ring. Use this to inject a fence error into a ring. + +amdgpu_pm_info +-------------- + +Provides human readable information about the power management features +and state of the GPU. This includes current GFX clock, Memory clock, +voltages, average SoC power, temperature, GFX load, Memory load, SMU +feature mask, VCN power state, clock and power gating features. + +amdgpu_firmware_info +-------------------- + +Lists the firmware versions for all firmwares used by the GPU. Only +entries with a non-0 version are valid. If the version is 0, the firmware +is not valid for the GPU. + +amdgpu_fence_info +----------------- + +Shows the last signalled and emitted fence sequence numbers for each +kernel driver managed ring. Fences are associated with submissions +to the engine. Emitted fences have been submitted to the ring +and signalled fences have been signalled by the GPU. Rings with a +larger emitted fence value have outstanding work that is still being +processed by the engine that owns that ring. When the emitted and +signalled fence values are equal, the ring is idle. + +amdgpu_gem_info +--------------- + +Lists all of the PIDs using the GPU and the GPU buffers that they have +allocated. This lists the buffer size, pool (VRAM, GTT, etc.), and buffer +attributes (CPU access required, CPU cache attributes, etc.). + +amdgpu_vm_info +-------------- + +Lists all of the PIDs using the GPU and the GPU buffers that they have +allocated as well as the status of those buffers relative to that process' +GPU virtual address space (e.g., evicted, idle, invalidated, etc.). + +amdgpu_sa_info +-------------- + +Prints out all of the suballocations (sa) by the suballocation manager in the +kernel driver. Prints the GPU address, size, and fence info associated +with each suballocation. The suballocations are used internally within +the kernel driver for various things. + +amdgpu_<pool>_mm +---------------- + +Prints TTM information about the memory pool <pool>. + +amdgpu_vram +----------- + +Provides direct access to VRAM. Used by tools like UMR to inspect +objects in VRAM. + +amdgpu_iomem +------------ + +Provides direct access to GTT memory. Used by tools like UMR to inspect +GTT memory. + +amdgpu_regs_* +------------- + +Provides direct access to various register aperatures on the GPU. Used +by tools like UMR to access GPU registers. + +amdgpu_regs2 +------------ + +Provides an IOCTL interface used by UMR for interacting with GPU registers. + + +amdgpu_sensors +-------------- + +Provides an interface to query GPU power metrics (temperature, average +power, etc.). Used by tools like UMR to query GPU power metrics. + + +amdgpu_gca_config +----------------- + +Provides an interface to query GPU details (Graphics/Compute Array config, +PCI config, GPU family, etc.). Used by tools like UMR to query GPU details. + +amdgpu_wave +----------- + +Used to query GFX/compute wave information from the hardware. Used by tools +like UMR to query GFX/compute wave information. + +amdgpu_gpr +---------- + +Used to query GFX/compute GPR (General Purpose Register) information from the +hardware. Used by tools like UMR to query GPRs when debugging shaders. + +amdgpu_gprwave +-------------- + +Provides an IOCTL interface used by UMR for interacting with shader waves. + +amdgpu_fw_attestation +--------------------- + +Provides an interface for reading back firmware attestation records. diff --git a/Documentation/gpu/amdgpu/debugging.rst b/Documentation/gpu/amdgpu/debugging.rst index e75f97d0e4ea..7cbfea0606e1 100644 --- a/Documentation/gpu/amdgpu/debugging.rst +++ b/Documentation/gpu/amdgpu/debugging.rst @@ -2,6 +2,13 @@ GPU Debugging =============== +General Debugging Options +========================= + +The DebugFS section provides documentation on a number files to aid in debugging +issues on the GPU. + + GPUVM Debugging =============== diff --git a/Documentation/gpu/amdgpu/dgpu-asic-info-table.csv b/Documentation/gpu/amdgpu/dgpu-asic-info-table.csv index 3825f00ca9fe..d2f10ee69dfc 100644 --- a/Documentation/gpu/amdgpu/dgpu-asic-info-table.csv +++ b/Documentation/gpu/amdgpu/dgpu-asic-info-table.csv @@ -15,8 +15,8 @@ Radeon (RX/Pro) 500 /540(X) /550 /640 /WX2100 /WX3100 /WX200 Series, POLARIS12, Radeon (RX|TM) (PRO|WX) Vega /MI25 /V320 /V340L /8200 /9100 /SSG MxGPU, VEGA10, DCE 12, 9.0.1, VCE 4.0.0 / UVD 7.0.0, 4.0.0 AMD Radeon (Pro) VII /MI50 /MI60, VEGA20, DCE 12, 9.4.0, VCE 4.1.0 / UVD 7.2.0, 4.2.0 MI100, ARCTURUS, *, 9.4.1, VCN 2.5.0, 4.2.2 -MI200, ALDEBARAN, *, 9.4.2, VCN 2.6.0, 4.4.0 -MI300, AQUA_VANGARAM, *, 9.4.3, VCN 4.0.3, 4.4.2 +MI200 Series, ALDEBARAN, *, 9.4.2, VCN 2.6.0, 4.4.0 +MI300 Series, AQUA_VANJARAM, *, 9.4.3, VCN 4.0.3, 4.4.2 AMD Radeon (RX|Pro) 5600(M|XT) /5700 (M|XT|XTB) /W5700, NAVI10, DCN 2.0.0, 10.1.10, VCN 2.0.0, 5.0.0 AMD Radeon (Pro) 5300 /5500XTB/5500(XT|M) /W5500M /W5500, NAVI14, DCN 2.0.0, 10.1.1, VCN 2.0.2, 5.0.2 AMD Radeon RX 6800(XT) /6900(XT) /W6800, SIENNA_CICHLID, DCN 3.0.0, 10.3.0, VCN 3.0.0, 5.2.0 diff --git a/Documentation/gpu/amdgpu/display/dc-arch-overview.svg 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section, you will find helpful information on debugging the amdgpu +driver from the display perspective. This page introduces debug mechanisms and +procedures to help you identify if some issues are related to display code. + +Narrow down display issues +========================== + +Since the display is the driver's visual component, it is common to see users +reporting issues as a display when another component causes the problem. This +section equips users to determine if a specific issue was caused by the display +component or another part of the driver. + +DC dmesg important messages +--------------------------- + +The dmesg log is the first source of information to be checked, and amdgpu +takes advantage of this feature by logging some valuable information. When +looking for the issues associated with amdgpu, remember that each component of +the driver (e.g., smu, PSP, dm, etc.) is loaded one by one, and this +information can be found in the dmesg log. In this sense, look for the part of +the log that looks like the below log snippet:: + + [ 4.254295] [drm] initializing kernel modesetting (IP DISCOVERY 0x1002:0x744C 0x1002:0x0E3B 0xC8). + [ 4.254718] [drm] register mmio base: 0xFCB00000 + [ 4.254918] [drm] register mmio size: 1048576 + [ 4.260095] [drm] add ip block number 0 <soc21_common> + [ 4.260318] [drm] add ip block number 1 <gmc_v11_0> + [ 4.260510] [drm] add ip block number 2 <ih_v6_0> + [ 4.260696] [drm] add ip block number 3 <psp> + [ 4.260878] [drm] add ip block number 4 <smu> + [ 4.261057] [drm] add ip block number 5 <dm> + [ 4.261231] [drm] add ip block number 6 <gfx_v11_0> + [ 4.261402] [drm] add ip block number 7 <sdma_v6_0> + [ 4.261568] [drm] add ip block number 8 <vcn_v4_0> + [ 4.261729] [drm] add ip block number 9 <jpeg_v4_0> + [ 4.261887] [drm] add ip block number 10 <mes_v11_0> + +From the above example, you can see the line that reports that `<dm>`, +(**Display Manager**), was loaded, which means that display can be part of the +issue. If you do not see that line, something else might have failed before +amdgpu loads the display component, indicating that we don't have a +display issue. + +After you identified that the DM was loaded correctly, you can check for the +display version of the hardware in use, which can be retrieved from the dmesg +log with the command:: + + dmesg | grep -i 'display core' + +This command shows a message that looks like this:: + + [ 4.655828] [drm] Display Core v3.2.285 initialized on DCN 3.2 + +This message has two key pieces of information: + +* **The DC version (e.g., v3.2.285)**: Display developers release a new DC version + every week, and this information can be advantageous in a situation where a + user/developer must find a good point versus a bad point based on a tested + version of the display code. Remember from page :ref:`Display Core <amdgpu-display-core>`, + that every week the new patches for display are heavily tested with IGT and + manual tests. +* **The DCN version (e.g., DCN 3.2)**: The DCN block is associated with the + hardware generation, and the DCN version conveys the hardware generation that + the driver is currently running. This information helps to narrow down the + code debug area since each DCN version has its files in the DC folder per DCN + component (from the example, the developer might want to focus on + files/folders/functions/structs with the dcn32 label might be executed). + However, keep in mind that DC reuses code across different DCN versions; for + example, it is expected to have some callbacks set in one DCN that are the same + as those from another DCN. In summary, use the DCN version just as a guide. + +From the dmesg file, it is also possible to get the ATOM bios code by using:: + + dmesg | grep -i 'ATOM BIOS' + +Which generates an output that looks like this:: + + [ 4.274534] amdgpu: ATOM BIOS: 113-D7020100-102 + +This type of information is useful to be reported. + +Avoid loading display core +-------------------------- + +Sometimes, it might be hard to figure out which part of the driver is causing +the issue; if you suspect that the display is not part of the problem and your +bug scenario is simple (e.g., some desktop configuration) you can try to remove +the display component from the equation. First, you need to identify `dm` ID +from the dmesg log; for example, search for the following log:: + + [ 4.254295] [drm] initializing kernel modesetting (IP DISCOVERY 0x1002:0x744C 0x1002:0x0E3B 0xC8). + [..] + [ 4.260095] [drm] add ip block number 0 <soc21_common> + [ 4.260318] [drm] add ip block number 1 <gmc_v11_0> + [..] + [ 4.261057] [drm] add ip block number 5 <dm> + +Notice from the above example that the `dm` id is 5 for this specific hardware. +Next, you need to run the following binary operation to identify the IP block +mask:: + + 0xffffffff & ~(1 << [DM ID]) + +From our example the IP mask is:: + + 0xffffffff & ~(1 << 5) = 0xffffffdf + +Finally, to disable DC, you just need to set the below parameter in your +bootloader:: + + amdgpu.ip_block_mask = 0xffffffdf + +If you can boot your system with the DC disabled and still see the issue, it +means you can rule DC out of the equation. However, if the bug disappears, you +still need to consider the DC part of the problem and keep narrowing down the +issue. In some scenarios, disabling DC is impossible since it might be +necessary to use the display component to reproduce the issue (e.g., play a +game). + +**Note: This will probably lead to the absence of a display output.** + +Display flickering +------------------ + +Display flickering might have multiple causes; one is the lack of proper power +to the GPU or problems in the DPM switches. A good first generic verification +is to set the GPU to use high voltage:: + + bash -c "echo high > /sys/class/drm/card0/device/power_dpm_force_performance_level" + +The above command sets the GPU/APU to use the maximum power allowed which +disables DPM switches. If forcing DPM levels high does not fix the issue, it +is less likely that the issue is related to power management. If the issue +disappears, there is a good chance that other components might be involved, and +the display should not be ignored since this could be a DPM issues. From the +display side, if the power increase fixes the issue, it is worth debugging the +clock configuration and the pipe split police used in the specific +configuration. + +Display artifacts +----------------- + +Users may see some screen artifacts that can be categorized into two different +types: localized artifacts and general artifacts. The localized artifacts +happen in some specific areas, such as around the UI window corners; if you see +this type of issue, there is a considerable chance that you have a userspace +problem, likely Mesa or similar. The general artifacts usually happen on the +entire screen. They might be caused by a misconfiguration at the driver level +of the display parameters, but the userspace might also cause this issue. One +way to identify the source of the problem is to take a screenshot or make a +desktop video capture when the problem happens; after checking the +screenshot/video recording, if you don't see any of the artifacts, it means +that the issue is likely on the driver side. If you can still see the +problem in the data collected, it is an issue that probably happened during +rendering, and the display code just got the framebuffer already corrupted. + +Disabling/Enabling specific features +==================================== + +DC has a struct named `dc_debug_options`, which is statically initialized by +all DCE/DCN components based on the specific hardware characteristic. This +structure usually facilitates the bring-up phase since developers can start +with many disabled features and enable them individually. This is also an +important debug feature since users can change it when debugging specific +issues. + +For example, dGPU users sometimes see a problem where a horizontal fillet of +flickering happens in some specific part of the screen. This could be an +indication of Sub-Viewport issues; after the users identified the target DCN, +they can set the `force_disable_subvp` field to true in the statically +initialized version of `dc_debug_options` to see if the issue gets fixed. Along +the same lines, users/developers can also try to turn off `fams2_config` and +`enable_single_display_2to1_odm_policy`. In summary, the `dc_debug_options` is +an interesting form for identifying the problem. + DC Visual Confirmation ====================== @@ -76,6 +251,18 @@ change in real-time by using something like:: When reporting a bug related to DC, consider attaching this log before and after you reproduce the bug. +Collect Firmware information +============================ + +When reporting issues, it is important to have the firmware information since +it can be helpful for debugging purposes. To get all the firmware information, +use the command:: + + cat /sys/kernel/debug/dri/0/amdgpu_firmware_info + +From the display perspective, pay attention to the firmware of the DMCU and +DMCUB. + DMUB Firmware Debug =================== diff --git a/Documentation/gpu/amdgpu/display/dc-glossary.rst b/Documentation/gpu/amdgpu/display/dc-glossary.rst index 0b0ffd428dd2..7dc034e9e586 100644 --- a/Documentation/gpu/amdgpu/display/dc-glossary.rst +++ b/Documentation/gpu/amdgpu/display/dc-glossary.rst @@ -167,9 +167,6 @@ consider asking in the amdgfx and update this page. MALL Memory Access at Last Level - MC - Memory Controller - MPC/MPCC Multiple pipes and plane combine @@ -232,6 +229,3 @@ consider asking in the amdgfx and update this page. VRR Variable Refresh Rate - - UVD - Unified Video Decoder diff --git a/Documentation/gpu/amdgpu/display/dcn-blocks.rst b/Documentation/gpu/amdgpu/display/dcn-blocks.rst index a3fbd3ea028b..756957128dad 100644 --- a/Documentation/gpu/amdgpu/display/dcn-blocks.rst +++ b/Documentation/gpu/amdgpu/display/dcn-blocks.rst @@ -1,3 +1,5 @@ +.. _dcn_blocks: + ========== DCN Blocks ========== @@ -8,37 +10,22 @@ and the code documentation when it is automatically generated. DCHUBBUB -------- -.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/hubp.h +.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/dchubbub.h :doc: overview -.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/hubp.h - :export: - -.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/hubp.h - :internal: - HUBP ---- .. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/hubp.h :doc: overview -.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/hubp.h - :export: - -.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/hubp.h - :internal: - DPP --- -.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/hubp.h +.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/dpp.h :doc: overview -.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/hubp.h - :export: - -.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/hubp.h +.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/dpp.h :internal: MPC @@ -48,10 +35,8 @@ MPC :doc: overview .. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h - :export: - -.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h :internal: + :no-identifiers: mpcc_blnd_cfg mpcc_alpha_blend_mode OPP --- @@ -60,19 +45,13 @@ OPP :doc: overview .. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/opp.h - :export: - -.. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/opp.h :internal: DIO --- -.. kernel-doc:: drivers/gpu/drm/amd/display/dc/link/hwss/link_hwss_dio.h +.. kernel-doc:: drivers/gpu/drm/amd/display/dc/link/hwss/link_hwss_dio.c :doc: overview -.. kernel-doc:: drivers/gpu/drm/amd/display/dc/link/hwss/link_hwss_dio.h - :export: - -.. kernel-doc:: drivers/gpu/drm/amd/display/dc/link/hwss/link_hwss_dio.h +.. kernel-doc:: drivers/gpu/drm/amd/display/dc/link/hwss/link_hwss_dio.c :internal: diff --git a/Documentation/gpu/amdgpu/display/dcn-overview.rst b/Documentation/gpu/amdgpu/display/dcn-overview.rst index 9fea6500448b..eb54a6802e04 100644 --- a/Documentation/gpu/amdgpu/display/dcn-overview.rst +++ b/Documentation/gpu/amdgpu/display/dcn-overview.rst @@ -1,3 +1,5 @@ +.. _dcn_overview: + ======================= Display Core Next (DCN) ======================= diff --git a/Documentation/gpu/amdgpu/display/display-manager.rst b/Documentation/gpu/amdgpu/display/display-manager.rst index 67a811e6891f..b269ff3f7a54 100644 --- a/Documentation/gpu/amdgpu/display/display-manager.rst +++ b/Documentation/gpu/amdgpu/display/display-manager.rst @@ -132,7 +132,7 @@ The DRM blend mode and its elements are then mapped by AMDGPU display manager (MPC), as follows: .. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h - :functions: mpcc_blnd_cfg + :identifiers: mpcc_blnd_cfg Therefore, the blending configuration for a single MPCC instance on the MPC tree is defined by :c:type:`mpcc_blnd_cfg`, where @@ -144,7 +144,7 @@ alpha and plane alpha values. It sets one of the three modes for :c:type:`MPCC_ALPHA_BLND_MODE`, as described below. .. kernel-doc:: drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h - :functions: mpcc_alpha_blend_mode + :identifiers: mpcc_alpha_blend_mode DM then maps the elements of `enum mpcc_alpha_blend_mode` to those in the DRM blend formula, as follows: diff --git a/Documentation/gpu/amdgpu/display/index.rst b/Documentation/gpu/amdgpu/display/index.rst index f0c342e00a39..bd2d797c123e 100644 --- a/Documentation/gpu/amdgpu/display/index.rst +++ b/Documentation/gpu/amdgpu/display/index.rst @@ -90,6 +90,7 @@ table of content: display-manager.rst dcn-overview.rst dcn-blocks.rst + programming-model-dcn.rst mpo-overview.rst dc-debug.rst display-contributing.rst diff --git a/Documentation/gpu/amdgpu/display/programming-model-dcn.rst b/Documentation/gpu/amdgpu/display/programming-model-dcn.rst new file mode 100644 index 000000000000..c1b48d49fb0b --- /dev/null +++ b/Documentation/gpu/amdgpu/display/programming-model-dcn.rst @@ -0,0 +1,162 @@ +==================== +DC Programming Model +==================== + +In the :ref:`Display Core Next (DCN) <dcn_overview>` and :ref:`DCN Block +<dcn_blocks>` pages, you learned about the hardware components and how they +interact with each other. On this page, the focus is shifted to the display +code architecture. Hence, it is reasonable to remind the reader that the code +in DC is shared with other OSes; for this reason, DC provides a set of +abstractions and operations to connect different APIs with the hardware +configuration. See DC as a service available for a Display Manager (amdgpu_dm) +to access and configure DCN/DCE hardware (DCE is also part of DC, but for +simplicity's sake, this documentation only examines DCN). + +.. note:: + For this page, we will use the term GPU to refers to dGPU and APU. + +Overview +======== + +From the display hardware perspective, it is plausible to expect that if a +problem is well-defined, it will probably be implemented at the hardware level. +On the other hand, when there are multiple ways of achieving something without +a very well-defined scope, the solution is usually implemented as a policy at +the DC level. In other words, some policies are defined in the DC core +(resource management, power optimization, image quality, etc.), and the others +implemented in hardware are enabled via DC configuration. + +In terms of hardware management, DCN has multiple instances of the same block +(e.g., HUBP, DPP, MPC, etc), and during the driver execution, it might be +necessary to use some of these instances. The core has policies in place for +handling those instances. Regarding resource management, the DC objective is +quite simple: minimize the hardware shuffle when the driver performs some +actions. When the state changes from A to B, the transition is considered +easier to maneuver if the hardware resource is still used for the same set of +driver objects. Usually, adding and removing a resource to a `pipe_ctx` (more +details below) is not a problem; however, moving a resource from one `pipe_ctx` +to another should be avoided. + +Another area of influence for DC is power optimization, which has a myriad of +arrangement possibilities. In some way, just displaying an image via DCN should +be relatively straightforward; however, showing it with the best power +footprint is more desirable, but it has many associated challenges. +Unfortunately, there is no straight-forward analytic way to determine if a +configuration is the best one for the context due to the enormous variety of +variables related to this problem (e.g., many different DCN/DCE hardware +versions, different displays configurations, etc.) for this reason DC +implements a dedicated library for trying some configuration and verify if it +is possible to support it or not. This type of policy is extremely complex to +create and maintain, and amdgpu driver relies on Display Mode Library (DML) to +generate the best decisions. + +In summary, DC must deal with the complexity of handling multiple scenarios and +determine policies to manage them. All of the above information is conveyed to +give the reader some idea about the complexity of driving a display from the +driver's perspective. This page hopes to allow the reader to better navigate +over the amdgpu display code. + +Display Driver Architecture Overview +==================================== + +The diagram below provides an overview of the display driver architecture; +notice it illustrates the software layers adopted by DC: + +.. kernel-figure:: dc-components.svg + +The first layer of the diagram is the high-level DC API represented by the +`dc.h` file; below it are two big blocks represented by Core and Link. Next is +the hardware configuration block; the main file describing it is +the`hw_sequencer.h`, where the implementation of the callbacks can be found in +the hardware sequencer folder. Almost at the end, you can see the block level +API (`dc/inc/hw`), which represents each DCN low-level block, such as HUBP, +DPP, MPC, OPTC, etc. Notice on the left side of the diagram that we have a +different set of layers representing the interaction with the DMUB +microcontroller. + +Basic Objects +------------- + +The below diagram outlines the basic display objects. In particular, pay +attention to the names in the boxes since they represent a data structure in +the driver: + +.. kernel-figure:: dc-arch-overview.svg + +Let's start with the central block in the image, `dc`. The `dc` struct is +initialized per GPU; for example, one GPU has one `dc` instance, two GPUs have +two `dc` instances, and so forth. In other words we have one 'dc' per 'amdgpu' +instance. In some ways, this object behaves like the `Singleton` pattern. + +After the `dc` block in the diagram, you can see the `dc_link` component, which +is a low-level abstraction for the connector. One interesting aspect of the +image is that connectors are not part of the DCN block; they are defined by the +platform/board and not by the SoC. The `dc_link` struct is the high-level data +container with information such as connected sinks, connection status, signal +types, etc. After `dc_link`, there is the `dc_sink`, which is the object that +represents the connected display. + +.. note:: + For historical reasons, we used the name `dc_link`, which gives the + wrong impression that this abstraction only deals with physical connections + that the developer can easily manipulate. However, this also covers + conections like eDP or cases where the output is connected to other devices. + +There are two structs that are not represented in the diagram since they were +elaborated in the DCN overview page (check the DCN block diagram :ref:`Display +Core Next (DCN) <dcn_overview>`); still, it is worth bringing back for this +overview which is `dc_stream` and `dc_state`. The `dc_stream` stores many +properties associated with the data transmission, but most importantly, it +represents the data flow from the connector to the display. Next we have +`dc_state`, which represents the logic state within the hardware at the moment; +`dc_state` is composed of `dc_stream` and `dc_plane`. The `dc_stream` is the DC +version of `drm_crtc` and represents the post-blending pipeline. + +Speaking of the `dc_plane` data structure (first part of the diagram), you can +think about it as an abstraction similar to `drm_plane` that represents the +pre-blending portion of the pipeline. This image was probably processed by GFX +and is ready to be composited under a `dc_stream`. Normally, the driver may +have one or more `dc_plane` connected to the same `dc_stream`, which defines a +composition at the DC level. + +Basic Operations +---------------- + +Now that we have covered the basic objects, it is time to examine some of the +basic hardware/software operations. Let's start with the `dc_create()` +function, which directly works with the `dc` data struct; this function behaves +like a constructor responsible for the basic software initialization and +preparing for enabling other parts of the API. It is important to highlight +that this operation does not touch any hardware configuration; it is only a +software initialization. + +Next, we have the `dc_hardware_init()`, which also relies on the `dc` data +struct. Its main function is to put the hardware in a valid state. It is worth +highlighting that the hardware might initialize in an unknown state, and it is +a requirement to put it in a valid state; this function has multiple callbacks +for the hardware-specific initialization, whereas `dc_hardware_init` does the +hardware initialization and is the first point where we touch hardware. + +The `dc_get_link_at_index` is an operation that depends on the `dc_link` data +structure. This function retrieves and enumerates all the `dc_links` available +on the device; this is required since this information is not part of the SoC +definition but depends on the board configuration. As soon as the `dc_link` is +initialized, it is useful to figure out if any of them are already connected to +the display by using the `dc_link_detect()` function. After the driver figures +out if any display is connected to the device, the challenging phase starts: +configuring the monitor to show something. Nonetheless, dealing with the ideal +configuration is not a DC task since this is the Display Manager (`amdgpu_dm`) +responsibility which in turn is responsible for dealing with the atomic +commits. The only interface DC provides to the configuration phase is the +function `dc_validate_with_context` that receives the configuration information +and, based on that, validates whether the hardware can support it or not. It is +important to add that even if the display supports some specific configuration, +it does not mean the DCN hardware can support it. + +After the DM and DC agree upon the configuration, the stream configuration +phase starts. This task activates one or more `dc_stream` at this phase, and in +the best-case scenario, you might be able to turn the display on with a black +screen (it does not show anything yet since it does not have any plane +associated with it). The final step would be to call the +`dc_update_planes_and_stream,` which will add or remove planes. + diff --git a/Documentation/gpu/amdgpu/driver-core.rst b/Documentation/gpu/amdgpu/driver-core.rst index 467e6843aef6..81256318e93c 100644 --- a/Documentation/gpu/amdgpu/driver-core.rst +++ b/Documentation/gpu/amdgpu/driver-core.rst @@ -67,36 +67,66 @@ GC (Graphics and Compute) This is the graphics and compute engine, i.e., the block that encompasses the 3D pipeline and and shader blocks. This is by far the largest block on the GPU. The 3D pipeline has tons of sub-blocks. In - addition to that, it also contains the CP microcontrollers (ME, PFP, - CE, MEC) and the RLC microcontroller. It's exposed to userspace for - user mode drivers (OpenGL, Vulkan, OpenCL, etc.) + addition to that, it also contains the CP microcontrollers (ME, PFP, CE, + MEC) and the RLC microcontroller. It's exposed to userspace for user mode + drivers (OpenGL, Vulkan, OpenCL, etc.). More details in :ref:`Graphics (GFX) + and Compute <amdgpu-gc>`. VCN (Video Core Next) This is the multi-media engine. It handles video and image encode and decode. It's exposed to userspace for user mode drivers (VA-API, OpenMAX, etc.) -Graphics and Compute Microcontrollers -------------------------------------- - -CP (Command Processor) - The name for the hardware block that encompasses the front end of the - GFX/Compute pipeline. Consists mainly of a bunch of microcontrollers - (PFP, ME, CE, MEC). The firmware that runs on these microcontrollers - provides the driver interface to interact with the GFX/Compute engine. - - MEC (MicroEngine Compute) - This is the microcontroller that controls the compute queues on the - GFX/compute engine. - - MES (MicroEngine Scheduler) - This is a new engine for managing queues. This is currently unused. - -RLC (RunList Controller) - This is another microcontroller in the GFX/Compute engine. It handles - power management related functionality within the GFX/Compute engine. - The name is a vestige of old hardware where it was originally added - and doesn't really have much relation to what the engine does now. +.. _pipes-and-queues-description: + +GFX, Compute, and SDMA Overall Behavior +======================================= + +.. note:: For simplicity, whenever the term block is used in this section, it + means GFX, Compute, and SDMA. + +GFX, Compute and SDMA share a similar form of operation that can be abstracted +to facilitate understanding of the behavior of these blocks. See the figure +below illustrating the common components of these blocks: + +.. kernel-figure:: pipe_and_queue_abstraction.svg + +In the central part of this figure, you can see two hardware elements, one called +**Pipes** and another called **Queues**; it is important to highlight that Queues +must be associated with a Pipe and vice-versa. Every specific hardware IP may have +a different number of Pipes and, in turn, a different number of Queues; for +example, GFX 11 has two Pipes and two Queues per Pipe for the GFX front end. + +Pipe is the hardware that processes the instructions available in the Queues; +in other words, it is a thread executing the operations inserted in the Queue. +One crucial characteristic of Pipes is that they can only execute one Queue at +a time; no matter if the hardware has multiple Queues in the Pipe, it only runs +one Queue per Pipe. + +Pipes have the mechanics of swapping between queues at the hardware level. +Nonetheless, they only make use of Queues that are considered mapped. Pipes can +switch between queues based on any of the following inputs: + +1. Command Stream; +2. Packet by Packet; +3. Other hardware requests the change (e.g., MES). + +Queues within Pipes are defined by the Hardware Queue Descriptors (HQD). +Associated with the HQD concept, we have the Memory Queue Descriptor (MQD), +which is responsible for storing information about the state of each of the +available Queues in the memory. The state of a Queue contains information such +as the GPU virtual address of the queue itself, save areas, doorbell, etc. The +MQD also stores the HQD registers, which are vital for activating or +deactivating a given Queue. The scheduling firmware (e.g., MES) is responsible +for loading HQDs from MQDs and vice versa. + +The Queue-switching process can also happen with the firmware requesting the +preemption or unmapping of a Queue. The firmware waits for the HQD_ACTIVE bit +to change to low before saving the state into the MQD. To make a different +Queue become active, the firmware copies the MQD state into the HQD registers +and loads any additional state. Finally, it sets the HQD_ACTIVE bit to high to +indicate that the queue is active. The Pipe will then execute work from active +Queues. Driver Structure ================ @@ -110,7 +140,8 @@ Some useful constructs: KIQ (Kernel Interface Queue) This is a control queue used by the kernel driver to manage other gfx and compute queues on the GFX/compute engine. You can use it to - map/unmap additional queues, etc. + map/unmap additional queues, etc. This is replaced by MES on + GFX 11 and newer hardware. IB (Indirect Buffer) A command buffer for a particular engine. Rather than writing @@ -179,4 +210,4 @@ IP Blocks :doc: IP Blocks .. kernel-doc:: drivers/gpu/drm/amd/include/amd_shared.h - :identifiers: amd_ip_block_type amd_ip_funcs + :identifiers: amd_ip_block_type amd_ip_funcs DC_DEBUG_MASK diff --git a/Documentation/gpu/amdgpu/driver-misc.rst b/Documentation/gpu/amdgpu/driver-misc.rst index e40e15f89fd3..25b0c857816e 100644 --- a/Documentation/gpu/amdgpu/driver-misc.rst +++ b/Documentation/gpu/amdgpu/driver-misc.rst @@ -50,23 +50,6 @@ board_info .. kernel-doc:: drivers/gpu/drm/amd/amdgpu/amdgpu_device.c :doc: board_info -Accelerated Processing Units (APU) Info ---------------------------------------- - -.. csv-table:: - :header-rows: 1 - :widths: 3, 2, 2, 1, 1, 1, 1 - :file: ./apu-asic-info-table.csv - -Discrete GPU Info ------------------ - -.. csv-table:: - :header-rows: 1 - :widths: 3, 2, 2, 1, 1, 1 - :file: ./dgpu-asic-info-table.csv - - GPU Memory Usage Information ============================ diff --git a/Documentation/gpu/amdgpu/gc/index.rst b/Documentation/gpu/amdgpu/gc/index.rst new file mode 100644 index 000000000000..ff6e9ef5cbee --- /dev/null +++ b/Documentation/gpu/amdgpu/gc/index.rst @@ -0,0 +1,52 @@ +.. _amdgpu-gc: + +======================================== + drm/amdgpu - Graphics and Compute (GC) +======================================== + +The relationship between the CPU and GPU can be described as the +producer-consumer problem, where the CPU fills out a buffer with operations +(producer) to be executed by the GPU (consumer). The requested operations in +the buffer are called Command Packets, which can be summarized as a compressed +way of transmitting command information to the graphics controller. + +The component that acts as the front end between the CPU and the GPU is called +the Command Processor (CP). This component is responsible for providing greater +flexibility to the GC since CP makes it possible to program various aspects of +the GPU pipeline. CP also coordinates the communication between the CPU and GPU +via a mechanism named **Ring Buffers**, where the CPU appends information to +the buffer while the GPU removes operations. It is relevant to highlight that a +CPU can add a pointer to the Ring Buffer that points to another region of +memory outside the Ring Buffer, and CP can handle it; this mechanism is called +**Indirect Buffer (IB)**. CP receives and parses the Command Streams (CS), and +writes the operations to the correct hardware blocks. + +Graphics (GFX) and Compute Microcontrollers +------------------------------------------- + +GC is a large block, and as a result, it has multiple firmware associated with +it. Some of them are: + +CP (Command Processor) + The name for the hardware block that encompasses the front end of the + GFX/Compute pipeline. Consists mainly of a bunch of microcontrollers + (PFP, ME, CE, MEC). The firmware that runs on these microcontrollers + provides the driver interface to interact with the GFX/Compute engine. + + MEC (MicroEngine Compute) + This is the microcontroller that controls the compute queues on the + GFX/compute engine. + + MES (MicroEngine Scheduler) + This is the engine for managing queues. For more details check + :ref:`MicroEngine Scheduler (MES) <amdgpu-mes>`. + +RLC (RunList Controller) + This is another microcontroller in the GFX/Compute engine. It handles + power management related functionality within the GFX/Compute engine. + The name is a vestige of old hardware where it was originally added + and doesn't really have much relation to what the engine does now. + +.. toctree:: + + mes.rst diff --git a/Documentation/gpu/amdgpu/gc/mes.rst b/Documentation/gpu/amdgpu/gc/mes.rst new file mode 100644 index 000000000000..b99eb211b179 --- /dev/null +++ b/Documentation/gpu/amdgpu/gc/mes.rst @@ -0,0 +1,38 @@ +.. _amdgpu-mes: + +============================= + MicroEngine Scheduler (MES) +============================= + +.. note:: + Queue and ring buffer are used as a synonymous. + +.. note:: + This section assumes that you are familiar with the concept of Pipes, Queues, and GC. + If not, check :ref:`GFX, Compute, and SDMA Overall Behavior<pipes-and-queues-description>` + and :ref:`drm/amdgpu - Graphics and Compute (GC) <amdgpu-gc>`. + +Every GFX has a pipe component with one or more hardware queues. Pipes can +switch between queues depending on certain conditions, and one of the +components that can request a queue switch to a pipe is the MicroEngine +Scheduler (MES). Whenever the driver is initialized, it creates one MQD per +hardware queue, and then the MQDs are handed to the MES firmware for mapping +to: + +1. Kernel Queues (legacy): This queue is statically mapped to HQDs and never + preempted. Even though this is a legacy feature, it is the current default, and + most existing hardware supports it. When an application submits work to the + kernel driver, it submits all of the application command buffers to the kernel + queues. The CS IOCTL takes the command buffer from the applications and + schedules them on the kernel queue. + +2. User Queues: These queues are dynamically mapped to the HQDs. Regarding the + utilization of User Queues, the userspace application will create its user + queues and submit work directly to its user queues with no need to IOCTL for + each submission and no need to share a single kernel queue. + +In terms of User Queues, MES can dynamically map them to the HQD. If there are +more MQDs than HQDs, the MES firmware will preempt other user queues to make +sure each queues get a time slice; in other words, MES is a microcontroller +that handles the mapping and unmapping of MQDs into HQDs, as well as the +priorities and oversubscription of MQDs. diff --git a/Documentation/gpu/amdgpu/index.rst b/Documentation/gpu/amdgpu/index.rst index 847e04924030..bb2894b5edaf 100644 --- a/Documentation/gpu/amdgpu/index.rst +++ b/Documentation/gpu/amdgpu/index.rst @@ -7,8 +7,10 @@ Next (GCN), Radeon DNA (RDNA), and Compute DNA (CDNA) architectures. .. toctree:: - module-parameters driver-core + amd-hardware-list-info + module-parameters + gc/index display/index flashing xgmi @@ -16,4 +18,6 @@ Next (GCN), Radeon DNA (RDNA), and Compute DNA (CDNA) architectures. thermal driver-misc debugging + debugfs + process-isolation amdgpu-glossary diff --git a/Documentation/gpu/amdgpu/pipe_and_queue_abstraction.svg b/Documentation/gpu/amdgpu/pipe_and_queue_abstraction.svg new 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id="tspan68-4">EXECUTION</tspan></text> + <rect + style="fill:#1a1a1a;fill-opacity:0;stroke:#000000;stroke-width:0.940575;stroke-dasharray:7.5246, 0.940575;stroke-dashoffset:0" + id="rect68-1" + width="68.749969" + height="141.2751" + x="-129.49162" + y="37.881134" + ry="0" /> + <text + xml:space="preserve" + style="font-style:normal;font-weight:normal;font-size:7.05556px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.0690111" + x="-114.4223" + y="44.966106" + id="text68-2"><tspan + sodipodi:role="line" + x="-114.4223" + y="44.966106" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:7.05556px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;text-anchor:middle;stroke-width:0.0690111" + id="tspan68-9">Memory</tspan></text> + <text + xml:space="preserve" + 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id="tspan74">queue[0]</tspan></text> + <g + id="g75" + transform="translate(0,40.745853)"> + <path + style="font-weight:bold;font-size:16.9333px;line-height:1.25;-inkscape-font-specification:'sans-serif Bold';text-align:center;letter-spacing:0px;word-spacing:0px;text-anchor:middle;stroke-width:0.0690111" + d="m 185.24734,83.96512 h 1.28693 c 1.20226,0.01693 2.09973,-1.015998 2.0828,-2.370662 v -9.393759 c -0.0169,-0.711199 0.33866,-1.066798 1.10066,-1.066798 h 0.2032 0.0677 v -1.557864 c -1.0668,0.01693 -1.38853,-0.270933 -1.37159,-1.236131 V 58.96308 c 0.0339,-1.354664 -0.88054,-2.387595 -2.0828,-2.370662 h -1.28693 v 1.676397 h 0.62653 c 0.57573,0 0.77893,0.321733 0.762,1.100664 v 9.122827 c 0,1.219198 0.44027,1.710263 1.64253,1.862663 -1.20226,0.135466 -1.64253,0.626532 -1.64253,1.84573 v 9.122826 c 0.0169,0.660399 -0.23707,0.965198 -0.762,0.965198 h -0.62653 z" + id="path74" + aria-label="}" + sodipodi:nodetypes="ccccsccccccccscscscscc" /> + <path + style="fill:#1a1a1a;fill-opacity:0;stroke:#000000;stroke-width:1.25;stroke-dasharray:none;stroke-dashoffset:0;marker-end:url(#ArrowWideHeavy)" + d="M 190.40199,70.278769 H 224.6663" + id="path75" /> + </g> + <text + xml:space="preserve" + style="font-style:normal;font-weight:normal;font-size:6.35px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.0690111" + x="205.12828" + y="100.83664" + id="text76"><tspan + sodipodi:role="line" + x="205.12828" + y="100.83664" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:6.35px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;text-anchor:middle;stroke-width:0.0690111" + id="tspan75">e.g.,:</tspan><tspan + sodipodi:role="line" + x="205.12828" + y="108.77414" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:6.35px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;text-anchor:middle;stroke-width:0.0690111" + id="tspan76">queue[4]</tspan></text> + <g + id="g77" + transform="translate(0,85.725048)"> + <path + style="font-weight:bold;font-size:16.9333px;line-height:1.25;-inkscape-font-specification:'sans-serif Bold';text-align:center;letter-spacing:0px;word-spacing:0px;text-anchor:middle;stroke-width:0.0690111" + d="m 185.24734,83.96512 h 1.28693 c 1.20226,0.01693 2.09973,-1.015998 2.0828,-2.370662 v -9.393759 c -0.0169,-0.711199 0.33866,-1.066798 1.10066,-1.066798 h 0.2032 0.0677 v -1.557864 c -1.0668,0.01693 -1.38853,-0.270933 -1.37159,-1.236131 V 58.96308 c 0.0339,-1.354664 -0.88054,-2.387595 -2.0828,-2.370662 h -1.28693 v 1.676397 h 0.62653 c 0.57573,0 0.77893,0.321733 0.762,1.100664 v 9.122827 c 0,1.219198 0.44027,1.710263 1.64253,1.862663 -1.20226,0.135466 -1.64253,0.626532 -1.64253,1.84573 v 9.122826 c 0.0169,0.660399 -0.23707,0.965198 -0.762,0.965198 h -0.62653 z" + id="path76" + aria-label="}" + sodipodi:nodetypes="ccccsccccccccscscscscc" /> + <path + style="fill:#1a1a1a;fill-opacity:0;stroke:#000000;stroke-width:1.25;stroke-dasharray:none;stroke-dashoffset:0;marker-end:url(#ArrowWideHeavy)" + d="M 190.40199,70.278769 H 224.6663" + id="path77" /> + </g> + <text + xml:space="preserve" + style="font-style:normal;font-weight:normal;font-size:6.35px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.0690111" + x="205.12828" + y="145.81558" + id="text78"><tspan + sodipodi:role="line" + x="205.12828" + y="145.81558" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:6.35px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;text-anchor:middle;stroke-width:0.0690111" + id="tspan77">e.g.,:</tspan><tspan + sodipodi:role="line" + x="205.12828" + y="153.75308" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:6.35px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;text-anchor:middle;stroke-width:0.0690111" + id="tspan78">queue[n]</tspan></text> + <g + id="g81"> + <text + xml:space="preserve" + style="font-style:normal;font-weight:normal;font-size:7.05556px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.0690111" + x="-18.502264" + y="65.642387" + id="text79"><tspan + sodipodi:role="line" + x="-18.502264" + y="65.642387" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:7.05556px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;text-anchor:middle;fill:#800000;stroke-width:0.0690111" + id="tspan79">HQD</tspan></text> + <ellipse + style="fill:#800000;fill-opacity:0;stroke:#800000;stroke-width:1;stroke-dasharray:none;stroke-dashoffset:0" + id="path79" + cx="-18.407015" + cy="63.2188" + rx="13.317666" + ry="4.4124799" /> + <path + style="fill:#800000;fill-opacity:0;stroke:#800000;stroke-width:1;stroke-dasharray:none;stroke-dashoffset:0;marker-end:url(#Triangle)" + d="M -4.6361224,63.2188 H 10.606988" + id="path80" /> + </g> + <g + id="g82" + transform="translate(0,14.287503)"> + <text + xml:space="preserve" + style="font-style:normal;font-weight:normal;font-size:7.05556px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.0690111" + x="-18.502264" + y="65.642387" + id="text81"><tspan + sodipodi:role="line" + x="-18.502264" + y="65.642387" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:7.05556px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;text-anchor:middle;fill:#800000;stroke-width:0.0690111" + id="tspan81">HQD</tspan></text> + <ellipse + style="fill:#800000;fill-opacity:0;stroke:#800000;stroke-width:1;stroke-dasharray:none;stroke-dashoffset:0" + id="ellipse81" + cx="-18.407015" + cy="63.2188" + rx="13.317666" + ry="4.4124799" /> + <path + style="fill:#800000;fill-opacity:0;stroke:#800000;stroke-width:1;stroke-dasharray:none;stroke-dashoffset:0;marker-end:url(#Triangle)" + d="M -4.6361224,63.2188 H 10.606988" + id="path81" /> + </g> + <g + id="g83" + transform="translate(0,40.745853)"> + <text + xml:space="preserve" + style="font-style:normal;font-weight:normal;font-size:7.05556px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.0690111" + x="-18.502264" + y="65.642387" + id="text82"><tspan + sodipodi:role="line" + x="-18.502264" + y="65.642387" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:7.05556px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;text-anchor:middle;fill:#800000;stroke-width:0.0690111" + id="tspan82">HQD</tspan></text> + <ellipse + style="fill:#800000;fill-opacity:0;stroke:#800000;stroke-width:1;stroke-dasharray:none;stroke-dashoffset:0" + id="ellipse82" + cx="-18.407015" + cy="63.2188" + rx="13.317666" + ry="4.4124799" /> + <path + style="fill:#800000;fill-opacity:0;stroke:#800000;stroke-width:1;stroke-dasharray:none;stroke-dashoffset:0;marker-end:url(#Triangle)" + d="M -4.6361224,63.2188 H 10.606988" + id="path82" /> + </g> + <g + id="g84" + transform="translate(0,55.033362)"> + <text + xml:space="preserve" + style="font-style:normal;font-weight:normal;font-size:7.05556px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.0690111" + x="-18.502264" + y="65.642387" + id="text83"><tspan + sodipodi:role="line" + x="-18.502264" + y="65.642387" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:7.05556px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;text-anchor:middle;fill:#800000;stroke-width:0.0690111" + id="tspan83">HQD</tspan></text> + <ellipse + style="fill:#800000;fill-opacity:0;stroke:#800000;stroke-width:1;stroke-dasharray:none;stroke-dashoffset:0" + id="ellipse83" + cx="-18.407015" + cy="63.2188" + rx="13.317666" + ry="4.4124799" /> + <path + style="fill:#800000;fill-opacity:0;stroke:#800000;stroke-width:1;stroke-dasharray:none;stroke-dashoffset:0;marker-end:url(#Triangle)" + d="M -4.6361224,63.2188 H 10.606988" + id="path83" /> + </g> + <g + id="g85" + transform="translate(0,85.195881)"> + <text + xml:space="preserve" + style="font-style:normal;font-weight:normal;font-size:7.05556px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.0690111" + x="-18.502264" + y="65.642387" + id="text84"><tspan + sodipodi:role="line" + x="-18.502264" + y="65.642387" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:7.05556px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;text-anchor:middle;fill:#800000;stroke-width:0.0690111" + id="tspan84">HQD</tspan></text> + <ellipse + style="fill:#800000;fill-opacity:0;stroke:#800000;stroke-width:1;stroke-dasharray:none;stroke-dashoffset:0" + id="ellipse84" + cx="-18.407015" + cy="63.2188" + rx="13.317666" + ry="4.4124799" /> + <path + style="fill:#800000;fill-opacity:0;stroke:#800000;stroke-width:1;stroke-dasharray:none;stroke-dashoffset:0;marker-end:url(#Triangle)" + d="M -4.6361224,63.2188 H 10.606988" + id="path84" /> + </g> + <g + id="g86" + transform="translate(0,99.48339)"> + <text + xml:space="preserve" + style="font-style:normal;font-weight:normal;font-size:7.05556px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.0690111" + x="-18.502264" + y="65.642387" + id="text85"><tspan + sodipodi:role="line" + x="-18.502264" + y="65.642387" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:7.05556px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;text-anchor:middle;fill:#800000;stroke-width:0.0690111" + id="tspan85">HQD</tspan></text> + <ellipse + style="fill:#800000;fill-opacity:0;stroke:#800000;stroke-width:1;stroke-dasharray:none;stroke-dashoffset:0" + id="ellipse85" + cx="-18.407015" + cy="63.2188" + rx="13.317666" + ry="4.4124799" /> + <path + style="fill:#800000;fill-opacity:0;stroke:#800000;stroke-width:1;stroke-dasharray:none;stroke-dashoffset:0;marker-end:url(#Triangle)" + d="M -4.6361224,63.2188 H 10.606988" + id="path85" /> + </g> + <text + xml:space="preserve" + style="font-style:normal;font-weight:normal;font-size:5.64444px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.0690111" + x="-35.2131" + y="54.673237" + id="text86"><tspan + sodipodi:role="line" + x="-35.2131" + y="54.673237" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:5.64444px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;text-anchor:middle;stroke-width:0.0690111" + id="tspan86">Registers</tspan></text> + <path + style="fill:#800000;fill-opacity:0;stroke:#1a1a1a;stroke-width:1;stroke-dasharray:1, 1;stroke-dashoffset:0;marker-end:url(#ArrowWide)" + d="m -45.247972,57.442462 v 5.888987 h 11.344412" + id="path86" + sodipodi:nodetypes="ccc" /> + <text + xml:space="preserve" + style="font-style:normal;font-weight:normal;font-size:7.05556px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.0690111" + x="-74.441521" + y="82.441582" + id="text87"><tspan + sodipodi:role="line" + x="-74.441521" + y="82.441582" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:7.05556px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;text-anchor:middle;stroke-width:0.0690111" + id="tspan87">MQD</tspan></text> + <text + xml:space="preserve" + style="font-style:normal;font-weight:normal;font-size:7.05556px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.0690111" + x="-74.441521" + y="99.240776" + id="text88"><tspan + sodipodi:role="line" + x="-74.441521" + y="99.240776" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:7.05556px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;text-anchor:middle;stroke-width:0.0690111" + id="tspan88">MQD</tspan></text> + <text + xml:space="preserve" + style="font-style:normal;font-weight:normal;font-size:7.05556px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.0690111" + x="-74.441521" + y="116.03998" + id="text89"><tspan + sodipodi:role="line" + x="-74.441521" + y="116.03998" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:7.05556px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;text-anchor:middle;stroke-width:0.0690111" + id="tspan89">MQD</tspan></text> + <text + xml:space="preserve" + style="font-style:normal;font-weight:normal;font-size:7.05556px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.0690111" + x="-74.441521" + y="132.83917" + id="text90"><tspan + sodipodi:role="line" + x="-74.441521" + y="132.83917" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:7.05556px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;text-anchor:middle;stroke-width:0.0690111" + id="tspan90">MQD</tspan></text> + <text + xml:space="preserve" + style="font-style:normal;font-weight:normal;font-size:7.05556px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.0690111" + x="-74.441521" + y="168.3002" + id="text91"><tspan + sodipodi:role="line" + x="-74.441521" + y="168.3002" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:7.05556px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;text-anchor:middle;stroke-width:0.0690111" + id="tspan91">MQD</tspan></text> + <text + xml:space="preserve" + style="font-style:normal;font-weight:normal;font-size:10.5833px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.0690111" + x="-74.441521" + y="148.1461" + id="text92"><tspan + sodipodi:role="line" + x="-74.441521" + y="148.1461" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:10.5833px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;writing-mode:tb-rl;text-anchor:middle;stroke-width:0.0690111" + id="tspan92">...</tspan></text> + <g + id="g97" + transform="translate(-5.8208336)"> + <rect + style="fill:#aaffcc;fill-opacity:1;stroke:#1a1a1a;stroke-width:0.5;stroke-dasharray:none;stroke-dashoffset:0" + id="rect96" + width="58.726093" + height="27.598055" + x="-142.96434" + y="46.852512" /> + <text + xml:space="preserve" + style="font-style:normal;font-weight:normal;font-size:4.23333px;line-height:1.25;font-family:sans-serif;text-align:start;letter-spacing:0px;word-spacing:0px;text-anchor:start;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.0690111" + x="-139.74622" + y="52.62756" + id="text93"><tspan + sodipodi:role="line" + x="-139.74622" + y="52.62756" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:4.23333px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:start;text-anchor:start;stroke-width:0.0690111" + id="tspan93">HQD Registers</tspan><tspan + sodipodi:role="line" + x="-139.74622" + y="57.91922" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:4.23333px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:start;text-anchor:start;stroke-width:0.0690111" + id="tspan95">Queue Address in the GPU</tspan><tspan + sodipodi:role="line" + x="-139.74622" + y="63.210884" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:4.23333px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:start;text-anchor:start;stroke-width:0.0690111" + id="tspan96">Doorbell</tspan><tspan + sodipodi:role="line" + x="-139.74622" + y="68.502548" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:4.23333px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:start;text-anchor:start;stroke-width:0.0690111" + id="tspan97">...</tspan><tspan + sodipodi:role="line" + x="-139.74622" + y="73.794212" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:4.23333px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:start;text-anchor:start;stroke-width:0.0690111" + id="tspan94" /></text> + </g> + <text + xml:space="preserve" + style="font-style:normal;font-weight:normal;font-size:4.23333px;line-height:1.25;font-family:sans-serif;text-align:start;letter-spacing:0px;word-spacing:0px;text-anchor:start;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.0690111" + x="-61.293022" + y="-19.380915" + id="text93-1"><tspan + sodipodi:role="line" + x="-61.293022" + y="-19.380915" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:4.23333px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;text-anchor:middle;stroke-width:0.0690111" + id="tspan104">SWITCH QUEUE:</tspan><tspan + sodipodi:role="line" + x="-61.293022" + y="-14.089252" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:4.23333px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:start;text-anchor:start;stroke-width:0.0690111" + id="tspan101">WAIT FOR HQD_ACTIVE = 0</tspan><tspan + sodipodi:role="line" + x="-61.293022" + y="-8.7975903" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:4.23333px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:start;text-anchor:start;stroke-width:0.0690111" + id="tspan105">SAVE QUEUE STATE TO THE MQD</tspan><tspan + sodipodi:role="line" + x="-61.293022" + y="-3.505928" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:4.23333px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:start;text-anchor:start;stroke-width:0.0690111" + id="tspan102">COPY NEW MQD STATE</tspan><tspan + sodipodi:role="line" + x="-61.293022" + y="1.7857342" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:4.23333px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:start;text-anchor:start;stroke-width:0.0690111" + id="tspan103">SET HQD_ACTIVE = 1</tspan></text> + <circle + style="fill:#ffeeaa;fill-opacity:1;stroke:#1a1a1a;stroke-width:1.88976;stroke-dasharray:none;stroke-dashoffset:0" + id="path97" + cx="0" + cy="0" + r="0" + transform="matrix(0.26458333,0,0,0.26458333,-149.03517,37.347779)" /> + <text + xml:space="preserve" + style="font-style:normal;font-weight:normal;font-size:5.64444px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.0690111" + x="-36.659206" + y="-44.828983" + id="text106"><tspan + sodipodi:role="line" + x="-36.659206" + y="-44.828983" + style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:5.64444px;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';text-align:center;text-anchor:middle;stroke-width:0.0690111" + id="tspan106">Firmware</tspan></text> + <path + style="fill:none;fill-opacity:1;stroke:#1a1a1a;stroke-width:1;stroke-dasharray:none;stroke-dashoffset:0;marker-start:url(#marker109);marker-end:url(#ArrowTriangleStylized)" + d="M -84.242601,-9.1838245 H -98.041629 V 33.17598" + id="path106" /> + <path + style="fill:none;fill-opacity:1;stroke:#1a1a1a;stroke-width:1;stroke-dasharray:none;stroke-dashoffset:0;marker-end:url(#Dot)" + d="M 9.9745536,-9.3442784 H 29.549918 V 37.170287" + id="path107" + sodipodi:nodetypes="ccc" /> + </g> +</svg> diff --git a/Documentation/gpu/amdgpu/process-isolation.rst b/Documentation/gpu/amdgpu/process-isolation.rst new file mode 100644 index 000000000000..6b6d70e357a7 --- /dev/null +++ b/Documentation/gpu/amdgpu/process-isolation.rst @@ -0,0 +1,59 @@ +.. SPDX-License-Identifier: GPL-2.0 + +========================= + AMDGPU Process Isolation +========================= + +The AMDGPU driver includes a feature that enables automatic process isolation on the graphics engine. This feature serializes access to the graphics engine and adds a cleaner shader which clears the Local Data Store (LDS) and General Purpose Registers (GPRs) between jobs. All processes using the GPU, including both graphics and compute workloads, are serialized when this feature is enabled. On GPUs that support partitionable graphics engines, this feature can be enabled on a per-partition basis. + +In addition, there is an interface to manually run the cleaner shader when the use of the GPU is complete. This may be preferable in some use cases, such as a single-user system where the login manager triggers the cleaner shader when the user logs out. + +Process Isolation +================= + +The `run_cleaner_shader` and `enforce_isolation` sysfs interfaces allow users to manually execute the cleaner shader and control the process isolation feature, respectively. + +Partition Handling +------------------ + +The `enforce_isolation` file in sysfs can be used to enable process isolation and automatic shader cleanup between processes. On GPUs that support graphics engine partitioning, this can be enabled per partition. The partition and its current setting (0 disabled, 1 enabled) can be read from sysfs. On GPUs that do not support graphics engine partitioning, only a single partition will be present. Writing 1 to the partition position enables enforce isolation, writing 0 disables it. + +Example of enabling enforce isolation on a GPU with multiple partitions: + +.. code-block:: console + + $ echo 1 0 1 0 > /sys/class/drm/card0/device/enforce_isolation + $ cat /sys/class/drm/card0/device/enforce_isolation + 1 0 1 0 + +The output indicates that enforce isolation is enabled on zeroth and second parition and disabled on first and fourth parition. + +For devices with a single partition or those that do not support partitions, there will be only one element: + +.. code-block:: console + + $ echo 1 > /sys/class/drm/card0/device/enforce_isolation + $ cat /sys/class/drm/card0/device/enforce_isolation + 1 + +Cleaner Shader Execution +======================== + +The driver can trigger a cleaner shader to clean up the LDS and GPR state on the graphics engine. When process isolation is enabled, this happens automatically between processes. In addition, there is a sysfs file to manually trigger cleaner shader execution. + +To manually trigger the execution of the cleaner shader, write `0` to the `run_cleaner_shader` sysfs file: + +.. code-block:: console + + $ echo 0 > /sys/class/drm/card0/device/run_cleaner_shader + +For multi-partition devices, you can specify the partition index when triggering the cleaner shader: + +.. code-block:: console + + $ echo 0 > /sys/class/drm/card0/device/run_cleaner_shader # For partition 0 + $ echo 1 > /sys/class/drm/card0/device/run_cleaner_shader # For partition 1 + $ echo 2 > /sys/class/drm/card0/device/run_cleaner_shader # For partition 2 + # ... and so on for each partition + +This command initiates the cleaner shader, which will run and complete before any new tasks are scheduled on the GPU. diff --git a/Documentation/gpu/amdgpu/thermal.rst b/Documentation/gpu/amdgpu/thermal.rst index 2f6166f81e6a..1768a106aab1 100644 --- a/Documentation/gpu/amdgpu/thermal.rst +++ b/Documentation/gpu/amdgpu/thermal.rst @@ -49,6 +49,12 @@ pp_power_profile_mode .. kernel-doc:: drivers/gpu/drm/amd/pm/amdgpu_pm.c :doc: pp_power_profile_mode +pm_policy +--------------------- + +.. kernel-doc:: drivers/gpu/drm/amd/pm/amdgpu_pm.c + :doc: pm_policy + \*_busy_percent --------------- @@ -94,6 +100,18 @@ fan_minimum_pwm .. kernel-doc:: drivers/gpu/drm/amd/pm/amdgpu_pm.c :doc: fan_minimum_pwm +fan_zero_rpm_enable +---------------------- + +.. kernel-doc:: drivers/gpu/drm/amd/pm/amdgpu_pm.c + :doc: fan_zero_rpm_enable + +fan_zero_rpm_stop_temperature +----------------------------- + +.. kernel-doc:: drivers/gpu/drm/amd/pm/amdgpu_pm.c + :doc: fan_zero_rpm_stop_temperature + GFXOFF ====== |