diff options
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_regs.h')
| -rw-r--r-- | drivers/gpu/drm/v3d/v3d_regs.h | 141 |
1 files changed, 93 insertions, 48 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_regs.h b/drivers/gpu/drm/v3d/v3d_regs.h index 3663e0d6bf76..c1870265eaee 100644 --- a/drivers/gpu/drm/v3d/v3d_regs.h +++ b/drivers/gpu/drm/v3d/v3d_regs.h @@ -15,6 +15,14 @@ fieldval & field##_MASK; \ }) +#define V3D_SET_FIELD_VER(value, field, ver) \ + ({ \ + typeof(ver) _ver = (ver); \ + u32 fieldval = (value) << field##_SHIFT(_ver); \ + WARN_ON((fieldval & ~field##_MASK(_ver)) != 0); \ + fieldval & field##_MASK(_ver); \ + }) + #define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \ field##_SHIFT) @@ -57,6 +65,7 @@ #define V3D_HUB_INT_MSK_STS 0x0005c #define V3D_HUB_INT_MSK_SET 0x00060 #define V3D_HUB_INT_MSK_CLR 0x00064 +# define V3D_V7_HUB_INT_GMPV BIT(6) # define V3D_HUB_INT_MMU_WRV BIT(5) # define V3D_HUB_INT_MMU_PTI BIT(4) # define V3D_HUB_INT_MMU_CAP BIT(3) @@ -64,6 +73,7 @@ # define V3D_HUB_INT_TFUC BIT(1) # define V3D_HUB_INT_TFUF BIT(0) +/* GCA registers only exist in V3D < 41 */ #define V3D_GCA_CACHE_CTRL 0x0000c # define V3D_GCA_CACHE_CTRL_FLUSH BIT(0) @@ -86,7 +96,8 @@ # define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0) -#define V3D_TFU_CS 0x00400 +#define V3D_TFU_CS(ver) ((ver >= 71) ? 0x00700 : 0x00400) + /* Stops current job, empties input fifo. */ # define V3D_TFU_CS_TFURST BIT(31) # define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16) @@ -95,7 +106,7 @@ # define V3D_TFU_CS_NFREE_SHIFT 8 # define V3D_TFU_CS_BUSY BIT(0) -#define V3D_TFU_SU 0x00404 +#define V3D_TFU_SU(ver) ((ver >= 71) ? 0x00704 : 0x00404) /* Interrupt when FINTTHR input slots are free (0 = disabled) */ # define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8) # define V3D_TFU_SU_FINTTHR_SHIFT 8 @@ -106,39 +117,42 @@ # define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0) # define V3D_TFU_SU_THROTTLE_SHIFT 0 -#define V3D_TFU_ICFG 0x00408 +#define V3D_TFU_ICFG(ver) ((ver >= 71) ? 0x00708 : 0x00408) /* Interrupt when the conversion is complete. */ # define V3D_TFU_ICFG_IOC BIT(0) /* Input Image Address */ -#define V3D_TFU_IIA 0x0040c +#define V3D_TFU_IIA(ver) ((ver >= 71) ? 0x0070c : 0x0040c) /* Input Chroma Address */ -#define V3D_TFU_ICA 0x00410 +#define V3D_TFU_ICA(ver) ((ver >= 71) ? 0x00710 : 0x00410) /* Input Image Stride */ -#define V3D_TFU_IIS 0x00414 +#define V3D_TFU_IIS(ver) ((ver >= 71) ? 0x00714 : 0x00414) /* Input Image U-Plane Address */ -#define V3D_TFU_IUA 0x00418 +#define V3D_TFU_IUA(ver) ((ver >= 71) ? 0x00718 : 0x00418) +/* Image output config (VD 7.x only) */ +#define V3D_V7_TFU_IOC 0x0071c /* Output Image Address */ -#define V3D_TFU_IOA 0x0041c +#define V3D_TFU_IOA(ver) ((ver >= 71) ? 0x00720 : 0x0041c) /* Image Output Size */ -#define V3D_TFU_IOS 0x00420 +#define V3D_TFU_IOS(ver) ((ver >= 71) ? 0x00724 : 0x00420) /* TFU YUV Coefficient 0 */ -#define V3D_TFU_COEF0 0x00424 -/* Use these regs instead of the defaults. */ +#define V3D_TFU_COEF0(ver) ((ver >= 71) ? 0x00728 : 0x00424) +/* Use these regs instead of the defaults (V3D 4.x only) */ # define V3D_TFU_COEF0_USECOEF BIT(31) /* TFU YUV Coefficient 1 */ -#define V3D_TFU_COEF1 0x00428 +#define V3D_TFU_COEF1(ver) ((ver >= 71) ? 0x0072c : 0x00428) /* TFU YUV Coefficient 2 */ -#define V3D_TFU_COEF2 0x0042c +#define V3D_TFU_COEF2(ver) ((ver >= 71) ? 0x00730 : 0x0042c) /* TFU YUV Coefficient 3 */ -#define V3D_TFU_COEF3 0x00430 +#define V3D_TFU_COEF3(ver) ((ver >= 71) ? 0x00734 : 0x00430) +/* V3D 4.x only */ #define V3D_TFU_CRC 0x00434 /* Per-MMU registers. */ #define V3D_MMUC_CONTROL 0x01000 -# define V3D_MMUC_CONTROL_CLEAR BIT(3) +#define V3D_MMUC_CONTROL_CLEAR(ver) ((ver >= 71) ? BIT(11) : BIT(3)) # define V3D_MMUC_CONTROL_FLUSHING BIT(2) # define V3D_MMUC_CONTROL_FLUSH BIT(1) # define V3D_MMUC_CONTROL_ENABLE BIT(0) @@ -246,7 +260,6 @@ #define V3D_CTL_L2TCACTL 0x00030 # define V3D_L2TCACTL_TMUWCF BIT(8) -# define V3D_L2TCACTL_L2T_NO_WM BIT(4) /* Invalidates cache lines. */ # define V3D_L2TCACTL_FLM_FLUSH 0 /* Removes cachelines without writing dirty lines back. */ @@ -267,8 +280,8 @@ #define V3D_CTL_INT_MSK_CLR 0x00064 # define V3D_INT_QPU_MASK V3D_MASK(27, 16) # define V3D_INT_QPU_SHIFT 16 -# define V3D_INT_CSDDONE BIT(7) -# define V3D_INT_PCTR BIT(6) +#define V3D_INT_CSDDONE(ver) ((ver >= 71) ? BIT(6) : BIT(7)) +#define V3D_INT_PCTR(ver) ((ver >= 71) ? BIT(5) : BIT(6)) # define V3D_INT_GMPV BIT(5) # define V3D_INT_TRFB BIT(4) # define V3D_INT_SPILLUSE BIT(3) @@ -349,22 +362,23 @@ #define V3D_V4_PCTR_0_SRC_28_31 0x0067c #define V3D_V4_PCTR_0_SRC_X(x) (V3D_V4_PCTR_0_SRC_0_3 + \ 4 * (x)) -# define V3D_PCTR_S0_MASK V3D_MASK(6, 0) -# define V3D_PCTR_S0_SHIFT 0 -# define V3D_PCTR_S1_MASK V3D_MASK(14, 8) -# define V3D_PCTR_S1_SHIFT 8 -# define V3D_PCTR_S2_MASK V3D_MASK(22, 16) -# define V3D_PCTR_S2_SHIFT 16 -# define V3D_PCTR_S3_MASK V3D_MASK(30, 24) -# define V3D_PCTR_S3_SHIFT 24 -# define V3D_PCTR_CYCLE_COUNT 32 +# define V3D_PCTR_S0_MASK(ver) (((ver) >= 71) ? V3D_MASK(7, 0) : V3D_MASK(6, 0)) +# define V3D_PCTR_S0_SHIFT(ver) 0 +# define V3D_PCTR_S1_MASK(ver) (((ver) >= 71) ? V3D_MASK(15, 8) : V3D_MASK(14, 8)) +# define V3D_PCTR_S1_SHIFT(ver) 8 +# define V3D_PCTR_S2_MASK(ver) (((ver) >= 71) ? V3D_MASK(23, 16) : V3D_MASK(22, 16)) +# define V3D_PCTR_S2_SHIFT(ver) 16 +# define V3D_PCTR_S3_MASK(ver) (((ver) >= 71) ? V3D_MASK(31, 24) : V3D_MASK(30, 24)) +# define V3D_PCTR_S3_SHIFT(ver) 24 + +#define V3D_PCTR_CYCLE_COUNT(ver) ((ver >= 71) ? 0 : 32) /* Output values of the counters. */ #define V3D_PCTR_0_PCTR0 0x00680 #define V3D_PCTR_0_PCTR31 0x006fc #define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \ 4 * (x)) -#define V3D_GMP_STATUS 0x00800 +#define V3D_GMP_STATUS(ver) ((ver >= 71) ? 0x00600 : 0x00800) # define V3D_GMP_STATUS_GMPRST BIT(31) # define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24) # define V3D_GMP_STATUS_WR_COUNT_SHIFT 24 @@ -377,13 +391,13 @@ # define V3D_GMP_STATUS_INVPROT BIT(1) # define V3D_GMP_STATUS_VIO BIT(0) -#define V3D_GMP_CFG 0x00804 +#define V3D_GMP_CFG(ver) ((ver >= 71) ? 0x00604 : 0x00804) # define V3D_GMP_CFG_LBURSTEN BIT(3) # define V3D_GMP_CFG_PGCRSEN BIT() # define V3D_GMP_CFG_STOP_REQ BIT(1) # define V3D_GMP_CFG_PROT_ENABLE BIT(0) -#define V3D_GMP_VIO_ADDR 0x00808 +#define V3D_GMP_VIO_ADDR(ver) ((ver >= 71) ? 0x00608 : 0x00808) #define V3D_GMP_VIO_TYPE 0x0080c #define V3D_GMP_TABLE_ADDR 0x00810 #define V3D_GMP_CLEAR_LOAD 0x00814 @@ -398,25 +412,25 @@ # define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1) # define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0) -#define V3D_CSD_QUEUED_CFG0 0x00904 +#define V3D_CSD_QUEUED_CFG0(ver) ((ver >= 71) ? 0x00930 : 0x00904) # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16) # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16 # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0) # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0 -#define V3D_CSD_QUEUED_CFG1 0x00908 +#define V3D_CSD_QUEUED_CFG1(ver) ((ver >= 71) ? 0x00934 : 0x00908) # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16) # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16 # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0) # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0 -#define V3D_CSD_QUEUED_CFG2 0x0090c +#define V3D_CSD_QUEUED_CFG2(ver) ((ver >= 71) ? 0x00938 : 0x0090c) # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16) # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16 # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0) # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0 -#define V3D_CSD_QUEUED_CFG3 0x00910 +#define V3D_CSD_QUEUED_CFG3(ver) ((ver >= 71) ? 0x0093c : 0x00910) # define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26) # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20) # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20 @@ -428,23 +442,28 @@ # define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0 /* Number of batches, minus 1 */ -#define V3D_CSD_QUEUED_CFG4 0x00914 +#define V3D_CSD_QUEUED_CFG4(ver) ((ver >= 71) ? 0x00940 : 0x00914) /* Shader address, pnan, singleseg, threading, like a shader record. */ -#define V3D_CSD_QUEUED_CFG5 0x00918 +#define V3D_CSD_QUEUED_CFG5(ver) ((ver >= 71) ? 0x00944 : 0x00918) /* Uniforms address (4 byte aligned) */ -#define V3D_CSD_QUEUED_CFG6 0x0091c - -#define V3D_CSD_CURRENT_CFG0 0x00920 -#define V3D_CSD_CURRENT_CFG1 0x00924 -#define V3D_CSD_CURRENT_CFG2 0x00928 -#define V3D_CSD_CURRENT_CFG3 0x0092c -#define V3D_CSD_CURRENT_CFG4 0x00930 -#define V3D_CSD_CURRENT_CFG5 0x00934 -#define V3D_CSD_CURRENT_CFG6 0x00938 - -#define V3D_CSD_CURRENT_ID0 0x0093c +#define V3D_CSD_QUEUED_CFG6(ver) ((ver >= 71) ? 0x00948 : 0x0091c) + +/* V3D 7.x+ only */ +#define V3D_V7_CSD_QUEUED_CFG7 0x0094c + +#define V3D_CSD_CURRENT_CFG0(ver) ((ver >= 71) ? 0x00958 : 0x00920) +#define V3D_CSD_CURRENT_CFG1(ver) ((ver >= 71) ? 0x0095c : 0x00924) +#define V3D_CSD_CURRENT_CFG2(ver) ((ver >= 71) ? 0x00960 : 0x00928) +#define V3D_CSD_CURRENT_CFG3(ver) ((ver >= 71) ? 0x00964 : 0x0092c) +#define V3D_CSD_CURRENT_CFG4(ver) ((ver >= 71) ? 0x00968 : 0x00930) +#define V3D_CSD_CURRENT_CFG5(ver) ((ver >= 71) ? 0x0096c : 0x00934) +#define V3D_CSD_CURRENT_CFG6(ver) ((ver >= 71) ? 0x00970 : 0x00938) +/* V3D 7.x+ only */ +#define V3D_V7_CSD_CURRENT_CFG7 0x00974 + +#define V3D_CSD_CURRENT_ID0(ver) ((ver >= 71) ? 0x00978 : 0x0093c) # define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16) # define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16 # define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8) @@ -452,7 +471,7 @@ # define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0) # define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0 -#define V3D_CSD_CURRENT_ID1 0x00940 +#define V3D_CSD_CURRENT_ID1(ver) ((ver >= 71) ? 0x0097c : 0x00940) # define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16) # define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16 # define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0) @@ -496,4 +515,30 @@ # define V3D_ERR_VPAERGS BIT(1) # define V3D_ERR_VPAEABB BIT(0) +#define V3D_SMS_REE_CS 0x00000 +#define V3D_SMS_TEE_CS 0x00400 +# define V3D_SMS_INTERRUPT BIT(31) +# define V3D_SMS_POWER_OFF BIT(30) +# define V3D_SMS_CLEAR_POWER_OFF BIT(29) +# define V3D_SMS_LOCK BIT(28) +# define V3D_SMS_CLEAR_LOCK BIT(27) +# define V3D_SMS_SVP_MODE_EXIT BIT(26) +# define V3D_SMS_CLEAR_SVP_MODE_EXIT BIT(25) +# define V3D_SMS_SVP_MODE_ENTER BIT(24) +# define V3D_SMS_CLEAR_SVP_MODE_ENTER BIT(23) +# define V3D_SMS_THEIR_MODE_EXIT BIT(22) +# define V3D_SMS_THEIR_MODE_ENTER BIT(21) +# define V3D_SMS_OUR_MODE_EXIT BIT(20) +# define V3D_SMS_CLEAR_OUR_MODE_EXIT BIT(19) +# define V3D_SMS_SEQ_PC_MASK V3D_MASK(16, 10) +# define V3D_SMS_SEQ_PC_SHIFT 10 +# define V3D_SMS_HUBCORE_STATUS_MASK V3D_MASK(9, 8) +# define V3D_SMS_HUBCORE_STATUS_SHIFT 8 +# define V3D_SMS_NEW_MODE_MASK V3D_MASK(7, 6) +# define V3D_SMS_NEW_MODE_SHIFT 6 +# define V3D_SMS_OLD_MODE_MASK V3D_MASK(5, 4) +# define V3D_SMS_OLD_MODE_SHIFT 4 +# define V3D_SMS_STATE_MASK V3D_MASK(3, 0) +# define V3D_SMS_STATE_SHIFT 0 + #endif /* V3D_REGS_H */ |
