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-rw-r--r--drivers/gpu/drm/v3d/Makefile5
-rw-r--r--drivers/gpu/drm/v3d/v3d_bo.c97
-rw-r--r--drivers/gpu/drm/v3d/v3d_debugfs.c200
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.c207
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.h278
-rw-r--r--drivers/gpu/drm/v3d/v3d_fence.c11
-rw-r--r--drivers/gpu/drm/v3d/v3d_gem.c835
-rw-r--r--drivers/gpu/drm/v3d/v3d_gemfs.c62
-rw-r--r--drivers/gpu/drm/v3d/v3d_irq.c202
-rw-r--r--drivers/gpu/drm/v3d/v3d_mmu.c95
-rw-r--r--drivers/gpu/drm/v3d/v3d_perfmon.c308
-rw-r--r--drivers/gpu/drm/v3d/v3d_performance_counters.h33
-rw-r--r--drivers/gpu/drm/v3d/v3d_regs.h141
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c658
-rw-r--r--drivers/gpu/drm/v3d/v3d_submit.c1407
-rw-r--r--drivers/gpu/drm/v3d/v3d_sysfs.c66
-rw-r--r--drivers/gpu/drm/v3d/v3d_trace.h57
17 files changed, 3467 insertions, 1195 deletions
diff --git a/drivers/gpu/drm/v3d/Makefile b/drivers/gpu/drm/v3d/Makefile
index e8b314137020..fcf710926057 100644
--- a/drivers/gpu/drm/v3d/Makefile
+++ b/drivers/gpu/drm/v3d/Makefile
@@ -11,7 +11,10 @@ v3d-y := \
v3d_mmu.o \
v3d_perfmon.o \
v3d_trace_points.o \
- v3d_sched.o
+ v3d_sched.o \
+ v3d_sysfs.o \
+ v3d_submit.o \
+ v3d_gemfs.o
v3d-$(CONFIG_DEBUG_FS) += v3d_debugfs.o
diff --git a/drivers/gpu/drm/v3d/v3d_bo.c b/drivers/gpu/drm/v3d/v3d_bo.c
index 8b3229a37c6d..d9547f5117b9 100644
--- a/drivers/gpu/drm/v3d/v3d_bo.c
+++ b/drivers/gpu/drm/v3d/v3d_bo.c
@@ -13,18 +13,27 @@
* Display engines requiring physically contiguous allocations should
* look into Mesa's "renderonly" support (as used by the Mesa pl111
* driver) for an example of how to integrate with V3D.
- *
- * Long term, we should support evicting pages from the MMU when under
- * memory pressure (thus the v3d_bo_get_pages() refcounting), but
- * that's not a high priority since our systems tend to not have swap.
*/
#include <linux/dma-buf.h>
-#include <linux/pfn_t.h>
+#include <linux/vmalloc.h>
+
+#include <drm/drm_print.h>
#include "v3d_drv.h"
#include "uapi/drm/v3d_drm.h"
+static enum drm_gem_object_status v3d_gem_status(struct drm_gem_object *obj)
+{
+ struct v3d_bo *bo = to_v3d_bo(obj);
+ enum drm_gem_object_status res = 0;
+
+ if (bo->base.pages)
+ res |= DRM_GEM_OBJECT_RESIDENT;
+
+ return res;
+}
+
/* Called DRM core on the last userspace/kernel unreference of the
* BO.
*/
@@ -33,11 +42,14 @@ void v3d_free_object(struct drm_gem_object *obj)
struct v3d_dev *v3d = to_v3d_dev(obj->dev);
struct v3d_bo *bo = to_v3d_bo(obj);
+ if (bo->vaddr)
+ v3d_put_bo_vaddr(bo);
+
v3d_mmu_remove_ptes(bo);
mutex_lock(&v3d->bo_lock);
v3d->bo_stats.num_allocated--;
- v3d->bo_stats.pages_allocated -= obj->size >> PAGE_SHIFT;
+ v3d->bo_stats.pages_allocated -= obj->size >> V3D_MMU_PAGE_SHIFT;
mutex_unlock(&v3d->bo_lock);
spin_lock(&v3d->mm_lock);
@@ -59,6 +71,7 @@ static const struct drm_gem_object_funcs v3d_gem_funcs = {
.vmap = drm_gem_shmem_object_vmap,
.vunmap = drm_gem_shmem_object_vunmap,
.mmap = drm_gem_shmem_object_mmap,
+ .status = v3d_gem_status,
.vm_ops = &drm_gem_shmem_vm_ops,
};
@@ -91,6 +104,7 @@ v3d_bo_create_finish(struct drm_gem_object *obj)
struct v3d_dev *v3d = to_v3d_dev(obj->dev);
struct v3d_bo *bo = to_v3d_bo(obj);
struct sg_table *sgt;
+ u64 align;
int ret;
/* So far we pin the BO in the MMU for its lifetime, so use
@@ -100,14 +114,23 @@ v3d_bo_create_finish(struct drm_gem_object *obj)
if (IS_ERR(sgt))
return PTR_ERR(sgt);
+ if (!v3d->gemfs)
+ align = SZ_4K;
+ else if (obj->size >= SZ_1M)
+ align = SZ_1M;
+ else if (obj->size >= SZ_64K)
+ align = SZ_64K;
+ else
+ align = SZ_4K;
+
spin_lock(&v3d->mm_lock);
/* Allocate the object's space in the GPU's page tables.
* Inserting PTEs will happen later, but the offset is for the
* lifetime of the BO.
*/
ret = drm_mm_insert_node_generic(&v3d->mm, &bo->node,
- obj->size >> PAGE_SHIFT,
- GMP_GRANULARITY >> PAGE_SHIFT, 0, 0);
+ obj->size >> V3D_MMU_PAGE_SHIFT,
+ align >> V3D_MMU_PAGE_SHIFT, 0, 0);
spin_unlock(&v3d->mm_lock);
if (ret)
return ret;
@@ -115,7 +138,7 @@ v3d_bo_create_finish(struct drm_gem_object *obj)
/* Track stats for /debug/dri/n/bo_stats. */
mutex_lock(&v3d->bo_lock);
v3d->bo_stats.num_allocated++;
- v3d->bo_stats.pages_allocated += obj->size >> PAGE_SHIFT;
+ v3d->bo_stats.pages_allocated += obj->size >> V3D_MMU_PAGE_SHIFT;
mutex_unlock(&v3d->bo_lock);
v3d_mmu_insert_ptes(bo);
@@ -127,13 +150,16 @@ struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
size_t unaligned_size)
{
struct drm_gem_shmem_object *shmem_obj;
+ struct v3d_dev *v3d = to_v3d_dev(dev);
struct v3d_bo *bo;
int ret;
- shmem_obj = drm_gem_shmem_create(dev, unaligned_size);
+ shmem_obj = drm_gem_shmem_create_with_mnt(dev, unaligned_size,
+ v3d->gemfs);
if (IS_ERR(shmem_obj))
return ERR_CAST(shmem_obj);
bo = to_v3d_bo(&shmem_obj->base);
+ bo->vaddr = NULL;
ret = v3d_bo_create_finish(&shmem_obj->base);
if (ret)
@@ -167,6 +193,20 @@ v3d_prime_import_sg_table(struct drm_device *dev,
return obj;
}
+void v3d_get_bo_vaddr(struct v3d_bo *bo)
+{
+ struct drm_gem_shmem_object *obj = &bo->base;
+
+ bo->vaddr = vmap(obj->pages, obj->base.size >> PAGE_SHIFT, VM_MAP,
+ pgprot_writecombine(PAGE_KERNEL));
+}
+
+void v3d_put_bo_vaddr(struct v3d_bo *bo)
+{
+ vunmap(bo->vaddr);
+ bo->vaddr = NULL;
+}
+
int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
@@ -183,7 +223,7 @@ int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
if (IS_ERR(bo))
return PTR_ERR(bo);
- args->offset = bo->node.start << PAGE_SHIFT;
+ args->offset = bo->node.start << V3D_MMU_PAGE_SHIFT;
ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
drm_gem_object_put(&bo->base.base);
@@ -228,8 +268,41 @@ int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
}
bo = to_v3d_bo(gem_obj);
- args->offset = bo->node.start << PAGE_SHIFT;
+ args->offset = bo->node.start << V3D_MMU_PAGE_SHIFT;
drm_gem_object_put(gem_obj);
return 0;
}
+
+int
+v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ int ret;
+ struct drm_v3d_wait_bo *args = data;
+ ktime_t start = ktime_get();
+ u64 delta_ns;
+ unsigned long timeout_jiffies =
+ nsecs_to_jiffies_timeout(args->timeout_ns);
+
+ if (args->pad != 0)
+ return -EINVAL;
+
+ ret = drm_gem_dma_resv_wait(file_priv, args->handle,
+ true, timeout_jiffies);
+
+ /* Decrement the user's timeout, in case we got interrupted
+ * such that the ioctl will be restarted.
+ */
+ delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
+ if (delta_ns < args->timeout_ns)
+ args->timeout_ns -= delta_ns;
+ else
+ args->timeout_ns = 0;
+
+ /* Asked to wait beyond the jiffy/scheduler precision? */
+ if (ret == -ETIME && args->timeout_ns)
+ ret = -EAGAIN;
+
+ return ret;
+}
diff --git a/drivers/gpu/drm/v3d/v3d_debugfs.c b/drivers/gpu/drm/v3d/v3d_debugfs.c
index 330669f51fa7..89f24eec62a7 100644
--- a/drivers/gpu/drm/v3d/v3d_debugfs.c
+++ b/drivers/gpu/drm/v3d/v3d_debugfs.c
@@ -8,73 +8,88 @@
#include <linux/string_helpers.h>
#include <drm/drm_debugfs.h>
+#include <drm/drm_print.h>
#include "v3d_drv.h"
#include "v3d_regs.h"
-#define REGDEF(reg) { reg, #reg }
+#define REGDEF(min_ver, max_ver, reg) { min_ver, max_ver, reg, #reg }
struct v3d_reg_def {
+ u32 min_ver;
+ u32 max_ver;
u32 reg;
const char *name;
};
static const struct v3d_reg_def v3d_hub_reg_defs[] = {
- REGDEF(V3D_HUB_AXICFG),
- REGDEF(V3D_HUB_UIFCFG),
- REGDEF(V3D_HUB_IDENT0),
- REGDEF(V3D_HUB_IDENT1),
- REGDEF(V3D_HUB_IDENT2),
- REGDEF(V3D_HUB_IDENT3),
- REGDEF(V3D_HUB_INT_STS),
- REGDEF(V3D_HUB_INT_MSK_STS),
-
- REGDEF(V3D_MMU_CTL),
- REGDEF(V3D_MMU_VIO_ADDR),
- REGDEF(V3D_MMU_VIO_ID),
- REGDEF(V3D_MMU_DEBUG_INFO),
+ REGDEF(V3D_GEN_33, V3D_GEN_42, V3D_HUB_AXICFG),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_UIFCFG),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_IDENT0),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_IDENT1),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_IDENT2),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_IDENT3),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_INT_STS),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_INT_MSK_STS),
+
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_MMU_CTL),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_MMU_VIO_ADDR),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_MMU_VIO_ID),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_MMU_DEBUG_INFO),
+
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_GMP_STATUS(71)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_GMP_CFG(71)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_GMP_VIO_ADDR(71)),
};
static const struct v3d_reg_def v3d_gca_reg_defs[] = {
- REGDEF(V3D_GCA_SAFE_SHUTDOWN),
- REGDEF(V3D_GCA_SAFE_SHUTDOWN_ACK),
+ REGDEF(V3D_GEN_33, V3D_GEN_33, V3D_GCA_SAFE_SHUTDOWN),
+ REGDEF(V3D_GEN_33, V3D_GEN_33, V3D_GCA_SAFE_SHUTDOWN_ACK),
};
static const struct v3d_reg_def v3d_core_reg_defs[] = {
- REGDEF(V3D_CTL_IDENT0),
- REGDEF(V3D_CTL_IDENT1),
- REGDEF(V3D_CTL_IDENT2),
- REGDEF(V3D_CTL_MISCCFG),
- REGDEF(V3D_CTL_INT_STS),
- REGDEF(V3D_CTL_INT_MSK_STS),
- REGDEF(V3D_CLE_CT0CS),
- REGDEF(V3D_CLE_CT0CA),
- REGDEF(V3D_CLE_CT0EA),
- REGDEF(V3D_CLE_CT1CS),
- REGDEF(V3D_CLE_CT1CA),
- REGDEF(V3D_CLE_CT1EA),
-
- REGDEF(V3D_PTB_BPCA),
- REGDEF(V3D_PTB_BPCS),
-
- REGDEF(V3D_GMP_STATUS),
- REGDEF(V3D_GMP_CFG),
- REGDEF(V3D_GMP_VIO_ADDR),
-
- REGDEF(V3D_ERR_FDBGO),
- REGDEF(V3D_ERR_FDBGB),
- REGDEF(V3D_ERR_FDBGS),
- REGDEF(V3D_ERR_STAT),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CTL_IDENT0),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CTL_IDENT1),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CTL_IDENT2),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CTL_MISCCFG),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CTL_INT_STS),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CTL_INT_MSK_STS),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CLE_CT0CS),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CLE_CT0CA),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CLE_CT0EA),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CLE_CT1CS),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CLE_CT1CA),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CLE_CT1EA),
+
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_PTB_BPCA),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_PTB_BPCS),
+
+ REGDEF(V3D_GEN_33, V3D_GEN_42, V3D_GMP_STATUS(33)),
+ REGDEF(V3D_GEN_33, V3D_GEN_42, V3D_GMP_CFG(33)),
+ REGDEF(V3D_GEN_33, V3D_GEN_42, V3D_GMP_VIO_ADDR(33)),
+
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_ERR_FDBGO),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_ERR_FDBGB),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_ERR_FDBGS),
+ REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_ERR_STAT),
};
static const struct v3d_reg_def v3d_csd_reg_defs[] = {
- REGDEF(V3D_CSD_STATUS),
- REGDEF(V3D_CSD_CURRENT_CFG0),
- REGDEF(V3D_CSD_CURRENT_CFG1),
- REGDEF(V3D_CSD_CURRENT_CFG2),
- REGDEF(V3D_CSD_CURRENT_CFG3),
- REGDEF(V3D_CSD_CURRENT_CFG4),
- REGDEF(V3D_CSD_CURRENT_CFG5),
- REGDEF(V3D_CSD_CURRENT_CFG6),
+ REGDEF(V3D_GEN_41, V3D_GEN_71, V3D_CSD_STATUS),
+ REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG0(41)),
+ REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG1(41)),
+ REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG2(41)),
+ REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG3(41)),
+ REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG4(41)),
+ REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG5(41)),
+ REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG6(41)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG0(71)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG1(71)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG2(71)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG3(71)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG4(71)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG5(71)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG6(71)),
+ REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_V7_CSD_CURRENT_CFG7),
};
static int v3d_v3d_debugfs_regs(struct seq_file *m, void *unused)
@@ -85,38 +100,41 @@ static int v3d_v3d_debugfs_regs(struct seq_file *m, void *unused)
int i, core;
for (i = 0; i < ARRAY_SIZE(v3d_hub_reg_defs); i++) {
- seq_printf(m, "%s (0x%04x): 0x%08x\n",
- v3d_hub_reg_defs[i].name, v3d_hub_reg_defs[i].reg,
- V3D_READ(v3d_hub_reg_defs[i].reg));
+ const struct v3d_reg_def *def = &v3d_hub_reg_defs[i];
+
+ if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
+ seq_printf(m, "%s (0x%04x): 0x%08x\n",
+ def->name, def->reg, V3D_READ(def->reg));
+ }
}
- if (v3d->ver < 41) {
- for (i = 0; i < ARRAY_SIZE(v3d_gca_reg_defs); i++) {
+ for (i = 0; i < ARRAY_SIZE(v3d_gca_reg_defs); i++) {
+ const struct v3d_reg_def *def = &v3d_gca_reg_defs[i];
+
+ if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
seq_printf(m, "%s (0x%04x): 0x%08x\n",
- v3d_gca_reg_defs[i].name,
- v3d_gca_reg_defs[i].reg,
- V3D_GCA_READ(v3d_gca_reg_defs[i].reg));
+ def->name, def->reg, V3D_GCA_READ(def->reg));
}
}
for (core = 0; core < v3d->cores; core++) {
for (i = 0; i < ARRAY_SIZE(v3d_core_reg_defs); i++) {
- seq_printf(m, "core %d %s (0x%04x): 0x%08x\n",
- core,
- v3d_core_reg_defs[i].name,
- v3d_core_reg_defs[i].reg,
- V3D_CORE_READ(core,
- v3d_core_reg_defs[i].reg));
+ const struct v3d_reg_def *def = &v3d_core_reg_defs[i];
+
+ if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
+ seq_printf(m, "core %d %s (0x%04x): 0x%08x\n",
+ core, def->name, def->reg,
+ V3D_CORE_READ(core, def->reg));
+ }
}
- if (v3d_has_csd(v3d)) {
- for (i = 0; i < ARRAY_SIZE(v3d_csd_reg_defs); i++) {
+ for (i = 0; i < ARRAY_SIZE(v3d_csd_reg_defs); i++) {
+ const struct v3d_reg_def *def = &v3d_csd_reg_defs[i];
+
+ if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
seq_printf(m, "core %d %s (0x%04x): 0x%08x\n",
- core,
- v3d_csd_reg_defs[i].name,
- v3d_csd_reg_defs[i].reg,
- V3D_CORE_READ(core,
- v3d_csd_reg_defs[i].reg));
+ core, def->name, def->reg,
+ V3D_CORE_READ(core, def->reg));
}
}
}
@@ -147,8 +165,10 @@ static int v3d_v3d_debugfs_ident(struct seq_file *m, void *unused)
str_yes_no(ident2 & V3D_HUB_IDENT2_WITH_MMU));
seq_printf(m, "TFU: %s\n",
str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_TFU));
- seq_printf(m, "TSY: %s\n",
- str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_TSY));
+ if (v3d->ver <= V3D_GEN_42) {
+ seq_printf(m, "TSY: %s\n",
+ str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_TSY));
+ }
seq_printf(m, "MSO: %s\n",
str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_MSO));
seq_printf(m, "L3C: %s (%dkb)\n",
@@ -177,10 +197,14 @@ static int v3d_v3d_debugfs_ident(struct seq_file *m, void *unused)
seq_printf(m, " QPUs: %d\n", nslc * qups);
seq_printf(m, " Semaphores: %d\n",
V3D_GET_FIELD(ident1, V3D_IDENT1_NSEM));
- seq_printf(m, " BCG int: %d\n",
- (ident2 & V3D_IDENT2_BCG_INT) != 0);
- seq_printf(m, " Override TMU: %d\n",
- (misccfg & V3D_MISCCFG_OVRTMUOUT) != 0);
+ if (v3d->ver <= V3D_GEN_42) {
+ seq_printf(m, " BCG int: %d\n",
+ (ident2 & V3D_IDENT2_BCG_INT) != 0);
+ }
+ if (v3d->ver < V3D_GEN_41) {
+ seq_printf(m, " Override TMU: %d\n",
+ (misccfg & V3D_MISCCFG_OVRTMUOUT) != 0);
+ }
}
return 0;
@@ -196,7 +220,7 @@ static int v3d_debugfs_bo_stats(struct seq_file *m, void *unused)
seq_printf(m, "allocated bos: %d\n",
v3d->bo_stats.num_allocated);
seq_printf(m, "allocated bo size (kb): %ld\n",
- (long)v3d->bo_stats.pages_allocated << (PAGE_SHIFT - 10));
+ (long)v3d->bo_stats.pages_allocated << (V3D_MMU_PAGE_SHIFT - 10));
mutex_unlock(&v3d->bo_lock);
return 0;
@@ -211,15 +235,16 @@ static int v3d_measure_clock(struct seq_file *m, void *unused)
int core = 0;
int measure_ms = 1000;
- if (v3d->ver >= 40) {
+ if (v3d->ver >= V3D_GEN_41) {
+ int cycle_count_reg = V3D_PCTR_CYCLE_COUNT(v3d->ver);
V3D_CORE_WRITE(core, V3D_V4_PCTR_0_SRC_0_3,
- V3D_SET_FIELD(V3D_PCTR_CYCLE_COUNT,
- V3D_PCTR_S0));
+ V3D_SET_FIELD_VER(cycle_count_reg,
+ V3D_PCTR_S0, v3d->ver));
V3D_CORE_WRITE(core, V3D_V4_PCTR_0_CLR, 1);
V3D_CORE_WRITE(core, V3D_V4_PCTR_0_EN, 1);
} else {
V3D_CORE_WRITE(core, V3D_V3_PCTR_0_PCTRS0,
- V3D_PCTR_CYCLE_COUNT);
+ V3D_PCTR_CYCLE_COUNT(v3d->ver));
V3D_CORE_WRITE(core, V3D_V3_PCTR_0_CLR, 1);
V3D_CORE_WRITE(core, V3D_V3_PCTR_0_EN,
V3D_V3_PCTR_0_EN_ENABLE |
@@ -236,11 +261,26 @@ static int v3d_measure_clock(struct seq_file *m, void *unused)
return 0;
}
+static int v3d_debugfs_mm(struct seq_file *m, void *unused)
+{
+ struct drm_printer p = drm_seq_file_printer(m);
+ struct drm_debugfs_entry *entry = m->private;
+ struct drm_device *dev = entry->dev;
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+
+ spin_lock(&v3d->mm_lock);
+ drm_mm_print(&v3d->mm, &p);
+ spin_unlock(&v3d->mm_lock);
+
+ return 0;
+}
+
static const struct drm_debugfs_info v3d_debugfs_list[] = {
{"v3d_ident", v3d_v3d_debugfs_ident, 0},
{"v3d_regs", v3d_v3d_debugfs_regs, 0},
{"measure_clock", v3d_measure_clock, 0},
{"bo_stats", v3d_debugfs_bo_stats, 0},
+ {"v3d_mm", v3d_debugfs_mm, 0},
};
void
diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
index 478f1f0f60de..e8a46c8bad8a 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.c
+++ b/drivers/gpu/drm/v3d/v3d_drv.c
@@ -17,12 +17,15 @@
#include <linux/dma-mapping.h>
#include <linux/io.h>
#include <linux/module.h>
+#include <linux/of.h>
#include <linux/of_platform.h>
#include <linux/platform_device.h>
+#include <linux/sched/clock.h>
#include <linux/reset.h>
#include <drm/drm_drv.h>
#include <drm/drm_managed.h>
+#include <drm/drm_print.h>
#include <uapi/drm/v3d_drm.h>
#include "v3d_drv.h"
@@ -30,14 +33,21 @@
#define DRIVER_NAME "v3d"
#define DRIVER_DESC "Broadcom V3D graphics"
-#define DRIVER_DATE "20180419"
#define DRIVER_MAJOR 1
#define DRIVER_MINOR 0
#define DRIVER_PATCHLEVEL 0
+/* Only expose the `super_pages` modparam if THP is enabled. */
+#ifdef CONFIG_TRANSPARENT_HUGEPAGE
+bool super_pages = true;
+module_param_named(super_pages, super_pages, bool, 0400);
+MODULE_PARM_DESC(super_pages, "Enable/Disable Super Pages support.");
+#endif
+
static int v3d_get_param_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
struct v3d_dev *v3d = to_v3d_dev(dev);
struct drm_v3d_get_param *args = data;
static const u32 reg_map[] = {
@@ -85,11 +95,30 @@ static int v3d_get_param_ioctl(struct drm_device *dev, void *data,
args->value = 1;
return 0;
case DRM_V3D_PARAM_SUPPORTS_PERFMON:
- args->value = (v3d->ver >= 40);
+ args->value = (v3d->ver >= V3D_GEN_41);
return 0;
case DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT:
args->value = 1;
return 0;
+ case DRM_V3D_PARAM_SUPPORTS_CPU_QUEUE:
+ args->value = 1;
+ return 0;
+ case DRM_V3D_PARAM_MAX_PERF_COUNTERS:
+ args->value = v3d->perfmon_info.max_counters;
+ return 0;
+ case DRM_V3D_PARAM_SUPPORTS_SUPER_PAGES:
+ args->value = !!v3d->gemfs;
+ return 0;
+ case DRM_V3D_PARAM_GLOBAL_RESET_COUNTER:
+ mutex_lock(&v3d->reset_lock);
+ args->value = v3d->reset_counter;
+ mutex_unlock(&v3d->reset_lock);
+ return 0;
+ case DRM_V3D_PARAM_CONTEXT_RESET_COUNTER:
+ mutex_lock(&v3d->reset_lock);
+ args->value = v3d_priv->reset_counter;
+ mutex_unlock(&v3d->reset_lock);
+ return 0;
default:
DRM_DEBUG("Unknown parameter %d\n", args->param);
return -EINVAL;
@@ -115,6 +144,9 @@ v3d_open(struct drm_device *dev, struct drm_file *file)
drm_sched_entity_init(&v3d_priv->sched_entity[i],
DRM_SCHED_PRIORITY_NORMAL, &sched,
1, NULL);
+
+ memset(&v3d_priv->stats[i], 0, sizeof(v3d_priv->stats[i]));
+ seqcount_init(&v3d_priv->stats[i].lock);
}
v3d_perfmon_open_file(v3d_priv);
@@ -126,17 +158,75 @@ v3d_open(struct drm_device *dev, struct drm_file *file)
static void
v3d_postclose(struct drm_device *dev, struct drm_file *file)
{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
struct v3d_file_priv *v3d_priv = file->driver_priv;
+ unsigned long irqflags;
enum v3d_queue q;
- for (q = 0; q < V3D_MAX_QUEUES; q++)
+ for (q = 0; q < V3D_MAX_QUEUES; q++) {
+ struct v3d_queue_state *queue = &v3d->queue[q];
+ struct v3d_job *job = queue->active_job;
+
drm_sched_entity_destroy(&v3d_priv->sched_entity[q]);
+ if (job && job->base.entity == &v3d_priv->sched_entity[q]) {
+ spin_lock_irqsave(&queue->queue_lock, irqflags);
+ job->file_priv = NULL;
+ spin_unlock_irqrestore(&queue->queue_lock, irqflags);
+ }
+ }
+
v3d_perfmon_close_file(v3d_priv);
kfree(v3d_priv);
}
-DEFINE_DRM_GEM_FOPS(v3d_drm_fops);
+void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
+ u64 *active_runtime, u64 *jobs_completed)
+{
+ unsigned int seq;
+
+ do {
+ seq = read_seqcount_begin(&stats->lock);
+ *active_runtime = stats->enabled_ns;
+ if (stats->start_ns)
+ *active_runtime += timestamp - stats->start_ns;
+ *jobs_completed = stats->jobs_completed;
+ } while (read_seqcount_retry(&stats->lock, seq));
+}
+
+static void v3d_show_fdinfo(struct drm_printer *p, struct drm_file *file)
+{
+ struct v3d_file_priv *file_priv = file->driver_priv;
+ u64 timestamp = local_clock();
+ enum v3d_queue queue;
+
+ for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
+ struct v3d_stats *stats = &file_priv->stats[queue];
+ u64 active_runtime, jobs_completed;
+
+ v3d_get_stats(stats, timestamp, &active_runtime, &jobs_completed);
+
+ /* Note that, in case of a GPU reset, the time spent during an
+ * attempt of executing the job is not computed in the runtime.
+ */
+ drm_printf(p, "drm-engine-%s: \t%llu ns\n",
+ v3d_queue_to_string(queue), active_runtime);
+
+ /* Note that we only count jobs that completed. Therefore, jobs
+ * that were resubmitted due to a GPU reset are not computed.
+ */
+ drm_printf(p, "v3d-jobs-%s: \t%llu jobs\n",
+ v3d_queue_to_string(queue), jobs_completed);
+ }
+
+ drm_show_memory_stats(p, file);
+}
+
+static const struct file_operations v3d_drm_fops = {
+ .owner = THIS_MODULE,
+ DRM_GEM_FOPS,
+ .show_fdinfo = drm_show_fdinfo,
+};
/* DRM_AUTH is required on SUBMIT_CL for now, while we don't have GMP
* protection between clients. Note that render nodes would be
@@ -156,6 +246,9 @@ static const struct drm_ioctl_desc v3d_drm_ioctls[] = {
DRM_IOCTL_DEF_DRV(V3D_PERFMON_CREATE, v3d_perfmon_create_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(V3D_PERFMON_DESTROY, v3d_perfmon_destroy_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(V3D_PERFMON_GET_VALUES, v3d_perfmon_get_values_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CPU, v3d_submit_cpu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
+ DRM_IOCTL_DEF_DRV(V3D_PERFMON_GET_COUNTER, v3d_perfmon_get_counter_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_PERFMON_SET_GLOBAL, v3d_perfmon_set_global_ioctl, DRM_RENDER_ALLOW),
};
static const struct drm_driver v3d_drm_driver = {
@@ -171,31 +264,59 @@ static const struct drm_driver v3d_drm_driver = {
#endif
.gem_create_object = v3d_create_object,
- .prime_handle_to_fd = drm_gem_prime_handle_to_fd,
- .prime_fd_to_handle = drm_gem_prime_fd_to_handle,
.gem_prime_import_sg_table = v3d_prime_import_sg_table,
- .gem_prime_mmap = drm_gem_prime_mmap,
.ioctls = v3d_drm_ioctls,
.num_ioctls = ARRAY_SIZE(v3d_drm_ioctls),
.fops = &v3d_drm_fops,
+ .show_fdinfo = v3d_show_fdinfo,
.name = DRIVER_NAME,
.desc = DRIVER_DESC,
- .date = DRIVER_DATE,
.major = DRIVER_MAJOR,
.minor = DRIVER_MINOR,
.patchlevel = DRIVER_PATCHLEVEL,
};
static const struct of_device_id v3d_of_match[] = {
- { .compatible = "brcm,2711-v3d" },
- { .compatible = "brcm,7268-v3d" },
- { .compatible = "brcm,7278-v3d" },
+ { .compatible = "brcm,2711-v3d", .data = (void *)V3D_GEN_42 },
+ { .compatible = "brcm,2712-v3d", .data = (void *)V3D_GEN_71 },
+ { .compatible = "brcm,7268-v3d", .data = (void *)V3D_GEN_33 },
+ { .compatible = "brcm,7278-v3d", .data = (void *)V3D_GEN_41 },
{},
};
MODULE_DEVICE_TABLE(of, v3d_of_match);
+static void
+v3d_idle_sms(struct v3d_dev *v3d)
+{
+ if (v3d->ver < V3D_GEN_71)
+ return;
+
+ V3D_SMS_WRITE(V3D_SMS_TEE_CS, V3D_SMS_CLEAR_POWER_OFF);
+
+ if (wait_for((V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_TEE_CS),
+ V3D_SMS_STATE) == V3D_SMS_IDLE), 100)) {
+ DRM_ERROR("Failed to power up SMS\n");
+ }
+
+ v3d_reset_sms(v3d);
+}
+
+static void
+v3d_power_off_sms(struct v3d_dev *v3d)
+{
+ if (v3d->ver < V3D_GEN_71)
+ return;
+
+ V3D_SMS_WRITE(V3D_SMS_TEE_CS, V3D_SMS_POWER_OFF);
+
+ if (wait_for((V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_TEE_CS),
+ V3D_SMS_STATE) == V3D_SMS_POWER_OFF_STATE), 100)) {
+ DRM_ERROR("Failed to power off SMS\n");
+ }
+}
+
static int
map_regs(struct v3d_dev *v3d, void __iomem **regs, const char *name)
{
@@ -208,9 +329,10 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
struct device *dev = &pdev->dev;
struct drm_device *drm;
struct v3d_dev *v3d;
+ enum v3d_gen gen;
int ret;
u32 mmu_debug;
- u32 ident1;
+ u32 ident1, ident3;
u64 mask;
v3d = devm_drm_dev_alloc(dev, &v3d_drm_driver, struct v3d_dev, drm);
@@ -221,6 +343,9 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
platform_set_drvdata(pdev, drm);
+ gen = (uintptr_t)of_device_get_match_data(dev);
+ v3d->ver = gen;
+
ret = map_regs(v3d, &v3d->hub_regs, "hub");
if (ret)
return ret;
@@ -229,47 +354,76 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
if (ret)
return ret;
+ if (v3d->ver >= V3D_GEN_71) {
+ ret = map_regs(v3d, &v3d->sms_regs, "sms");
+ if (ret)
+ return ret;
+ }
+
+ v3d->clk = devm_clk_get_optional(dev, NULL);
+ if (IS_ERR(v3d->clk))
+ return dev_err_probe(dev, PTR_ERR(v3d->clk), "Failed to get V3D clock\n");
+
+ ret = clk_prepare_enable(v3d->clk);
+ if (ret) {
+ dev_err(&pdev->dev, "Couldn't enable the V3D clock\n");
+ return ret;
+ }
+
+ v3d_idle_sms(v3d);
+
mmu_debug = V3D_READ(V3D_MMU_DEBUG_INFO);
mask = DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH));
ret = dma_set_mask_and_coherent(dev, mask);
if (ret)
- return ret;
+ goto clk_disable;
v3d->va_width = 30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_VA_WIDTH);
ident1 = V3D_READ(V3D_HUB_IDENT1);
v3d->ver = (V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER) * 10 +
V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV));
+ /* Make sure that the V3D tech version retrieved from the HW is equal
+ * to the one advertised by the device tree.
+ */
+ WARN_ON(v3d->ver != gen);
+
v3d->cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES);
WARN_ON(v3d->cores > 1); /* multicore not yet implemented */
+ ident3 = V3D_READ(V3D_HUB_IDENT3);
+ v3d->rev = V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPREV);
+
+ v3d_perfmon_init(v3d);
+
v3d->reset = devm_reset_control_get_exclusive(dev, NULL);
if (IS_ERR(v3d->reset)) {
ret = PTR_ERR(v3d->reset);
if (ret == -EPROBE_DEFER)
- return ret;
+ goto clk_disable;
v3d->reset = NULL;
ret = map_regs(v3d, &v3d->bridge_regs, "bridge");
if (ret) {
dev_err(dev,
"Failed to get reset control or bridge regs\n");
- return ret;
+ goto clk_disable;
}
}
- if (v3d->ver < 41) {
+ if (v3d->ver < V3D_GEN_41) {
ret = map_regs(v3d, &v3d->gca_regs, "gca");
if (ret)
- return ret;
+ goto clk_disable;
}
v3d->mmu_scratch = dma_alloc_wc(dev, 4096, &v3d->mmu_scratch_paddr,
GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
if (!v3d->mmu_scratch) {
dev_err(dev, "Failed to allocate MMU scratch page\n");
- return -ENOMEM;
+ ret = -ENOMEM;
+ goto clk_disable;
}
ret = v3d_gem_init(drm);
@@ -284,21 +438,32 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
if (ret)
goto irq_disable;
+ ret = v3d_sysfs_init(dev);
+ if (ret)
+ goto drm_unregister;
+
return 0;
+drm_unregister:
+ drm_dev_unregister(drm);
irq_disable:
v3d_irq_disable(v3d);
gem_destroy:
v3d_gem_destroy(drm);
dma_free:
dma_free_wc(dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr);
+clk_disable:
+ clk_disable_unprepare(v3d->clk);
return ret;
}
-static int v3d_platform_drm_remove(struct platform_device *pdev)
+static void v3d_platform_drm_remove(struct platform_device *pdev)
{
struct drm_device *drm = platform_get_drvdata(pdev);
struct v3d_dev *v3d = to_v3d_dev(drm);
+ struct device *dev = &pdev->dev;
+
+ v3d_sysfs_destroy(dev);
drm_dev_unregister(drm);
@@ -307,7 +472,9 @@ static int v3d_platform_drm_remove(struct platform_device *pdev)
dma_free_wc(v3d->drm.dev, 4096, v3d->mmu_scratch,
v3d->mmu_scratch_paddr);
- return 0;
+ v3d_power_off_sms(v3d);
+
+ clk_disable_unprepare(v3d->clk);
}
static struct platform_driver v3d_platform_driver = {
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index b74b1351bfc8..1884686985b8 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -11,21 +11,59 @@
#include <drm/drm_gem_shmem_helper.h>
#include <drm/gpu_scheduler.h>
+#include "v3d_performance_counters.h"
+
#include "uapi/drm/v3d_drm.h"
struct clk;
struct platform_device;
struct reset_control;
-#define GMP_GRANULARITY (128 * 1024)
+#define V3D_MMU_PAGE_SHIFT 12
+#define V3D_PAGE_FACTOR (PAGE_SIZE >> V3D_MMU_PAGE_SHIFT)
+
+#define V3D_MAX_QUEUES (V3D_CPU + 1)
-#define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
+static inline char *v3d_queue_to_string(enum v3d_queue queue)
+{
+ switch (queue) {
+ case V3D_BIN: return "bin";
+ case V3D_RENDER: return "render";
+ case V3D_TFU: return "tfu";
+ case V3D_CSD: return "csd";
+ case V3D_CACHE_CLEAN: return "cache_clean";
+ case V3D_CPU: return "cpu";
+ }
+ return "UNKNOWN";
+}
+
+struct v3d_stats {
+ u64 start_ns;
+ u64 enabled_ns;
+ u64 jobs_completed;
+
+ /*
+ * This seqcount is used to protect the access to the GPU stats
+ * variables. It must be used as, while we are reading the stats,
+ * IRQs can happen and the stats can be updated.
+ */
+ seqcount_t lock;
+};
struct v3d_queue_state {
struct drm_gpu_scheduler sched;
u64 fence_context;
u64 emit_seqno;
+
+ /* Stores the GPU stats for this queue in the global context. */
+ struct v3d_stats stats;
+
+ /* Currently active job for this queue */
+ struct v3d_job *active_job;
+ spinlock_t queue_lock;
+ /* Protect dma fence for signalling job completion */
+ spinlock_t fence_lock;
};
/* Performance monitor object. The perform lifetime is controlled by userspace
@@ -59,22 +97,42 @@ struct v3d_perfmon {
* values can't be reset, but you can fake a reset by
* destroying the perfmon and creating a new one.
*/
- u64 values[];
+ u64 values[] __counted_by(ncounters);
+};
+
+enum v3d_gen {
+ V3D_GEN_33 = 33,
+ V3D_GEN_41 = 41,
+ V3D_GEN_42 = 42,
+ V3D_GEN_71 = 71,
+};
+
+enum v3d_irq {
+ V3D_CORE_IRQ,
+ V3D_HUB_IRQ,
+ V3D_MAX_IRQS,
};
struct v3d_dev {
struct drm_device drm;
- /* Short representation (e.g. 33, 41) of the V3D tech version
- * and revision.
- */
- int ver;
+ /* Short representation (e.g. 33, 41) of the V3D tech version */
+ enum v3d_gen ver;
+
+ /* Short representation (e.g. 5, 6) of the V3D tech revision */
+ int rev;
+
bool single_irq_line;
+ int irq[V3D_MAX_IRQS];
+
+ struct v3d_perfmon_info perfmon_info;
+
void __iomem *hub_regs;
void __iomem *core_regs[3];
void __iomem *bridge_regs;
void __iomem *gca_regs;
+ void __iomem *sms_regs;
struct clk *clk;
struct reset_control *reset;
@@ -100,20 +158,15 @@ struct v3d_dev {
struct drm_mm mm;
spinlock_t mm_lock;
- struct work_struct overflow_mem_work;
+ /*
+ * tmpfs instance used for shmem backed objects
+ */
+ struct vfsmount *gemfs;
- struct v3d_bin_job *bin_job;
- struct v3d_render_job *render_job;
- struct v3d_tfu_job *tfu_job;
- struct v3d_csd_job *csd_job;
+ struct work_struct overflow_mem_work;
struct v3d_queue_state queue[V3D_MAX_QUEUES];
- /* Spinlock used to synchronize the overflow memory
- * management against bin job submission.
- */
- spinlock_t job_lock;
-
/* Used to track the active perfmon if any. */
struct v3d_perfmon *active_perfmon;
@@ -141,6 +194,17 @@ struct v3d_dev {
u32 num_allocated;
u32 pages_allocated;
} bo_stats;
+
+ /* To support a performance analysis tool in user space, we require
+ * a single, globally configured performance monitor (perfmon) for
+ * all jobs.
+ */
+ struct v3d_perfmon *global_perfmon;
+
+ /* Global reset counter. The counter must be incremented when
+ * a GPU reset happens. It must be protected by @reset_lock.
+ */
+ unsigned int reset_counter;
};
static inline struct v3d_dev *
@@ -152,7 +216,7 @@ to_v3d_dev(struct drm_device *dev)
static inline bool
v3d_has_csd(struct v3d_dev *v3d)
{
- return v3d->ver >= 41;
+ return v3d->ver >= V3D_GEN_41;
}
#define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
@@ -167,6 +231,15 @@ struct v3d_file_priv {
} perfmon;
struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
+
+ /* Stores the GPU stats for a specific queue for this fd. */
+ struct v3d_stats stats[V3D_MAX_QUEUES];
+
+ /* Per-fd reset counter, must be incremented when a job submitted
+ * by this fd causes a GPU reset. It must be protected by
+ * &struct v3d_dev->reset_lock.
+ */
+ unsigned int reset_counter;
};
struct v3d_bo {
@@ -178,6 +251,8 @@ struct v3d_bo {
* v3d_render_job->unref_list
*/
struct list_head unref_head;
+
+ void *vaddr;
};
static inline struct v3d_bo *
@@ -209,6 +284,15 @@ to_v3d_fence(struct dma_fence *fence)
#define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
#define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
+#define V3D_SMS_IDLE 0x0
+#define V3D_SMS_ISOLATING_FOR_RESET 0xa
+#define V3D_SMS_RESETTING 0xb
+#define V3D_SMS_ISOLATING_FOR_POWER_OFF 0xc
+#define V3D_SMS_POWER_OFF_STATE 0xd
+
+#define V3D_SMS_READ(offset) readl(v3d->sms_regs + (offset))
+#define V3D_SMS_WRITE(offset, val) writel(val, v3d->sms_regs + (offset))
+
#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
@@ -238,6 +322,11 @@ struct v3d_job {
*/
struct v3d_perfmon *perfmon;
+ /* File descriptor of the process that submitted the job that could be used
+ * to collect per-process information about the GPU.
+ */
+ struct v3d_file_priv *file_priv;
+
/* Callback for the freeing of the job on refcount going to 0. */
void (*free)(struct kref *ref);
};
@@ -285,6 +374,108 @@ struct v3d_csd_job {
struct drm_v3d_submit_csd args;
};
+enum v3d_cpu_job_type {
+ V3D_CPU_JOB_TYPE_INDIRECT_CSD = 1,
+ V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY,
+ V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY,
+ V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY,
+ V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY,
+ V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY,
+};
+
+struct v3d_timestamp_query {
+ /* Offset of this query in the timestamp BO for its value. */
+ u32 offset;
+
+ /* Syncobj that indicates the timestamp availability */
+ struct drm_syncobj *syncobj;
+};
+
+struct v3d_performance_query {
+ /* Performance monitor IDs for this query */
+ u32 *kperfmon_ids;
+
+ /* Syncobj that indicates the query availability */
+ struct drm_syncobj *syncobj;
+};
+
+struct v3d_indirect_csd_info {
+ /* Indirect CSD */
+ struct v3d_csd_job *job;
+
+ /* Clean cache job associated to the Indirect CSD job */
+ struct v3d_job *clean_job;
+
+ /* Offset within the BO where the workgroup counts are stored */
+ u32 offset;
+
+ /* Workgroups size */
+ u32 wg_size;
+
+ /* Indices of the uniforms with the workgroup dispatch counts
+ * in the uniform stream.
+ */
+ u32 wg_uniform_offsets[3];
+
+ /* Indirect BO */
+ struct drm_gem_object *indirect;
+
+ /* Context of the Indirect CSD job */
+ struct ww_acquire_ctx acquire_ctx;
+};
+
+struct v3d_timestamp_query_info {
+ struct v3d_timestamp_query *queries;
+
+ u32 count;
+};
+
+struct v3d_performance_query_info {
+ struct v3d_performance_query *queries;
+
+ /* Number of performance queries */
+ u32 count;
+
+ /* Number of performance monitors related to that query pool */
+ u32 nperfmons;
+
+ /* Number of performance counters related to that query pool */
+ u32 ncounters;
+};
+
+struct v3d_copy_query_results_info {
+ /* Define if should write to buffer using 64 or 32 bits */
+ bool do_64bit;
+
+ /* Define if it can write to buffer even if the query is not available */
+ bool do_partial;
+
+ /* Define if it should write availability bit to buffer */
+ bool availability_bit;
+
+ /* Offset of the copy buffer in the BO */
+ u32 offset;
+
+ /* Stride of the copy buffer in the BO */
+ u32 stride;
+};
+
+struct v3d_cpu_job {
+ struct v3d_job base;
+
+ enum v3d_cpu_job_type job_type;
+
+ struct v3d_indirect_csd_info indirect_csd;
+
+ struct v3d_timestamp_query_info timestamp_query;
+
+ struct v3d_copy_query_results_info copy;
+
+ struct v3d_performance_query_info performance_query;
+};
+
+typedef void (*v3d_cpu_job_fn)(struct v3d_cpu_job *);
+
struct v3d_submit_outsync {
struct drm_syncobj *syncobj;
};
@@ -340,7 +531,7 @@ struct v3d_submit_ext {
static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
{
/* nsecs_to_jiffies64() does not guard against overflow */
- if (NSEC_PER_SEC % HZ &&
+ if ((NSEC_PER_SEC % HZ) != 0 &&
div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
return MAX_JIFFY_OFFSET;
@@ -352,12 +543,16 @@ struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
void v3d_free_object(struct drm_gem_object *gem_obj);
struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
size_t size);
+void v3d_get_bo_vaddr(struct v3d_bo *bo);
+void v3d_put_bo_vaddr(struct v3d_bo *bo);
int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
+int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
struct dma_buf_attachment *attach,
struct sg_table *sgt);
@@ -365,26 +560,38 @@ struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
/* v3d_debugfs.c */
void v3d_debugfs_init(struct drm_minor *minor);
+/* v3d_drv.c */
+void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
+ u64 *active_runtime, u64 *jobs_completed);
+
/* v3d_fence.c */
extern const struct dma_fence_ops v3d_fence_ops;
-struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
+struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue q);
/* v3d_gem.c */
int v3d_gem_init(struct drm_device *dev);
void v3d_gem_destroy(struct drm_device *dev);
+void v3d_reset_sms(struct v3d_dev *v3d);
+void v3d_reset(struct v3d_dev *v3d);
+void v3d_invalidate_caches(struct v3d_dev *v3d);
+void v3d_clean_caches(struct v3d_dev *v3d);
+
+/* v3d_gemfs.c */
+extern bool super_pages;
+void v3d_gemfs_init(struct v3d_dev *v3d);
+void v3d_gemfs_fini(struct v3d_dev *v3d);
+
+/* v3d_submit.c */
+void v3d_job_cleanup(struct v3d_job *job);
+void v3d_job_put(struct v3d_job *job);
int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
-int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
-void v3d_job_cleanup(struct v3d_job *job);
-void v3d_job_put(struct v3d_job *job);
-void v3d_reset(struct v3d_dev *v3d);
-void v3d_invalidate_caches(struct v3d_dev *v3d);
-void v3d_clean_caches(struct v3d_dev *v3d);
+int v3d_submit_cpu_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
/* v3d_irq.c */
int v3d_irq_init(struct v3d_dev *v3d);
@@ -393,17 +600,22 @@ void v3d_irq_disable(struct v3d_dev *v3d);
void v3d_irq_reset(struct v3d_dev *v3d);
/* v3d_mmu.c */
-int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
- u32 *offset);
+int v3d_mmu_flush_all(struct v3d_dev *v3d);
int v3d_mmu_set_page_table(struct v3d_dev *v3d);
void v3d_mmu_insert_ptes(struct v3d_bo *bo);
void v3d_mmu_remove_ptes(struct v3d_bo *bo);
/* v3d_sched.c */
+void v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
+ unsigned int count);
+void v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
+ unsigned int count);
+void v3d_job_update_stats(struct v3d_job *job, enum v3d_queue q);
int v3d_sched_init(struct v3d_dev *v3d);
void v3d_sched_fini(struct v3d_dev *v3d);
/* v3d_perfmon.c */
+void v3d_perfmon_init(struct v3d_dev *v3d);
void v3d_perfmon_get(struct v3d_perfmon *perfmon);
void v3d_perfmon_put(struct v3d_perfmon *perfmon);
void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
@@ -418,3 +630,11 @@ int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
+int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int v3d_perfmon_set_global_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+
+/* v3d_sysfs.c */
+int v3d_sysfs_init(struct device *dev);
+void v3d_sysfs_destroy(struct device *dev);
diff --git a/drivers/gpu/drm/v3d/v3d_fence.c b/drivers/gpu/drm/v3d/v3d_fence.c
index 89840ed212c0..c82500a1df73 100644
--- a/drivers/gpu/drm/v3d/v3d_fence.c
+++ b/drivers/gpu/drm/v3d/v3d_fence.c
@@ -3,8 +3,9 @@
#include "v3d_drv.h"
-struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue)
+struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue q)
{
+ struct v3d_queue_state *queue = &v3d->queue[q];
struct v3d_fence *fence;
fence = kzalloc(sizeof(*fence), GFP_KERNEL);
@@ -12,10 +13,10 @@ struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue)
return ERR_PTR(-ENOMEM);
fence->dev = &v3d->drm;
- fence->queue = queue;
- fence->seqno = ++v3d->queue[queue].emit_seqno;
- dma_fence_init(&fence->base, &v3d_fence_ops, &v3d->job_lock,
- v3d->queue[queue].fence_context, fence->seqno);
+ fence->queue = q;
+ fence->seqno = ++queue->emit_seqno;
+ dma_fence_init(&fence->base, &v3d_fence_ops, &queue->fence_lock,
+ queue->fence_context, fence->seqno);
return &fence->base;
}
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
index 5da1806f3969..5a180dc6c452 100644
--- a/drivers/gpu/drm/v3d/v3d_gem.c
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -11,8 +11,7 @@
#include <linux/uaccess.h>
#include <drm/drm_managed.h>
-#include <drm/drm_syncobj.h>
-#include <uapi/drm/v3d_drm.h>
+#include <drm/drm_print.h>
#include "v3d_drv.h"
#include "v3d_regs.h"
@@ -27,7 +26,7 @@ v3d_init_core(struct v3d_dev *v3d, int core)
* type. If you want the default behavior, you can still put
* "2" in the indirect texture state's output_type field.
*/
- if (v3d->ver < 40)
+ if (v3d->ver < V3D_GEN_41)
V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
/* Whenever we flush the L2T cache, we always want to flush
@@ -47,9 +46,9 @@ v3d_init_hw_state(struct v3d_dev *v3d)
static void
v3d_idle_axi(struct v3d_dev *v3d, int core)
{
- V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
+ V3D_CORE_WRITE(core, V3D_GMP_CFG(v3d->ver), V3D_GMP_CFG_STOP_REQ);
- if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
+ if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS(v3d->ver)) &
(V3D_GMP_STATUS_RD_COUNT_MASK |
V3D_GMP_STATUS_WR_COUNT_MASK |
V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
@@ -60,7 +59,7 @@ v3d_idle_axi(struct v3d_dev *v3d, int core)
static void
v3d_idle_gca(struct v3d_dev *v3d)
{
- if (v3d->ver >= 41)
+ if (v3d->ver >= V3D_GEN_41)
return;
V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
@@ -107,6 +106,22 @@ v3d_reset_v3d(struct v3d_dev *v3d)
}
void
+v3d_reset_sms(struct v3d_dev *v3d)
+{
+ if (v3d->ver < V3D_GEN_71)
+ return;
+
+ V3D_SMS_WRITE(V3D_SMS_REE_CS, V3D_SET_FIELD(0x4, V3D_SMS_STATE));
+
+ if (wait_for(!(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS),
+ V3D_SMS_STATE) == V3D_SMS_ISOLATING_FOR_RESET) &&
+ !(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS),
+ V3D_SMS_STATE) == V3D_SMS_RESETTING), 100)) {
+ DRM_ERROR("Failed to wait for SMS reset\n");
+ }
+}
+
+void
v3d_reset(struct v3d_dev *v3d)
{
struct drm_device *dev = &v3d->drm;
@@ -120,7 +135,10 @@ v3d_reset(struct v3d_dev *v3d)
if (false)
v3d_idle_axi(v3d, 0);
+ v3d_irq_disable(v3d);
+
v3d_idle_gca(v3d);
+ v3d_reset_sms(v3d);
v3d_reset_v3d(v3d);
v3d_mmu_set_page_table(v3d);
@@ -134,13 +152,13 @@ v3d_reset(struct v3d_dev *v3d)
static void
v3d_flush_l3(struct v3d_dev *v3d)
{
- if (v3d->ver < 41) {
+ if (v3d->ver < V3D_GEN_41) {
u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
- if (v3d->ver < 33) {
+ if (v3d->ver < V3D_GEN_33) {
V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
}
@@ -153,7 +171,7 @@ v3d_flush_l3(struct v3d_dev *v3d)
static void
v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
{
- if (v3d->ver > 32)
+ if (v3d->ver >= V3D_GEN_33)
return;
V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
@@ -241,781 +259,6 @@ v3d_invalidate_caches(struct v3d_dev *v3d)
v3d_invalidate_slices(v3d, 0);
}
-/* Takes the reservation lock on all the BOs being referenced, so that
- * at queue submit time we can update the reservations.
- *
- * We don't lock the RCL the tile alloc/state BOs, or overflow memory
- * (all of which are on exec->unref_list). They're entirely private
- * to v3d, so we don't attach dma-buf fences to them.
- */
-static int
-v3d_lock_bo_reservations(struct v3d_job *job,
- struct ww_acquire_ctx *acquire_ctx)
-{
- int i, ret;
-
- ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
- if (ret)
- return ret;
-
- for (i = 0; i < job->bo_count; i++) {
- ret = dma_resv_reserve_fences(job->bo[i]->resv, 1);
- if (ret)
- goto fail;
-
- ret = drm_sched_job_add_implicit_dependencies(&job->base,
- job->bo[i], true);
- if (ret)
- goto fail;
- }
-
- return 0;
-
-fail:
- drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
- return ret;
-}
-
-/**
- * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
- * referenced by the job.
- * @dev: DRM device
- * @file_priv: DRM file for this fd
- * @job: V3D job being set up
- * @bo_handles: GEM handles
- * @bo_count: Number of GEM handles passed in
- *
- * The command validator needs to reference BOs by their index within
- * the submitted job's BO list. This does the validation of the job's
- * BO list and reference counting for the lifetime of the job.
- *
- * Note that this function doesn't need to unreference the BOs on
- * failure, because that will happen at v3d_exec_cleanup() time.
- */
-static int
-v3d_lookup_bos(struct drm_device *dev,
- struct drm_file *file_priv,
- struct v3d_job *job,
- u64 bo_handles,
- u32 bo_count)
-{
- job->bo_count = bo_count;
-
- if (!job->bo_count) {
- /* See comment on bo_index for why we have to check
- * this.
- */
- DRM_DEBUG("Rendering requires BOs\n");
- return -EINVAL;
- }
-
- return drm_gem_objects_lookup(file_priv,
- (void __user *)(uintptr_t)bo_handles,
- job->bo_count, &job->bo);
-}
-
-static void
-v3d_job_free(struct kref *ref)
-{
- struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
- int i;
-
- if (job->bo) {
- for (i = 0; i < job->bo_count; i++)
- drm_gem_object_put(job->bo[i]);
- kvfree(job->bo);
- }
-
- dma_fence_put(job->irq_fence);
- dma_fence_put(job->done_fence);
-
- if (job->perfmon)
- v3d_perfmon_put(job->perfmon);
-
- kfree(job);
-}
-
-static void
-v3d_render_job_free(struct kref *ref)
-{
- struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
- base.refcount);
- struct v3d_bo *bo, *save;
-
- list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
- drm_gem_object_put(&bo->base.base);
- }
-
- v3d_job_free(ref);
-}
-
-void v3d_job_cleanup(struct v3d_job *job)
-{
- if (!job)
- return;
-
- drm_sched_job_cleanup(&job->base);
- v3d_job_put(job);
-}
-
-void v3d_job_put(struct v3d_job *job)
-{
- kref_put(&job->refcount, job->free);
-}
-
-int
-v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
-{
- int ret;
- struct drm_v3d_wait_bo *args = data;
- ktime_t start = ktime_get();
- u64 delta_ns;
- unsigned long timeout_jiffies =
- nsecs_to_jiffies_timeout(args->timeout_ns);
-
- if (args->pad != 0)
- return -EINVAL;
-
- ret = drm_gem_dma_resv_wait(file_priv, args->handle,
- true, timeout_jiffies);
-
- /* Decrement the user's timeout, in case we got interrupted
- * such that the ioctl will be restarted.
- */
- delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
- if (delta_ns < args->timeout_ns)
- args->timeout_ns -= delta_ns;
- else
- args->timeout_ns = 0;
-
- /* Asked to wait beyond the jiffie/scheduler precision? */
- if (ret == -ETIME && args->timeout_ns)
- ret = -EAGAIN;
-
- return ret;
-}
-
-static int
-v3d_job_add_deps(struct drm_file *file_priv, struct v3d_job *job,
- u32 in_sync, u32 point)
-{
- struct dma_fence *in_fence = NULL;
- int ret;
-
- ret = drm_syncobj_find_fence(file_priv, in_sync, point, 0, &in_fence);
- if (ret == -EINVAL)
- return ret;
-
- return drm_sched_job_add_dependency(&job->base, in_fence);
-}
-
-static int
-v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
- void **container, size_t size, void (*free)(struct kref *ref),
- u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue)
-{
- struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
- struct v3d_job *job;
- bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
- int ret, i;
-
- *container = kcalloc(1, size, GFP_KERNEL);
- if (!*container) {
- DRM_ERROR("Cannot allocate memory for v3d job.");
- return -ENOMEM;
- }
-
- job = *container;
- job->v3d = v3d;
- job->free = free;
-
- ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
- v3d_priv);
- if (ret)
- goto fail;
-
- if (has_multisync) {
- if (se->in_sync_count && se->wait_stage == queue) {
- struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs);
-
- for (i = 0; i < se->in_sync_count; i++) {
- struct drm_v3d_sem in;
-
- if (copy_from_user(&in, handle++, sizeof(in))) {
- ret = -EFAULT;
- DRM_DEBUG("Failed to copy wait dep handle.\n");
- goto fail_deps;
- }
- ret = v3d_job_add_deps(file_priv, job, in.handle, 0);
- if (ret)
- goto fail_deps;
- }
- }
- } else {
- ret = v3d_job_add_deps(file_priv, job, in_sync, 0);
- if (ret)
- goto fail_deps;
- }
-
- kref_init(&job->refcount);
-
- return 0;
-
-fail_deps:
- drm_sched_job_cleanup(&job->base);
-fail:
- kfree(*container);
- *container = NULL;
-
- return ret;
-}
-
-static void
-v3d_push_job(struct v3d_job *job)
-{
- drm_sched_job_arm(&job->base);
-
- job->done_fence = dma_fence_get(&job->base.s_fence->finished);
-
- /* put by scheduler job completion */
- kref_get(&job->refcount);
-
- drm_sched_entity_push_job(&job->base);
-}
-
-static void
-v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
- struct v3d_job *job,
- struct ww_acquire_ctx *acquire_ctx,
- u32 out_sync,
- struct v3d_submit_ext *se,
- struct dma_fence *done_fence)
-{
- struct drm_syncobj *sync_out;
- bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
- int i;
-
- for (i = 0; i < job->bo_count; i++) {
- /* XXX: Use shared fences for read-only objects. */
- dma_resv_add_fence(job->bo[i]->resv, job->done_fence,
- DMA_RESV_USAGE_WRITE);
- }
-
- drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
-
- /* Update the return sync object for the job */
- /* If it only supports a single signal semaphore*/
- if (!has_multisync) {
- sync_out = drm_syncobj_find(file_priv, out_sync);
- if (sync_out) {
- drm_syncobj_replace_fence(sync_out, done_fence);
- drm_syncobj_put(sync_out);
- }
- return;
- }
-
- /* If multiple semaphores extension is supported */
- if (se->out_sync_count) {
- for (i = 0; i < se->out_sync_count; i++) {
- drm_syncobj_replace_fence(se->out_syncs[i].syncobj,
- done_fence);
- drm_syncobj_put(se->out_syncs[i].syncobj);
- }
- kvfree(se->out_syncs);
- }
-}
-
-static void
-v3d_put_multisync_post_deps(struct v3d_submit_ext *se)
-{
- unsigned int i;
-
- if (!(se && se->out_sync_count))
- return;
-
- for (i = 0; i < se->out_sync_count; i++)
- drm_syncobj_put(se->out_syncs[i].syncobj);
- kvfree(se->out_syncs);
-}
-
-static int
-v3d_get_multisync_post_deps(struct drm_file *file_priv,
- struct v3d_submit_ext *se,
- u32 count, u64 handles)
-{
- struct drm_v3d_sem __user *post_deps;
- int i, ret;
-
- if (!count)
- return 0;
-
- se->out_syncs = (struct v3d_submit_outsync *)
- kvmalloc_array(count,
- sizeof(struct v3d_submit_outsync),
- GFP_KERNEL);
- if (!se->out_syncs)
- return -ENOMEM;
-
- post_deps = u64_to_user_ptr(handles);
-
- for (i = 0; i < count; i++) {
- struct drm_v3d_sem out;
-
- if (copy_from_user(&out, post_deps++, sizeof(out))) {
- ret = -EFAULT;
- DRM_DEBUG("Failed to copy post dep handles\n");
- goto fail;
- }
-
- se->out_syncs[i].syncobj = drm_syncobj_find(file_priv,
- out.handle);
- if (!se->out_syncs[i].syncobj) {
- ret = -EINVAL;
- goto fail;
- }
- }
- se->out_sync_count = count;
-
- return 0;
-
-fail:
- for (i--; i >= 0; i--)
- drm_syncobj_put(se->out_syncs[i].syncobj);
- kvfree(se->out_syncs);
-
- return ret;
-}
-
-/* Get data for multiple binary semaphores synchronization. Parse syncobj
- * to be signaled when job completes (out_sync).
- */
-static int
-v3d_get_multisync_submit_deps(struct drm_file *file_priv,
- struct drm_v3d_extension __user *ext,
- void *data)
-{
- struct drm_v3d_multi_sync multisync;
- struct v3d_submit_ext *se = data;
- int ret;
-
- if (copy_from_user(&multisync, ext, sizeof(multisync)))
- return -EFAULT;
-
- if (multisync.pad)
- return -EINVAL;
-
- ret = v3d_get_multisync_post_deps(file_priv, data, multisync.out_sync_count,
- multisync.out_syncs);
- if (ret)
- return ret;
-
- se->in_sync_count = multisync.in_sync_count;
- se->in_syncs = multisync.in_syncs;
- se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC;
- se->wait_stage = multisync.wait_stage;
-
- return 0;
-}
-
-/* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data
- * according to the extension id (name).
- */
-static int
-v3d_get_extensions(struct drm_file *file_priv,
- u64 ext_handles,
- void *data)
-{
- struct drm_v3d_extension __user *user_ext;
- int ret;
-
- user_ext = u64_to_user_ptr(ext_handles);
- while (user_ext) {
- struct drm_v3d_extension ext;
-
- if (copy_from_user(&ext, user_ext, sizeof(ext))) {
- DRM_DEBUG("Failed to copy submit extension\n");
- return -EFAULT;
- }
-
- switch (ext.id) {
- case DRM_V3D_EXT_ID_MULTI_SYNC:
- ret = v3d_get_multisync_submit_deps(file_priv, user_ext, data);
- if (ret)
- return ret;
- break;
- default:
- DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id);
- return -EINVAL;
- }
-
- user_ext = u64_to_user_ptr(ext.next);
- }
-
- return 0;
-}
-
-/**
- * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
- * @dev: DRM device
- * @data: ioctl argument
- * @file_priv: DRM file for this fd
- *
- * This is the main entrypoint for userspace to submit a 3D frame to
- * the GPU. Userspace provides the binner command list (if
- * applicable), and the kernel sets up the render command list to draw
- * to the framebuffer described in the ioctl, using the command lists
- * that the 3D engine's binner will produce.
- */
-int
-v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
-{
- struct v3d_dev *v3d = to_v3d_dev(dev);
- struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
- struct drm_v3d_submit_cl *args = data;
- struct v3d_submit_ext se = {0};
- struct v3d_bin_job *bin = NULL;
- struct v3d_render_job *render = NULL;
- struct v3d_job *clean_job = NULL;
- struct v3d_job *last_job;
- struct ww_acquire_ctx acquire_ctx;
- int ret = 0;
-
- trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
-
- if (args->pad)
- return -EINVAL;
-
- if (args->flags &&
- args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE |
- DRM_V3D_SUBMIT_EXTENSION)) {
- DRM_INFO("invalid flags: %d\n", args->flags);
- return -EINVAL;
- }
-
- if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
- ret = v3d_get_extensions(file_priv, args->extensions, &se);
- if (ret) {
- DRM_DEBUG("Failed to get extensions.\n");
- return ret;
- }
- }
-
- ret = v3d_job_init(v3d, file_priv, (void *)&render, sizeof(*render),
- v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER);
- if (ret)
- goto fail;
-
- render->start = args->rcl_start;
- render->end = args->rcl_end;
- INIT_LIST_HEAD(&render->unref_list);
-
- if (args->bcl_start != args->bcl_end) {
- ret = v3d_job_init(v3d, file_priv, (void *)&bin, sizeof(*bin),
- v3d_job_free, args->in_sync_bcl, &se, V3D_BIN);
- if (ret)
- goto fail;
-
- bin->start = args->bcl_start;
- bin->end = args->bcl_end;
- bin->qma = args->qma;
- bin->qms = args->qms;
- bin->qts = args->qts;
- bin->render = render;
- }
-
- if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
- ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
- v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
- if (ret)
- goto fail;
-
- last_job = clean_job;
- } else {
- last_job = &render->base;
- }
-
- ret = v3d_lookup_bos(dev, file_priv, last_job,
- args->bo_handles, args->bo_handle_count);
- if (ret)
- goto fail;
-
- ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
- if (ret)
- goto fail;
-
- if (args->perfmon_id) {
- render->base.perfmon = v3d_perfmon_find(v3d_priv,
- args->perfmon_id);
-
- if (!render->base.perfmon) {
- ret = -ENOENT;
- goto fail_perfmon;
- }
- }
-
- mutex_lock(&v3d->sched_lock);
- if (bin) {
- bin->base.perfmon = render->base.perfmon;
- v3d_perfmon_get(bin->base.perfmon);
- v3d_push_job(&bin->base);
-
- ret = drm_sched_job_add_dependency(&render->base.base,
- dma_fence_get(bin->base.done_fence));
- if (ret)
- goto fail_unreserve;
- }
-
- v3d_push_job(&render->base);
-
- if (clean_job) {
- struct dma_fence *render_fence =
- dma_fence_get(render->base.done_fence);
- ret = drm_sched_job_add_dependency(&clean_job->base,
- render_fence);
- if (ret)
- goto fail_unreserve;
- clean_job->perfmon = render->base.perfmon;
- v3d_perfmon_get(clean_job->perfmon);
- v3d_push_job(clean_job);
- }
-
- mutex_unlock(&v3d->sched_lock);
-
- v3d_attach_fences_and_unlock_reservation(file_priv,
- last_job,
- &acquire_ctx,
- args->out_sync,
- &se,
- last_job->done_fence);
-
- if (bin)
- v3d_job_put(&bin->base);
- v3d_job_put(&render->base);
- if (clean_job)
- v3d_job_put(clean_job);
-
- return 0;
-
-fail_unreserve:
- mutex_unlock(&v3d->sched_lock);
-fail_perfmon:
- drm_gem_unlock_reservations(last_job->bo,
- last_job->bo_count, &acquire_ctx);
-fail:
- v3d_job_cleanup((void *)bin);
- v3d_job_cleanup((void *)render);
- v3d_job_cleanup(clean_job);
- v3d_put_multisync_post_deps(&se);
-
- return ret;
-}
-
-/**
- * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
- * @dev: DRM device
- * @data: ioctl argument
- * @file_priv: DRM file for this fd
- *
- * Userspace provides the register setup for the TFU, which we don't
- * need to validate since the TFU is behind the MMU.
- */
-int
-v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
-{
- struct v3d_dev *v3d = to_v3d_dev(dev);
- struct drm_v3d_submit_tfu *args = data;
- struct v3d_submit_ext se = {0};
- struct v3d_tfu_job *job = NULL;
- struct ww_acquire_ctx acquire_ctx;
- int ret = 0;
-
- trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
-
- if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
- DRM_DEBUG("invalid flags: %d\n", args->flags);
- return -EINVAL;
- }
-
- if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
- ret = v3d_get_extensions(file_priv, args->extensions, &se);
- if (ret) {
- DRM_DEBUG("Failed to get extensions.\n");
- return ret;
- }
- }
-
- ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
- v3d_job_free, args->in_sync, &se, V3D_TFU);
- if (ret)
- goto fail;
-
- job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
- sizeof(*job->base.bo), GFP_KERNEL);
- if (!job->base.bo) {
- ret = -ENOMEM;
- goto fail;
- }
-
- job->args = *args;
-
- for (job->base.bo_count = 0;
- job->base.bo_count < ARRAY_SIZE(args->bo_handles);
- job->base.bo_count++) {
- struct drm_gem_object *bo;
-
- if (!args->bo_handles[job->base.bo_count])
- break;
-
- bo = drm_gem_object_lookup(file_priv, args->bo_handles[job->base.bo_count]);
- if (!bo) {
- DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
- job->base.bo_count,
- args->bo_handles[job->base.bo_count]);
- ret = -ENOENT;
- goto fail;
- }
- job->base.bo[job->base.bo_count] = bo;
- }
-
- ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
- if (ret)
- goto fail;
-
- mutex_lock(&v3d->sched_lock);
- v3d_push_job(&job->base);
- mutex_unlock(&v3d->sched_lock);
-
- v3d_attach_fences_and_unlock_reservation(file_priv,
- &job->base, &acquire_ctx,
- args->out_sync,
- &se,
- job->base.done_fence);
-
- v3d_job_put(&job->base);
-
- return 0;
-
-fail:
- v3d_job_cleanup((void *)job);
- v3d_put_multisync_post_deps(&se);
-
- return ret;
-}
-
-/**
- * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
- * @dev: DRM device
- * @data: ioctl argument
- * @file_priv: DRM file for this fd
- *
- * Userspace provides the register setup for the CSD, which we don't
- * need to validate since the CSD is behind the MMU.
- */
-int
-v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
-{
- struct v3d_dev *v3d = to_v3d_dev(dev);
- struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
- struct drm_v3d_submit_csd *args = data;
- struct v3d_submit_ext se = {0};
- struct v3d_csd_job *job = NULL;
- struct v3d_job *clean_job = NULL;
- struct ww_acquire_ctx acquire_ctx;
- int ret;
-
- trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
-
- if (args->pad)
- return -EINVAL;
-
- if (!v3d_has_csd(v3d)) {
- DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
- return -EINVAL;
- }
-
- if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
- DRM_INFO("invalid flags: %d\n", args->flags);
- return -EINVAL;
- }
-
- if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
- ret = v3d_get_extensions(file_priv, args->extensions, &se);
- if (ret) {
- DRM_DEBUG("Failed to get extensions.\n");
- return ret;
- }
- }
-
- ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
- v3d_job_free, args->in_sync, &se, V3D_CSD);
- if (ret)
- goto fail;
-
- ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
- v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
- if (ret)
- goto fail;
-
- job->args = *args;
-
- ret = v3d_lookup_bos(dev, file_priv, clean_job,
- args->bo_handles, args->bo_handle_count);
- if (ret)
- goto fail;
-
- ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
- if (ret)
- goto fail;
-
- if (args->perfmon_id) {
- job->base.perfmon = v3d_perfmon_find(v3d_priv,
- args->perfmon_id);
- if (!job->base.perfmon) {
- ret = -ENOENT;
- goto fail_perfmon;
- }
- }
-
- mutex_lock(&v3d->sched_lock);
- v3d_push_job(&job->base);
-
- ret = drm_sched_job_add_dependency(&clean_job->base,
- dma_fence_get(job->base.done_fence));
- if (ret)
- goto fail_unreserve;
-
- v3d_push_job(clean_job);
- mutex_unlock(&v3d->sched_lock);
-
- v3d_attach_fences_and_unlock_reservation(file_priv,
- clean_job,
- &acquire_ctx,
- args->out_sync,
- &se,
- clean_job->done_fence);
-
- v3d_job_put(&job->base);
- v3d_job_put(clean_job);
-
- return 0;
-
-fail_unreserve:
- mutex_unlock(&v3d->sched_lock);
-fail_perfmon:
- drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
- &acquire_ctx);
-fail:
- v3d_job_cleanup((void *)job);
- v3d_job_cleanup(clean_job);
- v3d_put_multisync_post_deps(&se);
-
- return ret;
-}
-
int
v3d_gem_init(struct drm_device *dev)
{
@@ -1023,11 +266,18 @@ v3d_gem_init(struct drm_device *dev)
u32 pt_size = 4096 * 1024;
int ret, i;
- for (i = 0; i < V3D_MAX_QUEUES; i++)
- v3d->queue[i].fence_context = dma_fence_context_alloc(1);
+ for (i = 0; i < V3D_MAX_QUEUES; i++) {
+ struct v3d_queue_state *queue = &v3d->queue[i];
+
+ queue->fence_context = dma_fence_context_alloc(1);
+ memset(&queue->stats, 0, sizeof(queue->stats));
+ seqcount_init(&queue->stats.lock);
+
+ spin_lock_init(&queue->queue_lock);
+ spin_lock_init(&queue->fence_lock);
+ }
spin_lock_init(&v3d->mm_lock);
- spin_lock_init(&v3d->job_lock);
ret = drmm_mutex_init(dev, &v3d->bo_lock);
if (ret)
return ret;
@@ -1060,11 +310,14 @@ v3d_gem_init(struct drm_device *dev)
v3d_init_hw_state(v3d);
v3d_mmu_set_page_table(v3d);
+ v3d_gemfs_init(v3d);
+
ret = v3d_sched_init(v3d);
if (ret) {
drm_mm_takedown(&v3d->mm);
- dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
+ dma_free_coherent(v3d->drm.dev, pt_size, (void *)v3d->pt,
v3d->pt_paddr);
+ return ret;
}
return 0;
@@ -1074,14 +327,16 @@ void
v3d_gem_destroy(struct drm_device *dev)
{
struct v3d_dev *v3d = to_v3d_dev(dev);
+ enum v3d_queue q;
v3d_sched_fini(v3d);
+ v3d_gemfs_fini(v3d);
/* Waiting for jobs to finish would need to be done before
* unregistering V3D.
*/
- WARN_ON(v3d->bin_job);
- WARN_ON(v3d->render_job);
+ for (q = 0; q < V3D_MAX_QUEUES; q++)
+ WARN_ON(v3d->queue[q].active_job);
drm_mm_takedown(&v3d->mm);
diff --git a/drivers/gpu/drm/v3d/v3d_gemfs.c b/drivers/gpu/drm/v3d/v3d_gemfs.c
new file mode 100644
index 000000000000..bf351fc0d488
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_gemfs.c
@@ -0,0 +1,62 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2024 Raspberry Pi */
+
+#include <linux/fs.h>
+#include <linux/mount.h>
+#include <linux/fs_context.h>
+
+#include <drm/drm_print.h>
+
+#include "v3d_drv.h"
+
+void v3d_gemfs_init(struct v3d_dev *v3d)
+{
+ struct file_system_type *type;
+ struct fs_context *fc;
+ struct vfsmount *gemfs;
+ int ret;
+
+ /*
+ * By creating our own shmemfs mountpoint, we can pass in
+ * mount flags that better match our usecase. However, we
+ * only do so on platforms which benefit from it.
+ */
+ if (!IS_ENABLED(CONFIG_TRANSPARENT_HUGEPAGE))
+ goto err;
+
+ /* The user doesn't want to enable Super Pages */
+ if (!super_pages)
+ goto err;
+
+ type = get_fs_type("tmpfs");
+ if (!type)
+ goto err;
+
+ fc = fs_context_for_mount(type, SB_KERNMOUNT);
+ if (IS_ERR(fc))
+ goto err;
+ ret = vfs_parse_fs_string(fc, "source", "tmpfs");
+ if (!ret)
+ ret = vfs_parse_fs_string(fc, "huge", "within_size");
+ if (!ret)
+ gemfs = fc_mount_longterm(fc);
+ put_fs_context(fc);
+ if (ret)
+ goto err;
+
+ v3d->gemfs = gemfs;
+ drm_info(&v3d->drm, "Using Transparent Hugepages\n");
+
+ return;
+
+err:
+ v3d->gemfs = NULL;
+ drm_notice(&v3d->drm,
+ "Transparent Hugepage support is recommended for optimal performance on this platform!\n");
+}
+
+void v3d_gemfs_fini(struct v3d_dev *v3d)
+{
+ if (v3d->gemfs)
+ kern_unmount(v3d->gemfs);
+}
diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
index e714d5318f30..b55880fd6c50 100644
--- a/drivers/gpu/drm/v3d/v3d_irq.c
+++ b/drivers/gpu/drm/v3d/v3d_irq.c
@@ -14,21 +14,25 @@
*/
#include <linux/platform_device.h>
+#include <linux/sched/clock.h>
+
+#include <drm/drm_print.h>
#include "v3d_drv.h"
#include "v3d_regs.h"
#include "v3d_trace.h"
-#define V3D_CORE_IRQS ((u32)(V3D_INT_OUTOMEM | \
- V3D_INT_FLDONE | \
- V3D_INT_FRDONE | \
- V3D_INT_CSDDONE | \
- V3D_INT_GMPV))
+#define V3D_CORE_IRQS(ver) ((u32)(V3D_INT_OUTOMEM | \
+ V3D_INT_FLDONE | \
+ V3D_INT_FRDONE | \
+ V3D_INT_CSDDONE(ver) | \
+ (ver < 71 ? V3D_INT_GMPV : 0)))
-#define V3D_HUB_IRQS ((u32)(V3D_HUB_INT_MMU_WRV | \
- V3D_HUB_INT_MMU_PTI | \
- V3D_HUB_INT_MMU_CAP | \
- V3D_HUB_INT_TFUC))
+#define V3D_HUB_IRQS(ver) ((u32)(V3D_HUB_INT_MMU_WRV | \
+ V3D_HUB_INT_MMU_PTI | \
+ V3D_HUB_INT_MMU_CAP | \
+ V3D_HUB_INT_TFUC | \
+ (ver >= 71 ? V3D_V7_HUB_INT_GMPV : 0)))
static irqreturn_t
v3d_hub_irq(int irq, void *arg);
@@ -40,6 +44,8 @@ v3d_overflow_mem_work(struct work_struct *work)
container_of(work, struct v3d_dev, overflow_mem_work);
struct drm_device *dev = &v3d->drm;
struct v3d_bo *bo = v3d_bo_create(dev, NULL /* XXX: GMP */, 256 * 1024);
+ struct v3d_queue_state *queue = &v3d->queue[V3D_BIN];
+ struct v3d_bin_job *bin_job;
struct drm_gem_object *obj;
unsigned long irqflags;
@@ -58,23 +64,41 @@ v3d_overflow_mem_work(struct work_struct *work)
* bin job got scheduled, that's fine. We'll just give them
* some binner pool anyway.
*/
- spin_lock_irqsave(&v3d->job_lock, irqflags);
- if (!v3d->bin_job) {
- spin_unlock_irqrestore(&v3d->job_lock, irqflags);
+ spin_lock_irqsave(&queue->queue_lock, irqflags);
+ bin_job = (struct v3d_bin_job *)queue->active_job;
+
+ if (!bin_job) {
+ spin_unlock_irqrestore(&queue->queue_lock, irqflags);
goto out;
}
drm_gem_object_get(obj);
- list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list);
- spin_unlock_irqrestore(&v3d->job_lock, irqflags);
+ list_add_tail(&bo->unref_head, &bin_job->render->unref_list);
+ spin_unlock_irqrestore(&queue->queue_lock, irqflags);
+
+ v3d_mmu_flush_all(v3d);
- V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << PAGE_SHIFT);
+ V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << V3D_MMU_PAGE_SHIFT);
V3D_CORE_WRITE(0, V3D_PTB_BPOS, obj->size);
out:
drm_gem_object_put(obj);
}
+static void
+v3d_irq_signal_fence(struct v3d_dev *v3d, enum v3d_queue q,
+ void (*trace_irq)(struct drm_device *, uint64_t))
+{
+ struct v3d_queue_state *queue = &v3d->queue[q];
+ struct v3d_fence *fence = to_v3d_fence(queue->active_job->irq_fence);
+
+ v3d_job_update_stats(queue->active_job, q);
+ trace_irq(&v3d->drm, fence->seqno);
+
+ queue->active_job = NULL;
+ dma_fence_signal(&fence->base);
+}
+
static irqreturn_t
v3d_irq(int irq, void *arg)
{
@@ -98,36 +122,24 @@ v3d_irq(int irq, void *arg)
}
if (intsts & V3D_INT_FLDONE) {
- struct v3d_fence *fence =
- to_v3d_fence(v3d->bin_job->base.irq_fence);
-
- trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
- dma_fence_signal(&fence->base);
+ v3d_irq_signal_fence(v3d, V3D_BIN, trace_v3d_bcl_irq);
status = IRQ_HANDLED;
}
if (intsts & V3D_INT_FRDONE) {
- struct v3d_fence *fence =
- to_v3d_fence(v3d->render_job->base.irq_fence);
-
- trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
- dma_fence_signal(&fence->base);
+ v3d_irq_signal_fence(v3d, V3D_RENDER, trace_v3d_rcl_irq);
status = IRQ_HANDLED;
}
- if (intsts & V3D_INT_CSDDONE) {
- struct v3d_fence *fence =
- to_v3d_fence(v3d->csd_job->base.irq_fence);
-
- trace_v3d_csd_irq(&v3d->drm, fence->seqno);
- dma_fence_signal(&fence->base);
+ if (intsts & V3D_INT_CSDDONE(v3d->ver)) {
+ v3d_irq_signal_fence(v3d, V3D_CSD, trace_v3d_csd_irq);
status = IRQ_HANDLED;
}
/* We shouldn't be triggering these if we have GMP in
* always-allowed mode.
*/
- if (intsts & V3D_INT_GMPV)
+ if (v3d->ver < V3D_GEN_71 && (intsts & V3D_INT_GMPV))
dev_err(v3d->drm.dev, "GMP violation\n");
/* V3D 4.2 wires the hub and core IRQs together, so if we &
@@ -152,11 +164,7 @@ v3d_hub_irq(int irq, void *arg)
V3D_WRITE(V3D_HUB_INT_CLR, intsts);
if (intsts & V3D_HUB_INT_TFUC) {
- struct v3d_fence *fence =
- to_v3d_fence(v3d->tfu_job->base.irq_fence);
-
- trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
- dma_fence_signal(&fence->base);
+ v3d_irq_signal_fence(v3d, V3D_TFU, trace_v3d_tfu_irq);
status = IRQ_HANDLED;
}
@@ -166,27 +174,59 @@ v3d_hub_irq(int irq, void *arg)
u32 axi_id = V3D_READ(V3D_MMU_VIO_ID);
u64 vio_addr = ((u64)V3D_READ(V3D_MMU_VIO_ADDR) <<
(v3d->va_width - 32));
- static const char *const v3d41_axi_ids[] = {
- "L2T",
- "PTB",
- "PSE",
- "TLB",
- "CLE",
- "TFU",
- "MMU",
- "GMP",
+ static const struct {
+ u32 begin;
+ u32 end;
+ const char *client;
+ } v3d41_axi_ids[] = {
+ {0x00, 0x20, "L2T"},
+ {0x20, 0x21, "PTB"},
+ {0x40, 0x41, "PSE"},
+ {0x60, 0x80, "TLB"},
+ {0x80, 0x88, "CLE"},
+ {0xA0, 0xA1, "TFU"},
+ {0xC0, 0xE0, "MMU"},
+ {0xE0, 0xE1, "GMP"},
+ }, v3d71_axi_ids[] = {
+ {0x00, 0x30, "L2T"},
+ {0x30, 0x38, "CLE"},
+ {0x38, 0x39, "PTB"},
+ {0x39, 0x3A, "PSE"},
+ {0x3A, 0x3B, "CSD"},
+ {0x40, 0x60, "TLB"},
+ {0x60, 0x70, "MMU"},
+ {0x7C, 0x7E, "TFU"},
+ {0x7F, 0x80, "GMP"},
};
const char *client = "?";
V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL));
- if (v3d->ver >= 41) {
- axi_id = axi_id >> 5;
- if (axi_id < ARRAY_SIZE(v3d41_axi_ids))
- client = v3d41_axi_ids[axi_id];
+ if (v3d->ver >= V3D_GEN_71) {
+ size_t i;
+
+ axi_id = axi_id & 0x7F;
+ for (i = 0; i < ARRAY_SIZE(v3d71_axi_ids); i++) {
+ if (axi_id >= v3d71_axi_ids[i].begin &&
+ axi_id < v3d71_axi_ids[i].end) {
+ client = v3d71_axi_ids[i].client;
+ break;
+ }
+ }
+ } else if (v3d->ver >= V3D_GEN_41) {
+ size_t i;
+
+ axi_id = axi_id & 0xFF;
+ for (i = 0; i < ARRAY_SIZE(v3d41_axi_ids); i++) {
+ if (axi_id >= v3d41_axi_ids[i].begin &&
+ axi_id < v3d41_axi_ids[i].end) {
+ client = v3d41_axi_ids[i].client;
+ break;
+ }
+ }
}
- dev_err(v3d->drm.dev, "MMU error from client %s (%d) at 0x%llx%s%s%s\n",
+ dev_err(v3d->drm.dev, "MMU error from client %s (0x%x) at 0x%llx%s%s%s\n",
client, axi_id, (long long)vio_addr,
((intsts & V3D_HUB_INT_MMU_WRV) ?
", write violation" : ""),
@@ -197,13 +237,18 @@ v3d_hub_irq(int irq, void *arg)
status = IRQ_HANDLED;
}
+ if (v3d->ver >= V3D_GEN_71 && (intsts & V3D_V7_HUB_INT_GMPV)) {
+ dev_err(v3d->drm.dev, "GMP Violation\n");
+ status = IRQ_HANDLED;
+ }
+
return status;
}
int
v3d_irq_init(struct v3d_dev *v3d)
{
- int irq1, ret, core;
+ int irq, ret, core;
INIT_WORK(&v3d->overflow_mem_work, v3d_overflow_mem_work);
@@ -211,20 +256,27 @@ v3d_irq_init(struct v3d_dev *v3d)
* for us.
*/
for (core = 0; core < v3d->cores; core++)
- V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS);
- V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS);
-
- irq1 = platform_get_irq_optional(v3d_to_pdev(v3d), 1);
- if (irq1 == -EPROBE_DEFER)
- return irq1;
- if (irq1 > 0) {
- ret = devm_request_irq(v3d->drm.dev, irq1,
+ V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
+ V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
+
+ irq = platform_get_irq_optional(v3d_to_pdev(v3d), 1);
+ if (irq == -EPROBE_DEFER)
+ return irq;
+ if (irq > 0) {
+ v3d->irq[V3D_CORE_IRQ] = irq;
+
+ ret = devm_request_irq(v3d->drm.dev, v3d->irq[V3D_CORE_IRQ],
v3d_irq, IRQF_SHARED,
"v3d_core0", v3d);
if (ret)
goto fail;
- ret = devm_request_irq(v3d->drm.dev,
- platform_get_irq(v3d_to_pdev(v3d), 0),
+
+ irq = platform_get_irq(v3d_to_pdev(v3d), 0);
+ if (irq < 0)
+ return irq;
+ v3d->irq[V3D_HUB_IRQ] = irq;
+
+ ret = devm_request_irq(v3d->drm.dev, v3d->irq[V3D_HUB_IRQ],
v3d_hub_irq, IRQF_SHARED,
"v3d_hub", v3d);
if (ret)
@@ -232,8 +284,12 @@ v3d_irq_init(struct v3d_dev *v3d)
} else {
v3d->single_irq_line = true;
- ret = devm_request_irq(v3d->drm.dev,
- platform_get_irq(v3d_to_pdev(v3d), 0),
+ irq = platform_get_irq(v3d_to_pdev(v3d), 0);
+ if (irq < 0)
+ return irq;
+ v3d->irq[V3D_CORE_IRQ] = irq;
+
+ ret = devm_request_irq(v3d->drm.dev, v3d->irq[V3D_CORE_IRQ],
v3d_irq, IRQF_SHARED,
"v3d", v3d);
if (ret)
@@ -256,12 +312,12 @@ v3d_irq_enable(struct v3d_dev *v3d)
/* Enable our set of interrupts, masking out any others. */
for (core = 0; core < v3d->cores; core++) {
- V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS);
- V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_CLR, V3D_CORE_IRQS);
+ V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS(v3d->ver));
+ V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_CLR, V3D_CORE_IRQS(v3d->ver));
}
- V3D_WRITE(V3D_HUB_INT_MSK_SET, ~V3D_HUB_IRQS);
- V3D_WRITE(V3D_HUB_INT_MSK_CLR, V3D_HUB_IRQS);
+ V3D_WRITE(V3D_HUB_INT_MSK_SET, ~V3D_HUB_IRQS(v3d->ver));
+ V3D_WRITE(V3D_HUB_INT_MSK_CLR, V3D_HUB_IRQS(v3d->ver));
}
void
@@ -274,10 +330,16 @@ v3d_irq_disable(struct v3d_dev *v3d)
V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~0);
V3D_WRITE(V3D_HUB_INT_MSK_SET, ~0);
+ /* Finish any interrupt handler still in flight. */
+ for (int i = 0; i < V3D_MAX_IRQS; i++) {
+ if (v3d->irq[i])
+ synchronize_irq(v3d->irq[i]);
+ }
+
/* Clear any pending interrupts we might have left. */
for (core = 0; core < v3d->cores; core++)
- V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS);
- V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS);
+ V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
+ V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
cancel_work_sync(&v3d->overflow_mem_work);
}
diff --git a/drivers/gpu/drm/v3d/v3d_mmu.c b/drivers/gpu/drm/v3d/v3d_mmu.c
index 5a453532901f..a25d25a8ae61 100644
--- a/drivers/gpu/drm/v3d/v3d_mmu.c
+++ b/drivers/gpu/drm/v3d/v3d_mmu.c
@@ -4,7 +4,7 @@
/**
* DOC: Broadcom V3D MMU
*
- * The V3D 3.x hardware (compared to VC4) now includes an MMU. It has
+ * The V3D 3.x hardware (compared to VC4) now includes an MMU. It has
* a single level of page tables for the V3D's 4GB address space to
* map to AXI bus addresses, thus it could need up to 4MB of
* physically contiguous memory to store the PTEs.
@@ -15,51 +15,47 @@
*
* To protect clients from each other, we should use the GMP to
* quickly mask out (at 128kb granularity) what pages are available to
- * each client. This is not yet implemented.
+ * each client. This is not yet implemented.
*/
#include "v3d_drv.h"
#include "v3d_regs.h"
-#define V3D_MMU_PAGE_SHIFT 12
-
-/* Note: All PTEs for the 1MB superpage must be filled with the
- * superpage bit set.
+/* Note: All PTEs for the 64KB bigpage or 1MB superpage must be filled
+ * with the bigpage/superpage bit set.
*/
#define V3D_PTE_SUPERPAGE BIT(31)
+#define V3D_PTE_BIGPAGE BIT(30)
#define V3D_PTE_WRITEABLE BIT(29)
#define V3D_PTE_VALID BIT(28)
-static int v3d_mmu_flush_all(struct v3d_dev *v3d)
+static bool v3d_mmu_is_aligned(u32 page, u32 page_address, size_t alignment)
{
- int ret;
-
- /* Make sure that another flush isn't already running when we
- * start this one.
- */
- ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
- V3D_MMU_CTL_TLB_CLEARING), 100);
- if (ret)
- dev_err(v3d->drm.dev, "TLB clear wait idle pre-wait failed\n");
+ return IS_ALIGNED(page, alignment >> V3D_MMU_PAGE_SHIFT) &&
+ IS_ALIGNED(page_address, alignment >> V3D_MMU_PAGE_SHIFT);
+}
- V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
- V3D_MMU_CTL_TLB_CLEAR);
+int v3d_mmu_flush_all(struct v3d_dev *v3d)
+{
+ int ret;
- V3D_WRITE(V3D_MMUC_CONTROL,
- V3D_MMUC_CONTROL_FLUSH |
+ V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_FLUSH |
V3D_MMUC_CONTROL_ENABLE);
- ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
- V3D_MMU_CTL_TLB_CLEARING), 100);
+ ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
+ V3D_MMUC_CONTROL_FLUSHING), 100);
if (ret) {
- dev_err(v3d->drm.dev, "TLB clear wait idle failed\n");
+ dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
return ret;
}
- ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
- V3D_MMUC_CONTROL_FLUSHING), 100);
+ V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
+ V3D_MMU_CTL_TLB_CLEAR);
+
+ ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
+ V3D_MMU_CTL_TLB_CLEARING), 100);
if (ret)
- dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
+ dev_err(v3d->drm.dev, "MMU TLB clear wait idle failed\n");
return ret;
}
@@ -89,19 +85,40 @@ void v3d_mmu_insert_ptes(struct v3d_bo *bo)
struct drm_gem_shmem_object *shmem_obj = &bo->base;
struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev);
u32 page = bo->node.start;
- u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
- struct sg_dma_page_iter dma_iter;
-
- for_each_sgtable_dma_page(shmem_obj->sgt, &dma_iter, 0) {
- dma_addr_t dma_addr = sg_page_iter_dma_address(&dma_iter);
- u32 page_address = dma_addr >> V3D_MMU_PAGE_SHIFT;
- u32 pte = page_prot | page_address;
- u32 i;
-
- BUG_ON(page_address + (PAGE_SIZE >> V3D_MMU_PAGE_SHIFT) >=
- BIT(24));
- for (i = 0; i < PAGE_SIZE >> V3D_MMU_PAGE_SHIFT; i++)
- v3d->pt[page++] = pte + i;
+ struct scatterlist *sgl;
+ unsigned int count;
+
+ for_each_sgtable_dma_sg(shmem_obj->sgt, sgl, count) {
+ dma_addr_t dma_addr = sg_dma_address(sgl);
+ u32 pfn = dma_addr >> V3D_MMU_PAGE_SHIFT;
+ unsigned int len = sg_dma_len(sgl);
+
+ while (len > 0) {
+ u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
+ u32 page_address = page_prot | pfn;
+ unsigned int i, page_size;
+
+ BUG_ON(pfn + V3D_PAGE_FACTOR >= BIT(24));
+
+ if (len >= SZ_1M &&
+ v3d_mmu_is_aligned(page, page_address, SZ_1M)) {
+ page_size = SZ_1M;
+ page_address |= V3D_PTE_SUPERPAGE;
+ } else if (len >= SZ_64K &&
+ v3d_mmu_is_aligned(page, page_address, SZ_64K)) {
+ page_size = SZ_64K;
+ page_address |= V3D_PTE_BIGPAGE;
+ } else {
+ page_size = SZ_4K;
+ }
+
+ for (i = 0; i < page_size >> V3D_MMU_PAGE_SHIFT; i++) {
+ v3d->pt[page++] = page_address + i;
+ pfn++;
+ }
+
+ len -= page_size;
+ }
}
WARN_ON_ONCE(page - bo->node.start !=
diff --git a/drivers/gpu/drm/v3d/v3d_perfmon.c b/drivers/gpu/drm/v3d/v3d_perfmon.c
index e1be7368b87d..9a3fe5255874 100644
--- a/drivers/gpu/drm/v3d/v3d_perfmon.c
+++ b/drivers/gpu/drm/v3d/v3d_perfmon.c
@@ -9,6 +9,209 @@
#define V3D_PERFMONID_MIN 1
#define V3D_PERFMONID_MAX U32_MAX
+static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = {
+ {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
+ {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
+ {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
+ {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
+ {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
+ {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
+ {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
+ {"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"},
+ {"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"},
+ {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
+ {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
+ {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
+ {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
+ {"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"},
+ {"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"},
+ {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
+ {"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"},
+ {"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"},
+ {"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"},
+ {"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"},
+ {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
+ {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
+ {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
+ {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
+ {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
+ {"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"},
+ {"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"},
+ {"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"},
+ {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
+ {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
+ {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
+ {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
+ {"CORE", "cycle-count", "[CORE] Cycle counter"},
+ {"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"},
+ {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
+ {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
+ {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
+ {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
+ {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
+ {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
+ {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
+ {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
+ {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
+ {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
+ {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
+ {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
+ {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
+ {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
+ {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
+ {"TMU", "TMU-total-config-access", "[TMU] Total config accesses"},
+ {"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"},
+ {"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"},
+ {"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"},
+ {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
+ {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
+ {"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"},
+ {"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"},
+ {"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"},
+ {"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"},
+ {"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"},
+ {"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"},
+ {"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"},
+ {"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"},
+ {"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"},
+ {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
+ {"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"},
+ {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
+ {"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"},
+ {"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"},
+ {"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"},
+ {"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"},
+ {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
+ {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
+ {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
+ {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
+ {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
+ {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
+ {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
+ {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
+ {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
+ {"GMP", "GMP-memory-reads", "[GMP] Total memory reads"},
+ {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
+ {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
+ {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
+ {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
+ {"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"},
+ {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
+};
+
+static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = {
+ {"CORE", "cycle-count", "[CORE] Cycle counter"},
+ {"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"},
+ {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
+ {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
+ {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
+ {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
+ {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
+ {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
+ {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
+ {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
+ {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
+ {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
+ {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
+ {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
+ {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
+ {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
+ {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
+ {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
+ {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
+ {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
+ {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
+ {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
+ {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
+ {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
+ {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
+ {"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"},
+ {"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"},
+ {"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"},
+ {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
+ {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
+ {"L2T", "L2T-local", "[L2T] Local mode access"},
+ {"L2T", "L2T-writeback", "[L2T] Writeback"},
+ {"L2T", "L2T-zero", "[L2T] Zero"},
+ {"L2T", "L2T-merge", "[L2T] Merge"},
+ {"L2T", "L2T-fill", "[L2T] Fill"},
+ {"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"},
+ {"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"},
+ {"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"},
+ {"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"},
+ {"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"},
+ {"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"},
+ {"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"},
+ {"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"},
+ {"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"},
+ {"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"},
+ {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
+ {"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"},
+ {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
+ {"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"},
+ {"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"},
+ {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
+ {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
+ {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
+ {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
+ {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
+ {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
+ {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
+ {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
+ {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
+ {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
+ {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
+ {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
+ {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
+ {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
+ {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
+ {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
+ {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
+ {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
+ {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
+ {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
+ {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
+ {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
+ {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
+ {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
+ {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
+ {"AXI", "AXI-read-trans", "[AXI] Read transaction count"},
+ {"AXI", "AXI-write-trans", "[AXI] Write transaction count"},
+ {"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"},
+ {"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"},
+ {"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"},
+ {"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"},
+ {"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"},
+ {"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"},
+ {"QPU", "QPU-active", "[QPU] Executed shader instruction"},
+ {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
+ {"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"},
+ {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
+ {"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"},
+ {"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"},
+ {"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"},
+ {"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"},
+ {"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"},
+ {"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"},
+};
+
+void v3d_perfmon_init(struct v3d_dev *v3d)
+{
+ const struct v3d_perf_counter_desc *counters = NULL;
+ unsigned int max = 0;
+
+ if (v3d->ver >= V3D_GEN_71) {
+ counters = v3d_v71_performance_counters;
+ max = ARRAY_SIZE(v3d_v71_performance_counters);
+ } else if (v3d->ver >= V3D_GEN_42) {
+ counters = v3d_v42_performance_counters;
+ max = ARRAY_SIZE(v3d_v42_performance_counters);
+ }
+
+ v3d->perfmon_info.max_counters = max;
+ v3d->perfmon_info.counters = counters;
+}
+
void v3d_perfmon_get(struct v3d_perfmon *perfmon)
{
if (perfmon)
@@ -37,23 +240,24 @@ void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon)
for (i = 0; i < ncounters; i++) {
u32 source = i / 4;
- u32 channel = V3D_SET_FIELD(perfmon->counters[i], V3D_PCTR_S0);
+ u32 channel = V3D_SET_FIELD_VER(perfmon->counters[i], V3D_PCTR_S0,
+ v3d->ver);
i++;
- channel |= V3D_SET_FIELD(i < ncounters ? perfmon->counters[i] : 0,
- V3D_PCTR_S1);
+ channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0,
+ V3D_PCTR_S1, v3d->ver);
i++;
- channel |= V3D_SET_FIELD(i < ncounters ? perfmon->counters[i] : 0,
- V3D_PCTR_S2);
+ channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0,
+ V3D_PCTR_S2, v3d->ver);
i++;
- channel |= V3D_SET_FIELD(i < ncounters ? perfmon->counters[i] : 0,
- V3D_PCTR_S3);
+ channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0,
+ V3D_PCTR_S3, v3d->ver);
V3D_CORE_WRITE(0, V3D_V4_PCTR_0_SRC_X(source), channel);
}
+ V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, mask);
V3D_CORE_WRITE(0, V3D_V4_PCTR_0_CLR, mask);
V3D_CORE_WRITE(0, V3D_PCTR_0_OVERFLOW, mask);
- V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, mask);
v3d->active_perfmon = perfmon;
}
@@ -103,6 +307,14 @@ void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv)
static int v3d_perfmon_idr_del(int id, void *elem, void *data)
{
struct v3d_perfmon *perfmon = elem;
+ struct v3d_dev *v3d = (struct v3d_dev *)data;
+
+ /* If the active perfmon is being destroyed, stop it first */
+ if (perfmon == v3d->active_perfmon)
+ v3d_perfmon_stop(v3d, perfmon, false);
+
+ /* If the global perfmon is being destroyed, set it to NULL */
+ cmpxchg(&v3d->global_perfmon, perfmon, NULL);
v3d_perfmon_put(perfmon);
@@ -111,8 +323,10 @@ static int v3d_perfmon_idr_del(int id, void *elem, void *data)
void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv)
{
+ struct v3d_dev *v3d = v3d_priv->v3d;
+
mutex_lock(&v3d_priv->perfmon.lock);
- idr_for_each(&v3d_priv->perfmon.idr, v3d_perfmon_idr_del, NULL);
+ idr_for_each(&v3d_priv->perfmon.idr, v3d_perfmon_idr_del, v3d);
idr_destroy(&v3d_priv->perfmon.idr);
mutex_unlock(&v3d_priv->perfmon.lock);
mutex_destroy(&v3d_priv->perfmon.lock);
@@ -123,6 +337,7 @@ int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
{
struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
struct drm_v3d_perfmon_create *req = data;
+ struct v3d_dev *v3d = v3d_priv->v3d;
struct v3d_perfmon *perfmon;
unsigned int i;
int ret;
@@ -134,7 +349,7 @@ int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
/* Make sure all counters are valid. */
for (i = 0; i < req->ncounters; i++) {
- if (req->counters[i] >= V3D_PERFCNT_NUM)
+ if (req->counters[i] >= v3d->perfmon_info.max_counters)
return -EINVAL;
}
@@ -172,6 +387,7 @@ int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
{
struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
struct drm_v3d_perfmon_destroy *req = data;
+ struct v3d_dev *v3d = v3d_priv->v3d;
struct v3d_perfmon *perfmon;
mutex_lock(&v3d_priv->perfmon.lock);
@@ -181,6 +397,13 @@ int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
if (!perfmon)
return -EINVAL;
+ /* If the active perfmon is being destroyed, stop it first */
+ if (perfmon == v3d->active_perfmon)
+ v3d_perfmon_stop(v3d, perfmon, false);
+
+ /* If the global perfmon is being destroyed, set it to NULL */
+ cmpxchg(&v3d->global_perfmon, perfmon, NULL);
+
v3d_perfmon_put(perfmon);
return 0;
@@ -198,11 +421,7 @@ int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
if (req->pad != 0)
return -EINVAL;
- mutex_lock(&v3d_priv->perfmon.lock);
- perfmon = idr_find(&v3d_priv->perfmon.idr, req->id);
- v3d_perfmon_get(perfmon);
- mutex_unlock(&v3d_priv->perfmon.lock);
-
+ perfmon = v3d_perfmon_find(v3d_priv, req->id);
if (!perfmon)
return -EINVAL;
@@ -216,3 +435,62 @@ int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
return ret;
}
+
+int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_v3d_perfmon_get_counter *req = data;
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ const struct v3d_perf_counter_desc *counter;
+
+ for (int i = 0; i < ARRAY_SIZE(req->reserved); i++) {
+ if (req->reserved[i] != 0)
+ return -EINVAL;
+ }
+
+ if (!v3d->perfmon_info.max_counters)
+ return -EOPNOTSUPP;
+
+ /* Make sure that the counter ID is valid */
+ if (req->counter >= v3d->perfmon_info.max_counters)
+ return -EINVAL;
+
+ counter = &v3d->perfmon_info.counters[req->counter];
+
+ strscpy(req->name, counter->name, sizeof(req->name));
+ strscpy(req->category, counter->category, sizeof(req->category));
+ strscpy(req->description, counter->description, sizeof(req->description));
+
+ return 0;
+}
+
+int v3d_perfmon_set_global_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct drm_v3d_perfmon_set_global *req = data;
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct v3d_perfmon *perfmon;
+
+ if (req->flags & ~DRM_V3D_PERFMON_CLEAR_GLOBAL)
+ return -EINVAL;
+
+ perfmon = v3d_perfmon_find(v3d_priv, req->id);
+ if (!perfmon)
+ return -EINVAL;
+
+ /* If the request is to clear the global performance monitor */
+ if (req->flags & DRM_V3D_PERFMON_CLEAR_GLOBAL) {
+ if (!v3d->global_perfmon)
+ return -EINVAL;
+
+ xchg(&v3d->global_perfmon, NULL);
+
+ return 0;
+ }
+
+ if (cmpxchg(&v3d->global_perfmon, NULL, perfmon))
+ return -EBUSY;
+
+ return 0;
+}
diff --git a/drivers/gpu/drm/v3d/v3d_performance_counters.h b/drivers/gpu/drm/v3d/v3d_performance_counters.h
new file mode 100644
index 000000000000..2bc4cce0744a
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_performance_counters.h
@@ -0,0 +1,33 @@
+/* SPDX-License-Identifier: GPL-2.0+ */
+/*
+ * Copyright (C) 2024 Raspberry Pi
+ */
+
+#ifndef V3D_PERFORMANCE_COUNTERS_H
+#define V3D_PERFORMANCE_COUNTERS_H
+
+/* Holds a description of a given performance counter. The index of
+ * performance counter is given by the array on `v3d_performance_counter.c`.
+ */
+struct v3d_perf_counter_desc {
+ /* Category of the counter */
+ char category[32];
+
+ /* Name of the counter */
+ char name[64];
+
+ /* Description of the counter */
+ char description[256];
+};
+
+struct v3d_perfmon_info {
+ /* Different revisions of V3D have different total number of
+ * performance counters.
+ */
+ unsigned int max_counters;
+
+ /* Array of counters valid for the platform. */
+ const struct v3d_perf_counter_desc *counters;
+};
+
+#endif
diff --git a/drivers/gpu/drm/v3d/v3d_regs.h b/drivers/gpu/drm/v3d/v3d_regs.h
index 3663e0d6bf76..c1870265eaee 100644
--- a/drivers/gpu/drm/v3d/v3d_regs.h
+++ b/drivers/gpu/drm/v3d/v3d_regs.h
@@ -15,6 +15,14 @@
fieldval & field##_MASK; \
})
+#define V3D_SET_FIELD_VER(value, field, ver) \
+ ({ \
+ typeof(ver) _ver = (ver); \
+ u32 fieldval = (value) << field##_SHIFT(_ver); \
+ WARN_ON((fieldval & ~field##_MASK(_ver)) != 0); \
+ fieldval & field##_MASK(_ver); \
+ })
+
#define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \
field##_SHIFT)
@@ -57,6 +65,7 @@
#define V3D_HUB_INT_MSK_STS 0x0005c
#define V3D_HUB_INT_MSK_SET 0x00060
#define V3D_HUB_INT_MSK_CLR 0x00064
+# define V3D_V7_HUB_INT_GMPV BIT(6)
# define V3D_HUB_INT_MMU_WRV BIT(5)
# define V3D_HUB_INT_MMU_PTI BIT(4)
# define V3D_HUB_INT_MMU_CAP BIT(3)
@@ -64,6 +73,7 @@
# define V3D_HUB_INT_TFUC BIT(1)
# define V3D_HUB_INT_TFUF BIT(0)
+/* GCA registers only exist in V3D < 41 */
#define V3D_GCA_CACHE_CTRL 0x0000c
# define V3D_GCA_CACHE_CTRL_FLUSH BIT(0)
@@ -86,7 +96,8 @@
# define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c
# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
-#define V3D_TFU_CS 0x00400
+#define V3D_TFU_CS(ver) ((ver >= 71) ? 0x00700 : 0x00400)
+
/* Stops current job, empties input fifo. */
# define V3D_TFU_CS_TFURST BIT(31)
# define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16)
@@ -95,7 +106,7 @@
# define V3D_TFU_CS_NFREE_SHIFT 8
# define V3D_TFU_CS_BUSY BIT(0)
-#define V3D_TFU_SU 0x00404
+#define V3D_TFU_SU(ver) ((ver >= 71) ? 0x00704 : 0x00404)
/* Interrupt when FINTTHR input slots are free (0 = disabled) */
# define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8)
# define V3D_TFU_SU_FINTTHR_SHIFT 8
@@ -106,39 +117,42 @@
# define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0)
# define V3D_TFU_SU_THROTTLE_SHIFT 0
-#define V3D_TFU_ICFG 0x00408
+#define V3D_TFU_ICFG(ver) ((ver >= 71) ? 0x00708 : 0x00408)
/* Interrupt when the conversion is complete. */
# define V3D_TFU_ICFG_IOC BIT(0)
/* Input Image Address */
-#define V3D_TFU_IIA 0x0040c
+#define V3D_TFU_IIA(ver) ((ver >= 71) ? 0x0070c : 0x0040c)
/* Input Chroma Address */
-#define V3D_TFU_ICA 0x00410
+#define V3D_TFU_ICA(ver) ((ver >= 71) ? 0x00710 : 0x00410)
/* Input Image Stride */
-#define V3D_TFU_IIS 0x00414
+#define V3D_TFU_IIS(ver) ((ver >= 71) ? 0x00714 : 0x00414)
/* Input Image U-Plane Address */
-#define V3D_TFU_IUA 0x00418
+#define V3D_TFU_IUA(ver) ((ver >= 71) ? 0x00718 : 0x00418)
+/* Image output config (VD 7.x only) */
+#define V3D_V7_TFU_IOC 0x0071c
/* Output Image Address */
-#define V3D_TFU_IOA 0x0041c
+#define V3D_TFU_IOA(ver) ((ver >= 71) ? 0x00720 : 0x0041c)
/* Image Output Size */
-#define V3D_TFU_IOS 0x00420
+#define V3D_TFU_IOS(ver) ((ver >= 71) ? 0x00724 : 0x00420)
/* TFU YUV Coefficient 0 */
-#define V3D_TFU_COEF0 0x00424
-/* Use these regs instead of the defaults. */
+#define V3D_TFU_COEF0(ver) ((ver >= 71) ? 0x00728 : 0x00424)
+/* Use these regs instead of the defaults (V3D 4.x only) */
# define V3D_TFU_COEF0_USECOEF BIT(31)
/* TFU YUV Coefficient 1 */
-#define V3D_TFU_COEF1 0x00428
+#define V3D_TFU_COEF1(ver) ((ver >= 71) ? 0x0072c : 0x00428)
/* TFU YUV Coefficient 2 */
-#define V3D_TFU_COEF2 0x0042c
+#define V3D_TFU_COEF2(ver) ((ver >= 71) ? 0x00730 : 0x0042c)
/* TFU YUV Coefficient 3 */
-#define V3D_TFU_COEF3 0x00430
+#define V3D_TFU_COEF3(ver) ((ver >= 71) ? 0x00734 : 0x00430)
+/* V3D 4.x only */
#define V3D_TFU_CRC 0x00434
/* Per-MMU registers. */
#define V3D_MMUC_CONTROL 0x01000
-# define V3D_MMUC_CONTROL_CLEAR BIT(3)
+#define V3D_MMUC_CONTROL_CLEAR(ver) ((ver >= 71) ? BIT(11) : BIT(3))
# define V3D_MMUC_CONTROL_FLUSHING BIT(2)
# define V3D_MMUC_CONTROL_FLUSH BIT(1)
# define V3D_MMUC_CONTROL_ENABLE BIT(0)
@@ -246,7 +260,6 @@
#define V3D_CTL_L2TCACTL 0x00030
# define V3D_L2TCACTL_TMUWCF BIT(8)
-# define V3D_L2TCACTL_L2T_NO_WM BIT(4)
/* Invalidates cache lines. */
# define V3D_L2TCACTL_FLM_FLUSH 0
/* Removes cachelines without writing dirty lines back. */
@@ -267,8 +280,8 @@
#define V3D_CTL_INT_MSK_CLR 0x00064
# define V3D_INT_QPU_MASK V3D_MASK(27, 16)
# define V3D_INT_QPU_SHIFT 16
-# define V3D_INT_CSDDONE BIT(7)
-# define V3D_INT_PCTR BIT(6)
+#define V3D_INT_CSDDONE(ver) ((ver >= 71) ? BIT(6) : BIT(7))
+#define V3D_INT_PCTR(ver) ((ver >= 71) ? BIT(5) : BIT(6))
# define V3D_INT_GMPV BIT(5)
# define V3D_INT_TRFB BIT(4)
# define V3D_INT_SPILLUSE BIT(3)
@@ -349,22 +362,23 @@
#define V3D_V4_PCTR_0_SRC_28_31 0x0067c
#define V3D_V4_PCTR_0_SRC_X(x) (V3D_V4_PCTR_0_SRC_0_3 + \
4 * (x))
-# define V3D_PCTR_S0_MASK V3D_MASK(6, 0)
-# define V3D_PCTR_S0_SHIFT 0
-# define V3D_PCTR_S1_MASK V3D_MASK(14, 8)
-# define V3D_PCTR_S1_SHIFT 8
-# define V3D_PCTR_S2_MASK V3D_MASK(22, 16)
-# define V3D_PCTR_S2_SHIFT 16
-# define V3D_PCTR_S3_MASK V3D_MASK(30, 24)
-# define V3D_PCTR_S3_SHIFT 24
-# define V3D_PCTR_CYCLE_COUNT 32
+# define V3D_PCTR_S0_MASK(ver) (((ver) >= 71) ? V3D_MASK(7, 0) : V3D_MASK(6, 0))
+# define V3D_PCTR_S0_SHIFT(ver) 0
+# define V3D_PCTR_S1_MASK(ver) (((ver) >= 71) ? V3D_MASK(15, 8) : V3D_MASK(14, 8))
+# define V3D_PCTR_S1_SHIFT(ver) 8
+# define V3D_PCTR_S2_MASK(ver) (((ver) >= 71) ? V3D_MASK(23, 16) : V3D_MASK(22, 16))
+# define V3D_PCTR_S2_SHIFT(ver) 16
+# define V3D_PCTR_S3_MASK(ver) (((ver) >= 71) ? V3D_MASK(31, 24) : V3D_MASK(30, 24))
+# define V3D_PCTR_S3_SHIFT(ver) 24
+
+#define V3D_PCTR_CYCLE_COUNT(ver) ((ver >= 71) ? 0 : 32)
/* Output values of the counters. */
#define V3D_PCTR_0_PCTR0 0x00680
#define V3D_PCTR_0_PCTR31 0x006fc
#define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \
4 * (x))
-#define V3D_GMP_STATUS 0x00800
+#define V3D_GMP_STATUS(ver) ((ver >= 71) ? 0x00600 : 0x00800)
# define V3D_GMP_STATUS_GMPRST BIT(31)
# define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)
# define V3D_GMP_STATUS_WR_COUNT_SHIFT 24
@@ -377,13 +391,13 @@
# define V3D_GMP_STATUS_INVPROT BIT(1)
# define V3D_GMP_STATUS_VIO BIT(0)
-#define V3D_GMP_CFG 0x00804
+#define V3D_GMP_CFG(ver) ((ver >= 71) ? 0x00604 : 0x00804)
# define V3D_GMP_CFG_LBURSTEN BIT(3)
# define V3D_GMP_CFG_PGCRSEN BIT()
# define V3D_GMP_CFG_STOP_REQ BIT(1)
# define V3D_GMP_CFG_PROT_ENABLE BIT(0)
-#define V3D_GMP_VIO_ADDR 0x00808
+#define V3D_GMP_VIO_ADDR(ver) ((ver >= 71) ? 0x00608 : 0x00808)
#define V3D_GMP_VIO_TYPE 0x0080c
#define V3D_GMP_TABLE_ADDR 0x00810
#define V3D_GMP_CLEAR_LOAD 0x00814
@@ -398,25 +412,25 @@
# define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1)
# define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0)
-#define V3D_CSD_QUEUED_CFG0 0x00904
+#define V3D_CSD_QUEUED_CFG0(ver) ((ver >= 71) ? 0x00930 : 0x00904)
# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16)
# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16
# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0)
# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0
-#define V3D_CSD_QUEUED_CFG1 0x00908
+#define V3D_CSD_QUEUED_CFG1(ver) ((ver >= 71) ? 0x00934 : 0x00908)
# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16)
# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16
# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0)
# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0
-#define V3D_CSD_QUEUED_CFG2 0x0090c
+#define V3D_CSD_QUEUED_CFG2(ver) ((ver >= 71) ? 0x00938 : 0x0090c)
# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16)
# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16
# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0)
# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0
-#define V3D_CSD_QUEUED_CFG3 0x00910
+#define V3D_CSD_QUEUED_CFG3(ver) ((ver >= 71) ? 0x0093c : 0x00910)
# define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26)
# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20)
# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20
@@ -428,23 +442,28 @@
# define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0
/* Number of batches, minus 1 */
-#define V3D_CSD_QUEUED_CFG4 0x00914
+#define V3D_CSD_QUEUED_CFG4(ver) ((ver >= 71) ? 0x00940 : 0x00914)
/* Shader address, pnan, singleseg, threading, like a shader record. */
-#define V3D_CSD_QUEUED_CFG5 0x00918
+#define V3D_CSD_QUEUED_CFG5(ver) ((ver >= 71) ? 0x00944 : 0x00918)
/* Uniforms address (4 byte aligned) */
-#define V3D_CSD_QUEUED_CFG6 0x0091c
-
-#define V3D_CSD_CURRENT_CFG0 0x00920
-#define V3D_CSD_CURRENT_CFG1 0x00924
-#define V3D_CSD_CURRENT_CFG2 0x00928
-#define V3D_CSD_CURRENT_CFG3 0x0092c
-#define V3D_CSD_CURRENT_CFG4 0x00930
-#define V3D_CSD_CURRENT_CFG5 0x00934
-#define V3D_CSD_CURRENT_CFG6 0x00938
-
-#define V3D_CSD_CURRENT_ID0 0x0093c
+#define V3D_CSD_QUEUED_CFG6(ver) ((ver >= 71) ? 0x00948 : 0x0091c)
+
+/* V3D 7.x+ only */
+#define V3D_V7_CSD_QUEUED_CFG7 0x0094c
+
+#define V3D_CSD_CURRENT_CFG0(ver) ((ver >= 71) ? 0x00958 : 0x00920)
+#define V3D_CSD_CURRENT_CFG1(ver) ((ver >= 71) ? 0x0095c : 0x00924)
+#define V3D_CSD_CURRENT_CFG2(ver) ((ver >= 71) ? 0x00960 : 0x00928)
+#define V3D_CSD_CURRENT_CFG3(ver) ((ver >= 71) ? 0x00964 : 0x0092c)
+#define V3D_CSD_CURRENT_CFG4(ver) ((ver >= 71) ? 0x00968 : 0x00930)
+#define V3D_CSD_CURRENT_CFG5(ver) ((ver >= 71) ? 0x0096c : 0x00934)
+#define V3D_CSD_CURRENT_CFG6(ver) ((ver >= 71) ? 0x00970 : 0x00938)
+/* V3D 7.x+ only */
+#define V3D_V7_CSD_CURRENT_CFG7 0x00974
+
+#define V3D_CSD_CURRENT_ID0(ver) ((ver >= 71) ? 0x00978 : 0x0093c)
# define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16)
# define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16
# define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8)
@@ -452,7 +471,7 @@
# define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0)
# define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0
-#define V3D_CSD_CURRENT_ID1 0x00940
+#define V3D_CSD_CURRENT_ID1(ver) ((ver >= 71) ? 0x0097c : 0x00940)
# define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16)
# define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16
# define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0)
@@ -496,4 +515,30 @@
# define V3D_ERR_VPAERGS BIT(1)
# define V3D_ERR_VPAEABB BIT(0)
+#define V3D_SMS_REE_CS 0x00000
+#define V3D_SMS_TEE_CS 0x00400
+# define V3D_SMS_INTERRUPT BIT(31)
+# define V3D_SMS_POWER_OFF BIT(30)
+# define V3D_SMS_CLEAR_POWER_OFF BIT(29)
+# define V3D_SMS_LOCK BIT(28)
+# define V3D_SMS_CLEAR_LOCK BIT(27)
+# define V3D_SMS_SVP_MODE_EXIT BIT(26)
+# define V3D_SMS_CLEAR_SVP_MODE_EXIT BIT(25)
+# define V3D_SMS_SVP_MODE_ENTER BIT(24)
+# define V3D_SMS_CLEAR_SVP_MODE_ENTER BIT(23)
+# define V3D_SMS_THEIR_MODE_EXIT BIT(22)
+# define V3D_SMS_THEIR_MODE_ENTER BIT(21)
+# define V3D_SMS_OUR_MODE_EXIT BIT(20)
+# define V3D_SMS_CLEAR_OUR_MODE_EXIT BIT(19)
+# define V3D_SMS_SEQ_PC_MASK V3D_MASK(16, 10)
+# define V3D_SMS_SEQ_PC_SHIFT 10
+# define V3D_SMS_HUBCORE_STATUS_MASK V3D_MASK(9, 8)
+# define V3D_SMS_HUBCORE_STATUS_SHIFT 8
+# define V3D_SMS_NEW_MODE_MASK V3D_MASK(7, 6)
+# define V3D_SMS_NEW_MODE_SHIFT 6
+# define V3D_SMS_OLD_MODE_MASK V3D_MASK(5, 4)
+# define V3D_SMS_OLD_MODE_SHIFT 4
+# define V3D_SMS_STATE_MASK V3D_MASK(3, 0)
+# define V3D_SMS_STATE_SHIFT 0
+
#endif /* V3D_REGS_H */
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 06238e6d7f5c..0867250db7a6 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -5,25 +5,31 @@
* DOC: Broadcom V3D scheduling
*
* The shared DRM GPU scheduler is used to coordinate submitting jobs
- * to the hardware. Each DRM fd (roughly a client process) gets its
- * own scheduler entity, which will process jobs in order. The GPU
- * scheduler will round-robin between clients to submit the next job.
+ * to the hardware. Each DRM fd (roughly a client process) gets its
+ * own scheduler entity, which will process jobs in order. The GPU
+ * scheduler will schedule the clients with a FIFO scheduling algorithm.
*
* For simplicity, and in order to keep latency low for interactive
* jobs when bulk background jobs are queued up, we submit a new job
* to the HW only when it has completed the last one, instead of
- * filling up the CT[01]Q FIFOs with jobs. Similarly, we use
- * drm_sched_job_add_dependency() to manage the dependency between bin and
- * render, instead of having the clients submit jobs using the HW's
+ * filling up the CT[01]Q FIFOs with jobs. Similarly, we use
+ * `drm_sched_job_add_dependency()` to manage the dependency between bin
+ * and render, instead of having the clients submit jobs using the HW's
* semaphores to interlock between them.
*/
+#include <linux/sched/clock.h>
#include <linux/kthread.h>
+#include <drm/drm_print.h>
+#include <drm/drm_syncobj.h>
+
#include "v3d_drv.h"
#include "v3d_regs.h"
#include "v3d_trace.h"
+#define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
+
static struct v3d_job *
to_v3d_job(struct drm_sched_job *sched_job)
{
@@ -54,6 +60,12 @@ to_csd_job(struct drm_sched_job *sched_job)
return container_of(sched_job, struct v3d_csd_job, base.base);
}
+static struct v3d_cpu_job *
+to_cpu_job(struct drm_sched_job *sched_job)
+{
+ return container_of(sched_job, struct v3d_cpu_job, base.base);
+}
+
static void
v3d_sched_job_free(struct drm_sched_job *sched_job)
{
@@ -62,37 +74,181 @@ v3d_sched_job_free(struct drm_sched_job *sched_job)
v3d_job_cleanup(job);
}
+void
+v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
+ unsigned int count)
+{
+ if (query_info->queries) {
+ unsigned int i;
+
+ for (i = 0; i < count; i++)
+ drm_syncobj_put(query_info->queries[i].syncobj);
+
+ kvfree(query_info->queries);
+ }
+}
+
+void
+v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
+ unsigned int count)
+{
+ if (query_info->queries) {
+ unsigned int i;
+
+ for (i = 0; i < count; i++) {
+ drm_syncobj_put(query_info->queries[i].syncobj);
+ kvfree(query_info->queries[i].kperfmon_ids);
+ }
+
+ kvfree(query_info->queries);
+ }
+}
+
+static void
+v3d_cpu_job_free(struct drm_sched_job *sched_job)
+{
+ struct v3d_cpu_job *job = to_cpu_job(sched_job);
+
+ v3d_timestamp_query_info_free(&job->timestamp_query,
+ job->timestamp_query.count);
+
+ v3d_performance_query_info_free(&job->performance_query,
+ job->performance_query.count);
+
+ v3d_job_cleanup(&job->base);
+}
+
static void
v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
{
- if (job->perfmon != v3d->active_perfmon)
+ struct v3d_perfmon *perfmon = v3d->global_perfmon;
+
+ if (!perfmon)
+ perfmon = job->perfmon;
+
+ if (perfmon == v3d->active_perfmon)
+ return;
+
+ if (perfmon != v3d->active_perfmon)
v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
- if (job->perfmon && v3d->active_perfmon != job->perfmon)
- v3d_perfmon_start(v3d, job->perfmon);
+ if (perfmon && v3d->active_perfmon != perfmon)
+ v3d_perfmon_start(v3d, perfmon);
+}
+
+static void
+v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
+{
+ struct v3d_dev *v3d = job->v3d;
+ struct v3d_file_priv *file = job->file_priv;
+ struct v3d_stats *global_stats = &v3d->queue[queue].stats;
+ struct v3d_stats *local_stats = &file->stats[queue];
+ u64 now = local_clock();
+ unsigned long flags;
+
+ /*
+ * We only need to disable local interrupts to appease lockdep who
+ * otherwise would think v3d_job_start_stats vs v3d_stats_update has an
+ * unsafe in-irq vs no-irq-off usage problem. This is a false positive
+ * because all the locks are per queue and stats type, and all jobs are
+ * completely one at a time serialised. More specifically:
+ *
+ * 1. Locks for GPU queues are updated from interrupt handlers under a
+ * spin lock and started here with preemption disabled.
+ *
+ * 2. Locks for CPU queues are updated from the worker with preemption
+ * disabled and equally started here with preemption disabled.
+ *
+ * Therefore both are consistent.
+ *
+ * 3. Because next job can only be queued after the previous one has
+ * been signaled, and locks are per queue, there is also no scope for
+ * the start part to race with the update part.
+ */
+ if (IS_ENABLED(CONFIG_LOCKDEP))
+ local_irq_save(flags);
+ else
+ preempt_disable();
+
+ write_seqcount_begin(&local_stats->lock);
+ local_stats->start_ns = now;
+ write_seqcount_end(&local_stats->lock);
+
+ write_seqcount_begin(&global_stats->lock);
+ global_stats->start_ns = now;
+ write_seqcount_end(&global_stats->lock);
+
+ if (IS_ENABLED(CONFIG_LOCKDEP))
+ local_irq_restore(flags);
+ else
+ preempt_enable();
+}
+
+static void
+v3d_stats_update(struct v3d_stats *stats, u64 now)
+{
+ write_seqcount_begin(&stats->lock);
+ stats->enabled_ns += now - stats->start_ns;
+ stats->jobs_completed++;
+ stats->start_ns = 0;
+ write_seqcount_end(&stats->lock);
+}
+
+void
+v3d_job_update_stats(struct v3d_job *job, enum v3d_queue q)
+{
+ struct v3d_dev *v3d = job->v3d;
+ struct v3d_queue_state *queue = &v3d->queue[q];
+ struct v3d_stats *global_stats = &queue->stats;
+ u64 now = local_clock();
+ unsigned long flags;
+
+ /* See comment in v3d_job_start_stats() */
+ if (IS_ENABLED(CONFIG_LOCKDEP))
+ local_irq_save(flags);
+ else
+ preempt_disable();
+
+ /* Don't update the local stats if the file context has already closed */
+ spin_lock(&queue->queue_lock);
+ if (job->file_priv)
+ v3d_stats_update(&job->file_priv->stats[q], now);
+ spin_unlock(&queue->queue_lock);
+
+ v3d_stats_update(global_stats, now);
+
+ if (IS_ENABLED(CONFIG_LOCKDEP))
+ local_irq_restore(flags);
+ else
+ preempt_enable();
}
static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
{
struct v3d_bin_job *job = to_bin_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
+ struct v3d_queue_state *queue = &v3d->queue[V3D_BIN];
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
unsigned long irqflags;
- if (unlikely(job->base.base.s_fence->finished.error))
+ if (unlikely(job->base.base.s_fence->finished.error)) {
+ spin_lock_irqsave(&queue->queue_lock, irqflags);
+ queue->active_job = NULL;
+ spin_unlock_irqrestore(&queue->queue_lock, irqflags);
return NULL;
+ }
/* Lock required around bin_job update vs
* v3d_overflow_mem_work().
*/
- spin_lock_irqsave(&v3d->job_lock, irqflags);
- v3d->bin_job = job;
+ spin_lock_irqsave(&queue->queue_lock, irqflags);
+ queue->active_job = &job->base;
/* Clear out the overflow allocation, so we don't
* reuse the overflow attached to a previous job.
*/
V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
- spin_unlock_irqrestore(&v3d->job_lock, irqflags);
+ spin_unlock_irqrestore(&queue->queue_lock, irqflags);
v3d_invalidate_caches(v3d);
@@ -107,6 +263,7 @@ static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
job->start, job->end);
+ v3d_job_start_stats(&job->base, V3D_BIN);
v3d_switch_perfmon(v3d, &job->base);
/* Set the current and end address of the control list.
@@ -134,10 +291,12 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
- if (unlikely(job->base.base.s_fence->finished.error))
+ if (unlikely(job->base.base.s_fence->finished.error)) {
+ v3d->queue[V3D_RENDER].active_job = NULL;
return NULL;
+ }
- v3d->render_job = job;
+ v3d->queue[V3D_RENDER].active_job = &job->base;
/* Can we avoid this flush? We need to be careful of
* scheduling, though -- imagine job0 rendering to texture and
@@ -158,6 +317,7 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
job->start, job->end);
+ v3d_job_start_stats(&job->base, V3D_RENDER);
v3d_switch_perfmon(v3d, &job->base);
/* XXX: Set the QCFG */
@@ -179,31 +339,41 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job)
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
+ if (unlikely(job->base.base.s_fence->finished.error)) {
+ v3d->queue[V3D_TFU].active_job = NULL;
+ return NULL;
+ }
+
+ v3d->queue[V3D_TFU].active_job = &job->base;
+
fence = v3d_fence_create(v3d, V3D_TFU);
if (IS_ERR(fence))
return NULL;
- v3d->tfu_job = job;
if (job->base.irq_fence)
dma_fence_put(job->base.irq_fence);
job->base.irq_fence = dma_fence_get(fence);
trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
- V3D_WRITE(V3D_TFU_IIA, job->args.iia);
- V3D_WRITE(V3D_TFU_IIS, job->args.iis);
- V3D_WRITE(V3D_TFU_ICA, job->args.ica);
- V3D_WRITE(V3D_TFU_IUA, job->args.iua);
- V3D_WRITE(V3D_TFU_IOA, job->args.ioa);
- V3D_WRITE(V3D_TFU_IOS, job->args.ios);
- V3D_WRITE(V3D_TFU_COEF0, job->args.coef[0]);
- if (job->args.coef[0] & V3D_TFU_COEF0_USECOEF) {
- V3D_WRITE(V3D_TFU_COEF1, job->args.coef[1]);
- V3D_WRITE(V3D_TFU_COEF2, job->args.coef[2]);
- V3D_WRITE(V3D_TFU_COEF3, job->args.coef[3]);
+ v3d_job_start_stats(&job->base, V3D_TFU);
+
+ V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
+ V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
+ V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
+ V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
+ V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
+ if (v3d->ver >= V3D_GEN_71)
+ V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
+ V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
+ V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
+ if (v3d->ver >= V3D_GEN_71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
+ V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
+ V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
+ V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
}
/* ICFG kicks off the job. */
- V3D_WRITE(V3D_TFU_ICFG, job->args.icfg | V3D_TFU_ICFG_IOC);
+ V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
return fence;
}
@@ -215,9 +385,14 @@ v3d_csd_job_run(struct drm_sched_job *sched_job)
struct v3d_dev *v3d = job->base.v3d;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
- int i;
+ int i, csd_cfg0_reg;
+
+ if (unlikely(job->base.base.s_fence->finished.error)) {
+ v3d->queue[V3D_CSD].active_job = NULL;
+ return NULL;
+ }
- v3d->csd_job = job;
+ v3d->queue[V3D_CSD].active_job = &job->base;
v3d_invalidate_caches(v3d);
@@ -231,37 +406,336 @@ v3d_csd_job_run(struct drm_sched_job *sched_job)
trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
+ v3d_job_start_stats(&job->base, V3D_CSD);
v3d_switch_perfmon(v3d, &job->base);
+ csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
for (i = 1; i <= 6; i++)
- V3D_CORE_WRITE(0, V3D_CSD_QUEUED_CFG0 + 4 * i, job->args.cfg[i]);
+ V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
+
+ /* Although V3D 7.1 has an eighth configuration register, we are not
+ * using it. Therefore, make sure it remains unused.
+ *
+ * XXX: Set the CFG7 register
+ */
+ if (v3d->ver >= V3D_GEN_71)
+ V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
+
/* CFG0 write kicks off the job. */
- V3D_CORE_WRITE(0, V3D_CSD_QUEUED_CFG0, job->args.cfg[0]);
+ V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
return fence;
}
+static void
+v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
+{
+ struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
+ struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
+ struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
+ struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
+ struct v3d_dev *v3d = job->base.v3d;
+ u32 num_batches, *wg_counts;
+
+ v3d_get_bo_vaddr(bo);
+ v3d_get_bo_vaddr(indirect);
+
+ wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
+
+ if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
+ return;
+
+ args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
+ args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
+ args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
+
+ num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
+ (wg_counts[0] * wg_counts[1] * wg_counts[2]);
+
+ /* V3D 7.1.6 and later don't subtract 1 from the number of batches */
+ if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
+ args->cfg[4] = num_batches - 1;
+ else
+ args->cfg[4] = num_batches;
+
+ WARN_ON(args->cfg[4] == ~0);
+
+ for (int i = 0; i < 3; i++) {
+ /* 0xffffffff indicates that the uniform rewrite is not needed */
+ if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
+ u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
+ ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
+ }
+ }
+
+ v3d_put_bo_vaddr(indirect);
+ v3d_put_bo_vaddr(bo);
+}
+
+static void
+v3d_timestamp_query(struct v3d_cpu_job *job)
+{
+ struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
+ struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
+ u8 *value_addr;
+
+ v3d_get_bo_vaddr(bo);
+
+ for (int i = 0; i < timestamp_query->count; i++) {
+ value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
+ *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
+
+ drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
+ job->base.done_fence);
+ }
+
+ v3d_put_bo_vaddr(bo);
+}
+
+static void
+v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
+{
+ struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
+ struct v3d_timestamp_query *queries = timestamp_query->queries;
+ struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
+ u8 *value_addr;
+
+ v3d_get_bo_vaddr(bo);
+
+ for (int i = 0; i < timestamp_query->count; i++) {
+ value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
+ *((u64 *)value_addr) = 0;
+
+ drm_syncobj_replace_fence(queries[i].syncobj, NULL);
+ }
+
+ v3d_put_bo_vaddr(bo);
+}
+
+static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
+{
+ dst[idx] = value;
+}
+
+static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
+{
+ dst[idx] = value;
+}
+
+static void
+write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
+{
+ if (do_64bit)
+ write_to_buffer_64(dst, idx, value);
+ else
+ write_to_buffer_32(dst, idx, value);
+}
+
+static void
+v3d_copy_query_results(struct v3d_cpu_job *job)
+{
+ struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
+ struct v3d_timestamp_query *queries = timestamp_query->queries;
+ struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
+ struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
+ struct v3d_copy_query_results_info *copy = &job->copy;
+ struct dma_fence *fence;
+ u8 *query_addr;
+ bool available, write_result;
+ u8 *data;
+ int i;
+
+ v3d_get_bo_vaddr(bo);
+ v3d_get_bo_vaddr(timestamp);
+
+ data = ((u8 *)bo->vaddr) + copy->offset;
+
+ for (i = 0; i < timestamp_query->count; i++) {
+ fence = drm_syncobj_fence_get(queries[i].syncobj);
+ available = fence ? dma_fence_is_signaled(fence) : false;
+
+ write_result = available || copy->do_partial;
+ if (write_result) {
+ query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
+ write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
+ }
+
+ if (copy->availability_bit)
+ write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
+
+ data += copy->stride;
+
+ dma_fence_put(fence);
+ }
+
+ v3d_put_bo_vaddr(timestamp);
+ v3d_put_bo_vaddr(bo);
+}
+
+static void
+v3d_reset_performance_queries(struct v3d_cpu_job *job)
+{
+ struct v3d_performance_query_info *performance_query = &job->performance_query;
+ struct v3d_file_priv *v3d_priv = job->base.file_priv;
+ struct v3d_dev *v3d = job->base.v3d;
+ struct v3d_perfmon *perfmon;
+
+ for (int i = 0; i < performance_query->count; i++) {
+ for (int j = 0; j < performance_query->nperfmons; j++) {
+ perfmon = v3d_perfmon_find(v3d_priv,
+ performance_query->queries[i].kperfmon_ids[j]);
+ if (!perfmon) {
+ DRM_DEBUG("Failed to find perfmon.");
+ continue;
+ }
+
+ v3d_perfmon_stop(v3d, perfmon, false);
+
+ memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
+
+ v3d_perfmon_put(perfmon);
+ }
+
+ drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
+ }
+}
+
+static void
+v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
+ unsigned int query)
+{
+ struct v3d_performance_query_info *performance_query =
+ &job->performance_query;
+ struct v3d_file_priv *v3d_priv = job->base.file_priv;
+ struct v3d_performance_query *perf_query =
+ &performance_query->queries[query];
+ struct v3d_dev *v3d = job->base.v3d;
+ unsigned int i, j, offset;
+
+ for (i = 0, offset = 0;
+ i < performance_query->nperfmons;
+ i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
+ struct v3d_perfmon *perfmon;
+
+ perfmon = v3d_perfmon_find(v3d_priv,
+ perf_query->kperfmon_ids[i]);
+ if (!perfmon) {
+ DRM_DEBUG("Failed to find perfmon.");
+ continue;
+ }
+
+ v3d_perfmon_stop(v3d, perfmon, true);
+
+ if (job->copy.do_64bit) {
+ for (j = 0; j < perfmon->ncounters; j++)
+ write_to_buffer_64(data, offset + j,
+ perfmon->values[j]);
+ } else {
+ for (j = 0; j < perfmon->ncounters; j++)
+ write_to_buffer_32(data, offset + j,
+ perfmon->values[j]);
+ }
+
+ v3d_perfmon_put(perfmon);
+ }
+}
+
+static void
+v3d_copy_performance_query(struct v3d_cpu_job *job)
+{
+ struct v3d_performance_query_info *performance_query = &job->performance_query;
+ struct v3d_copy_query_results_info *copy = &job->copy;
+ struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
+ struct dma_fence *fence;
+ bool available, write_result;
+ u8 *data;
+
+ v3d_get_bo_vaddr(bo);
+
+ data = ((u8 *)bo->vaddr) + copy->offset;
+
+ for (int i = 0; i < performance_query->count; i++) {
+ fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
+ available = fence ? dma_fence_is_signaled(fence) : false;
+
+ write_result = available || copy->do_partial;
+ if (write_result)
+ v3d_write_performance_query_result(job, data, i);
+
+ if (copy->availability_bit)
+ write_to_buffer(data, performance_query->ncounters,
+ copy->do_64bit, available ? 1u : 0u);
+
+ data += copy->stride;
+
+ dma_fence_put(fence);
+ }
+
+ v3d_put_bo_vaddr(bo);
+}
+
+static const v3d_cpu_job_fn cpu_job_function[] = {
+ [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
+ [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
+ [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
+ [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
+ [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
+ [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
+};
+
+static struct dma_fence *
+v3d_cpu_job_run(struct drm_sched_job *sched_job)
+{
+ struct v3d_cpu_job *job = to_cpu_job(sched_job);
+ struct v3d_dev *v3d = job->base.v3d;
+
+ if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
+ DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
+ return NULL;
+ }
+
+ v3d_job_start_stats(&job->base, V3D_CPU);
+ trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
+
+ cpu_job_function[job->job_type](job);
+
+ trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
+ v3d_job_update_stats(&job->base, V3D_CPU);
+
+ /* Synchronous operation, so no fence to wait on. */
+ return NULL;
+}
+
static struct dma_fence *
v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
{
struct v3d_job *job = to_v3d_job(sched_job);
struct v3d_dev *v3d = job->v3d;
+ v3d_job_start_stats(job, V3D_CACHE_CLEAN);
+
v3d_clean_caches(v3d);
+ v3d_job_update_stats(job, V3D_CACHE_CLEAN);
+
+ /* Synchronous operation, so no fence to wait on. */
return NULL;
}
static enum drm_gpu_sched_stat
-v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
+v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job,
+ enum v3d_queue q)
{
- enum v3d_queue q;
+ struct v3d_job *job = to_v3d_job(sched_job);
+ struct v3d_file_priv *v3d_priv = job->file_priv;
+ unsigned long irqflags;
+ enum v3d_queue i;
mutex_lock(&v3d->reset_lock);
/* block scheduler */
- for (q = 0; q < V3D_MAX_QUEUES; q++)
- drm_sched_stop(&v3d->queue[q].sched, sched_job);
+ for (i = 0; i < V3D_MAX_QUEUES; i++)
+ drm_sched_stop(&v3d->queue[i].sched, sched_job);
if (sched_job)
drm_sched_increase_karma(sched_job);
@@ -269,24 +743,24 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
/* get the GPU back into the init state */
v3d_reset(v3d);
- for (q = 0; q < V3D_MAX_QUEUES; q++)
- drm_sched_resubmit_jobs(&v3d->queue[q].sched);
+ v3d->reset_counter++;
+ spin_lock_irqsave(&v3d->queue[q].queue_lock, irqflags);
+ if (v3d_priv)
+ v3d_priv->reset_counter++;
+ spin_unlock_irqrestore(&v3d->queue[q].queue_lock, irqflags);
+
+ for (i = 0; i < V3D_MAX_QUEUES; i++)
+ drm_sched_resubmit_jobs(&v3d->queue[i].sched);
/* Unblock schedulers and restart their jobs. */
- for (q = 0; q < V3D_MAX_QUEUES; q++) {
- drm_sched_start(&v3d->queue[q].sched, true);
- }
+ for (i = 0; i < V3D_MAX_QUEUES; i++)
+ drm_sched_start(&v3d->queue[i].sched, 0);
mutex_unlock(&v3d->reset_lock);
- return DRM_GPU_SCHED_STAT_NOMINAL;
+ return DRM_GPU_SCHED_STAT_RESET;
}
-/* If the current address or return address have changed, then the GPU
- * has probably made progress and we should delay the reset. This
- * could fail if the GPU got in an infinite loop in the CL, but that
- * is pretty unlikely outside of an i-g-t testcase.
- */
static enum drm_gpu_sched_stat
v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
u32 *timedout_ctca, u32 *timedout_ctra)
@@ -296,13 +770,19 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
+ /* If the current address or return address have changed, then the GPU
+ * has probably made progress and we should delay the reset. This
+ * could fail if the GPU got in an infinite loop in the CL, but that
+ * is pretty unlikely outside of an i-g-t testcase.
+ */
if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
*timedout_ctca = ctca;
*timedout_ctra = ctra;
- return DRM_GPU_SCHED_STAT_NOMINAL;
+
+ return DRM_GPU_SCHED_STAT_NO_HANG;
}
- return v3d_gpu_reset_for_timeout(v3d, sched_job);
+ return v3d_gpu_reset_for_timeout(v3d, sched_job, q);
}
static enum drm_gpu_sched_stat
@@ -324,11 +804,11 @@ v3d_render_job_timedout(struct drm_sched_job *sched_job)
}
static enum drm_gpu_sched_stat
-v3d_generic_job_timedout(struct drm_sched_job *sched_job)
+v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_job *job = to_v3d_job(sched_job);
- return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
+ return v3d_gpu_reset_for_timeout(job->v3d, sched_job, V3D_TFU);
}
static enum drm_gpu_sched_stat
@@ -336,17 +816,18 @@ v3d_csd_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_csd_job *job = to_csd_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
- u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4);
+ u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
- /* If we've made progress, skip reset and let the timer get
- * rearmed.
+ /* If we've made progress, skip reset, add the job to the pending
+ * list, and let the timer get rearmed.
*/
if (job->timedout_batches != batches) {
job->timedout_batches = batches;
- return DRM_GPU_SCHED_STAT_NOMINAL;
+
+ return DRM_GPU_SCHED_STAT_NO_HANG;
}
- return v3d_gpu_reset_for_timeout(v3d, sched_job);
+ return v3d_gpu_reset_for_timeout(v3d, sched_job, V3D_CSD);
}
static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
@@ -363,7 +844,7 @@ static const struct drm_sched_backend_ops v3d_render_sched_ops = {
static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
.run_job = v3d_tfu_job_run,
- .timedout_job = v3d_generic_job_timedout,
+ .timedout_job = v3d_tfu_job_timedout,
.free_job = v3d_sched_job_free,
};
@@ -375,60 +856,65 @@ static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
.run_job = v3d_cache_clean_job_run,
- .timedout_job = v3d_generic_job_timedout,
.free_job = v3d_sched_job_free
};
+static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
+ .run_job = v3d_cpu_job_run,
+ .free_job = v3d_cpu_job_free
+};
+
+static int
+v3d_queue_sched_init(struct v3d_dev *v3d, const struct drm_sched_backend_ops *ops,
+ enum v3d_queue queue, const char *name)
+{
+ struct drm_sched_init_args args = {
+ .num_rqs = DRM_SCHED_PRIORITY_COUNT,
+ .credit_limit = 1,
+ .timeout = msecs_to_jiffies(500),
+ .dev = v3d->drm.dev,
+ };
+
+ args.ops = ops;
+ args.name = name;
+
+ return drm_sched_init(&v3d->queue[queue].sched, &args);
+}
+
int
v3d_sched_init(struct v3d_dev *v3d)
{
- int hw_jobs_limit = 1;
- int job_hang_limit = 0;
- int hang_limit_ms = 500;
int ret;
- ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
- &v3d_bin_sched_ops,
- hw_jobs_limit, job_hang_limit,
- msecs_to_jiffies(hang_limit_ms), NULL,
- NULL, "v3d_bin", v3d->drm.dev);
+ ret = v3d_queue_sched_init(v3d, &v3d_bin_sched_ops, V3D_BIN, "v3d_bin");
if (ret)
return ret;
- ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
- &v3d_render_sched_ops,
- hw_jobs_limit, job_hang_limit,
- msecs_to_jiffies(hang_limit_ms), NULL,
- NULL, "v3d_render", v3d->drm.dev);
+ ret = v3d_queue_sched_init(v3d, &v3d_render_sched_ops, V3D_RENDER,
+ "v3d_render");
if (ret)
goto fail;
- ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
- &v3d_tfu_sched_ops,
- hw_jobs_limit, job_hang_limit,
- msecs_to_jiffies(hang_limit_ms), NULL,
- NULL, "v3d_tfu", v3d->drm.dev);
+ ret = v3d_queue_sched_init(v3d, &v3d_tfu_sched_ops, V3D_TFU, "v3d_tfu");
if (ret)
goto fail;
if (v3d_has_csd(v3d)) {
- ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
- &v3d_csd_sched_ops,
- hw_jobs_limit, job_hang_limit,
- msecs_to_jiffies(hang_limit_ms), NULL,
- NULL, "v3d_csd", v3d->drm.dev);
+ ret = v3d_queue_sched_init(v3d, &v3d_csd_sched_ops, V3D_CSD,
+ "v3d_csd");
if (ret)
goto fail;
- ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
- &v3d_cache_clean_sched_ops,
- hw_jobs_limit, job_hang_limit,
- msecs_to_jiffies(hang_limit_ms), NULL,
- NULL, "v3d_cache_clean", v3d->drm.dev);
+ ret = v3d_queue_sched_init(v3d, &v3d_cache_clean_sched_ops,
+ V3D_CACHE_CLEAN, "v3d_cache_clean");
if (ret)
goto fail;
}
+ ret = v3d_queue_sched_init(v3d, &v3d_cpu_sched_ops, V3D_CPU, "v3d_cpu");
+ if (ret)
+ goto fail;
+
return 0;
fail:
diff --git a/drivers/gpu/drm/v3d/v3d_submit.c b/drivers/gpu/drm/v3d/v3d_submit.c
new file mode 100644
index 000000000000..7de5a95ee7ca
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_submit.c
@@ -0,0 +1,1407 @@
+// SPDX-License-Identifier: GPL-2.0+
+/*
+ * Copyright (C) 2014-2018 Broadcom
+ * Copyright (C) 2023 Raspberry Pi
+ */
+
+#include <drm/drm_print.h>
+#include <drm/drm_syncobj.h>
+
+#include "v3d_drv.h"
+#include "v3d_regs.h"
+#include "v3d_trace.h"
+
+/* Takes the reservation lock on all the BOs being referenced, so that
+ * we can attach fences and update the reservations after pushing the job
+ * to the queue.
+ *
+ * We don't lock the RCL the tile alloc/state BOs, or overflow memory
+ * (all of which are on render->unref_list). They're entirely private
+ * to v3d, so we don't attach dma-buf fences to them.
+ */
+static int
+v3d_lock_bo_reservations(struct v3d_job *job,
+ struct ww_acquire_ctx *acquire_ctx)
+{
+ int i, ret;
+
+ ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
+ if (ret)
+ return ret;
+
+ for (i = 0; i < job->bo_count; i++) {
+ ret = dma_resv_reserve_fences(job->bo[i]->resv, 1);
+ if (ret)
+ goto fail;
+
+ ret = drm_sched_job_add_implicit_dependencies(&job->base,
+ job->bo[i], true);
+ if (ret)
+ goto fail;
+ }
+
+ return 0;
+
+fail:
+ drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
+ return ret;
+}
+
+/**
+ * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
+ * referenced by the job.
+ * @dev: DRM device
+ * @file_priv: DRM file for this fd
+ * @job: V3D job being set up
+ * @bo_handles: GEM handles
+ * @bo_count: Number of GEM handles passed in
+ *
+ * The command validator needs to reference BOs by their index within
+ * the submitted job's BO list. This does the validation of the job's
+ * BO list and reference counting for the lifetime of the job.
+ *
+ * Note that this function doesn't need to unreference the BOs on
+ * failure, because that will happen at `v3d_job_free()`.
+ */
+static int
+v3d_lookup_bos(struct drm_device *dev,
+ struct drm_file *file_priv,
+ struct v3d_job *job,
+ u64 bo_handles,
+ u32 bo_count)
+{
+ job->bo_count = bo_count;
+
+ if (!job->bo_count) {
+ /* See comment on bo_index for why we have to check
+ * this.
+ */
+ DRM_DEBUG("Rendering requires BOs\n");
+ return -EINVAL;
+ }
+
+ return drm_gem_objects_lookup(file_priv,
+ (void __user *)(uintptr_t)bo_handles,
+ job->bo_count, &job->bo);
+}
+
+static void
+v3d_job_free(struct kref *ref)
+{
+ struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
+ int i;
+
+ if (job->bo) {
+ for (i = 0; i < job->bo_count; i++)
+ drm_gem_object_put(job->bo[i]);
+ kvfree(job->bo);
+ }
+
+ dma_fence_put(job->irq_fence);
+ dma_fence_put(job->done_fence);
+
+ if (job->perfmon)
+ v3d_perfmon_put(job->perfmon);
+
+ kfree(job);
+}
+
+static void
+v3d_render_job_free(struct kref *ref)
+{
+ struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
+ base.refcount);
+ struct v3d_bo *bo, *save;
+
+ list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
+ drm_gem_object_put(&bo->base.base);
+ }
+
+ v3d_job_free(ref);
+}
+
+void v3d_job_cleanup(struct v3d_job *job)
+{
+ if (!job)
+ return;
+
+ drm_sched_job_cleanup(&job->base);
+ v3d_job_put(job);
+}
+
+void v3d_job_put(struct v3d_job *job)
+{
+ if (!job)
+ return;
+
+ kref_put(&job->refcount, job->free);
+}
+
+static int
+v3d_job_allocate(void **container, size_t size)
+{
+ *container = kcalloc(1, size, GFP_KERNEL);
+ if (!*container) {
+ DRM_ERROR("Cannot allocate memory for V3D job.\n");
+ return -ENOMEM;
+ }
+
+ return 0;
+}
+
+static void
+v3d_job_deallocate(void **container)
+{
+ kfree(*container);
+ *container = NULL;
+}
+
+static int
+v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
+ struct v3d_job *job, void (*free)(struct kref *ref),
+ u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue)
+{
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
+ int ret, i;
+
+ job->v3d = v3d;
+ job->free = free;
+ job->file_priv = v3d_priv;
+
+ ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
+ 1, v3d_priv, file_priv->client_id);
+ if (ret)
+ return ret;
+
+ if (has_multisync) {
+ if (se->in_sync_count && se->wait_stage == queue) {
+ struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs);
+
+ for (i = 0; i < se->in_sync_count; i++) {
+ struct drm_v3d_sem in;
+
+ if (copy_from_user(&in, handle++, sizeof(in))) {
+ ret = -EFAULT;
+ DRM_DEBUG("Failed to copy wait dep handle.\n");
+ goto fail_deps;
+ }
+ ret = drm_sched_job_add_syncobj_dependency(&job->base, file_priv, in.handle, 0);
+
+ // TODO: Investigate why this was filtered out for the IOCTL.
+ if (ret && ret != -ENOENT)
+ goto fail_deps;
+ }
+ }
+ } else {
+ ret = drm_sched_job_add_syncobj_dependency(&job->base, file_priv, in_sync, 0);
+
+ // TODO: Investigate why this was filtered out for the IOCTL.
+ if (ret && ret != -ENOENT)
+ goto fail_deps;
+ }
+
+ kref_init(&job->refcount);
+
+ return 0;
+
+fail_deps:
+ drm_sched_job_cleanup(&job->base);
+ return ret;
+}
+
+static void
+v3d_push_job(struct v3d_job *job)
+{
+ drm_sched_job_arm(&job->base);
+
+ job->done_fence = dma_fence_get(&job->base.s_fence->finished);
+
+ /* put by scheduler job completion */
+ kref_get(&job->refcount);
+
+ drm_sched_entity_push_job(&job->base);
+}
+
+static void
+v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
+ struct v3d_job *job,
+ struct ww_acquire_ctx *acquire_ctx,
+ u32 out_sync,
+ struct v3d_submit_ext *se,
+ struct dma_fence *done_fence)
+{
+ struct drm_syncobj *sync_out;
+ bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
+ int i;
+
+ for (i = 0; i < job->bo_count; i++) {
+ /* XXX: Use shared fences for read-only objects. */
+ dma_resv_add_fence(job->bo[i]->resv, job->done_fence,
+ DMA_RESV_USAGE_WRITE);
+ }
+
+ drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
+
+ /* Update the return sync object for the job */
+ /* If it only supports a single signal semaphore*/
+ if (!has_multisync) {
+ sync_out = drm_syncobj_find(file_priv, out_sync);
+ if (sync_out) {
+ drm_syncobj_replace_fence(sync_out, done_fence);
+ drm_syncobj_put(sync_out);
+ }
+ return;
+ }
+
+ /* If multiple semaphores extension is supported */
+ if (se->out_sync_count) {
+ for (i = 0; i < se->out_sync_count; i++) {
+ drm_syncobj_replace_fence(se->out_syncs[i].syncobj,
+ done_fence);
+ drm_syncobj_put(se->out_syncs[i].syncobj);
+ }
+ kvfree(se->out_syncs);
+ }
+}
+
+static int
+v3d_setup_csd_jobs_and_bos(struct drm_file *file_priv,
+ struct v3d_dev *v3d,
+ struct drm_v3d_submit_csd *args,
+ struct v3d_csd_job **job,
+ struct v3d_job **clean_job,
+ struct v3d_submit_ext *se,
+ struct ww_acquire_ctx *acquire_ctx)
+{
+ int ret;
+
+ ret = v3d_job_allocate((void *)job, sizeof(**job));
+ if (ret)
+ return ret;
+
+ ret = v3d_job_init(v3d, file_priv, &(*job)->base,
+ v3d_job_free, args->in_sync, se, V3D_CSD);
+ if (ret) {
+ v3d_job_deallocate((void *)job);
+ return ret;
+ }
+
+ ret = v3d_job_allocate((void *)clean_job, sizeof(**clean_job));
+ if (ret)
+ return ret;
+
+ ret = v3d_job_init(v3d, file_priv, *clean_job,
+ v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
+ if (ret) {
+ v3d_job_deallocate((void *)clean_job);
+ return ret;
+ }
+
+ (*job)->args = *args;
+
+ ret = v3d_lookup_bos(&v3d->drm, file_priv, *clean_job,
+ args->bo_handles, args->bo_handle_count);
+ if (ret)
+ return ret;
+
+ return v3d_lock_bo_reservations(*clean_job, acquire_ctx);
+}
+
+static void
+v3d_put_multisync_post_deps(struct v3d_submit_ext *se)
+{
+ unsigned int i;
+
+ if (!(se && se->out_sync_count))
+ return;
+
+ for (i = 0; i < se->out_sync_count; i++)
+ drm_syncobj_put(se->out_syncs[i].syncobj);
+ kvfree(se->out_syncs);
+}
+
+static int
+v3d_get_multisync_post_deps(struct drm_file *file_priv,
+ struct v3d_submit_ext *se,
+ u32 count, u64 handles)
+{
+ struct drm_v3d_sem __user *post_deps;
+ int i, ret;
+
+ if (!count)
+ return 0;
+
+ se->out_syncs = (struct v3d_submit_outsync *)
+ kvmalloc_array(count,
+ sizeof(struct v3d_submit_outsync),
+ GFP_KERNEL);
+ if (!se->out_syncs)
+ return -ENOMEM;
+
+ post_deps = u64_to_user_ptr(handles);
+
+ for (i = 0; i < count; i++) {
+ struct drm_v3d_sem out;
+
+ if (copy_from_user(&out, post_deps++, sizeof(out))) {
+ ret = -EFAULT;
+ DRM_DEBUG("Failed to copy post dep handles\n");
+ goto fail;
+ }
+
+ se->out_syncs[i].syncobj = drm_syncobj_find(file_priv,
+ out.handle);
+ if (!se->out_syncs[i].syncobj) {
+ ret = -EINVAL;
+ goto fail;
+ }
+ }
+ se->out_sync_count = count;
+
+ return 0;
+
+fail:
+ for (i--; i >= 0; i--)
+ drm_syncobj_put(se->out_syncs[i].syncobj);
+ kvfree(se->out_syncs);
+
+ return ret;
+}
+
+/* Get data for multiple binary semaphores synchronization. Parse syncobj
+ * to be signaled when job completes (out_sync).
+ */
+static int
+v3d_get_multisync_submit_deps(struct drm_file *file_priv,
+ struct drm_v3d_extension __user *ext,
+ struct v3d_submit_ext *se)
+{
+ struct drm_v3d_multi_sync multisync;
+ int ret;
+
+ if (se->in_sync_count || se->out_sync_count) {
+ DRM_DEBUG("Two multisync extensions were added to the same job.");
+ return -EINVAL;
+ }
+
+ if (copy_from_user(&multisync, ext, sizeof(multisync)))
+ return -EFAULT;
+
+ if (multisync.pad)
+ return -EINVAL;
+
+ ret = v3d_get_multisync_post_deps(file_priv, se, multisync.out_sync_count,
+ multisync.out_syncs);
+ if (ret)
+ return ret;
+
+ se->in_sync_count = multisync.in_sync_count;
+ se->in_syncs = multisync.in_syncs;
+ se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC;
+ se->wait_stage = multisync.wait_stage;
+
+ return 0;
+}
+
+/* Get data for the indirect CSD job submission. */
+static int
+v3d_get_cpu_indirect_csd_params(struct drm_file *file_priv,
+ struct drm_v3d_extension __user *ext,
+ struct v3d_cpu_job *job)
+{
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct v3d_dev *v3d = v3d_priv->v3d;
+ struct drm_v3d_indirect_csd indirect_csd;
+ struct v3d_indirect_csd_info *info = &job->indirect_csd;
+
+ if (!job) {
+ DRM_DEBUG("CPU job extension was attached to a GPU job.\n");
+ return -EINVAL;
+ }
+
+ if (job->job_type) {
+ DRM_DEBUG("Two CPU job extensions were added to the same CPU job.\n");
+ return -EINVAL;
+ }
+
+ if (copy_from_user(&indirect_csd, ext, sizeof(indirect_csd)))
+ return -EFAULT;
+
+ if (!v3d_has_csd(v3d)) {
+ DRM_DEBUG("Attempting CSD submit on non-CSD hardware.\n");
+ return -EINVAL;
+ }
+
+ job->job_type = V3D_CPU_JOB_TYPE_INDIRECT_CSD;
+ info->offset = indirect_csd.offset;
+ info->wg_size = indirect_csd.wg_size;
+ memcpy(&info->wg_uniform_offsets, &indirect_csd.wg_uniform_offsets,
+ sizeof(indirect_csd.wg_uniform_offsets));
+
+ info->indirect = drm_gem_object_lookup(file_priv, indirect_csd.indirect);
+
+ return v3d_setup_csd_jobs_and_bos(file_priv, v3d, &indirect_csd.submit,
+ &info->job, &info->clean_job,
+ NULL, &info->acquire_ctx);
+}
+
+/* Get data for the query timestamp job submission. */
+static int
+v3d_get_cpu_timestamp_query_params(struct drm_file *file_priv,
+ struct drm_v3d_extension __user *ext,
+ struct v3d_cpu_job *job)
+{
+ u32 __user *offsets, *syncs;
+ struct drm_v3d_timestamp_query timestamp;
+ struct v3d_timestamp_query_info *query_info = &job->timestamp_query;
+ unsigned int i;
+ int err;
+
+ if (!job) {
+ DRM_DEBUG("CPU job extension was attached to a GPU job.\n");
+ return -EINVAL;
+ }
+
+ if (job->job_type) {
+ DRM_DEBUG("Two CPU job extensions were added to the same CPU job.\n");
+ return -EINVAL;
+ }
+
+ if (copy_from_user(&timestamp, ext, sizeof(timestamp)))
+ return -EFAULT;
+
+ if (timestamp.pad)
+ return -EINVAL;
+
+ job->job_type = V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY;
+
+ query_info->queries = kvmalloc_array(timestamp.count,
+ sizeof(struct v3d_timestamp_query),
+ GFP_KERNEL);
+ if (!query_info->queries)
+ return -ENOMEM;
+
+ offsets = u64_to_user_ptr(timestamp.offsets);
+ syncs = u64_to_user_ptr(timestamp.syncs);
+
+ for (i = 0; i < timestamp.count; i++) {
+ u32 offset, sync;
+
+ if (get_user(offset, offsets++)) {
+ err = -EFAULT;
+ goto error;
+ }
+
+ query_info->queries[i].offset = offset;
+
+ if (get_user(sync, syncs++)) {
+ err = -EFAULT;
+ goto error;
+ }
+
+ query_info->queries[i].syncobj = drm_syncobj_find(file_priv,
+ sync);
+ if (!query_info->queries[i].syncobj) {
+ err = -ENOENT;
+ goto error;
+ }
+ }
+ query_info->count = timestamp.count;
+
+ return 0;
+
+error:
+ v3d_timestamp_query_info_free(&job->timestamp_query, i);
+ return err;
+}
+
+static int
+v3d_get_cpu_reset_timestamp_params(struct drm_file *file_priv,
+ struct drm_v3d_extension __user *ext,
+ struct v3d_cpu_job *job)
+{
+ u32 __user *syncs;
+ struct drm_v3d_reset_timestamp_query reset;
+ struct v3d_timestamp_query_info *query_info = &job->timestamp_query;
+ unsigned int i;
+ int err;
+
+ if (!job) {
+ DRM_DEBUG("CPU job extension was attached to a GPU job.\n");
+ return -EINVAL;
+ }
+
+ if (job->job_type) {
+ DRM_DEBUG("Two CPU job extensions were added to the same CPU job.\n");
+ return -EINVAL;
+ }
+
+ if (copy_from_user(&reset, ext, sizeof(reset)))
+ return -EFAULT;
+
+ job->job_type = V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY;
+
+ query_info->queries = kvmalloc_array(reset.count,
+ sizeof(struct v3d_timestamp_query),
+ GFP_KERNEL);
+ if (!query_info->queries)
+ return -ENOMEM;
+
+ syncs = u64_to_user_ptr(reset.syncs);
+
+ for (i = 0; i < reset.count; i++) {
+ u32 sync;
+
+ query_info->queries[i].offset = reset.offset + 8 * i;
+
+ if (get_user(sync, syncs++)) {
+ err = -EFAULT;
+ goto error;
+ }
+
+ query_info->queries[i].syncobj = drm_syncobj_find(file_priv,
+ sync);
+ if (!query_info->queries[i].syncobj) {
+ err = -ENOENT;
+ goto error;
+ }
+ }
+ query_info->count = reset.count;
+
+ return 0;
+
+error:
+ v3d_timestamp_query_info_free(&job->timestamp_query, i);
+ return err;
+}
+
+/* Get data for the copy timestamp query results job submission. */
+static int
+v3d_get_cpu_copy_query_results_params(struct drm_file *file_priv,
+ struct drm_v3d_extension __user *ext,
+ struct v3d_cpu_job *job)
+{
+ u32 __user *offsets, *syncs;
+ struct drm_v3d_copy_timestamp_query copy;
+ struct v3d_timestamp_query_info *query_info = &job->timestamp_query;
+ unsigned int i;
+ int err;
+
+ if (!job) {
+ DRM_DEBUG("CPU job extension was attached to a GPU job.\n");
+ return -EINVAL;
+ }
+
+ if (job->job_type) {
+ DRM_DEBUG("Two CPU job extensions were added to the same CPU job.\n");
+ return -EINVAL;
+ }
+
+ if (copy_from_user(&copy, ext, sizeof(copy)))
+ return -EFAULT;
+
+ if (copy.pad)
+ return -EINVAL;
+
+ job->job_type = V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY;
+
+ query_info->queries = kvmalloc_array(copy.count,
+ sizeof(struct v3d_timestamp_query),
+ GFP_KERNEL);
+ if (!query_info->queries)
+ return -ENOMEM;
+
+ offsets = u64_to_user_ptr(copy.offsets);
+ syncs = u64_to_user_ptr(copy.syncs);
+
+ for (i = 0; i < copy.count; i++) {
+ u32 offset, sync;
+
+ if (get_user(offset, offsets++)) {
+ err = -EFAULT;
+ goto error;
+ }
+
+ query_info->queries[i].offset = offset;
+
+ if (get_user(sync, syncs++)) {
+ err = -EFAULT;
+ goto error;
+ }
+
+ query_info->queries[i].syncobj = drm_syncobj_find(file_priv,
+ sync);
+ if (!query_info->queries[i].syncobj) {
+ err = -ENOENT;
+ goto error;
+ }
+ }
+ query_info->count = copy.count;
+
+ job->copy.do_64bit = copy.do_64bit;
+ job->copy.do_partial = copy.do_partial;
+ job->copy.availability_bit = copy.availability_bit;
+ job->copy.offset = copy.offset;
+ job->copy.stride = copy.stride;
+
+ return 0;
+
+error:
+ v3d_timestamp_query_info_free(&job->timestamp_query, i);
+ return err;
+}
+
+static int
+v3d_copy_query_info(struct v3d_performance_query_info *query_info,
+ unsigned int count,
+ unsigned int nperfmons,
+ u32 __user *syncs,
+ u64 __user *kperfmon_ids,
+ struct drm_file *file_priv)
+{
+ unsigned int i, j;
+ int err;
+
+ for (i = 0; i < count; i++) {
+ struct v3d_performance_query *query = &query_info->queries[i];
+ u32 __user *ids_pointer;
+ u32 sync, id;
+ u64 ids;
+
+ if (get_user(sync, syncs++)) {
+ err = -EFAULT;
+ goto error;
+ }
+
+ if (get_user(ids, kperfmon_ids++)) {
+ err = -EFAULT;
+ goto error;
+ }
+
+ query->kperfmon_ids =
+ kvmalloc_array(nperfmons,
+ sizeof(struct v3d_performance_query *),
+ GFP_KERNEL);
+ if (!query->kperfmon_ids) {
+ err = -ENOMEM;
+ goto error;
+ }
+
+ ids_pointer = u64_to_user_ptr(ids);
+
+ for (j = 0; j < nperfmons; j++) {
+ if (get_user(id, ids_pointer++)) {
+ kvfree(query->kperfmon_ids);
+ err = -EFAULT;
+ goto error;
+ }
+
+ query->kperfmon_ids[j] = id;
+ }
+
+ query->syncobj = drm_syncobj_find(file_priv, sync);
+ if (!query->syncobj) {
+ kvfree(query->kperfmon_ids);
+ err = -ENOENT;
+ goto error;
+ }
+ }
+
+ return 0;
+
+error:
+ v3d_performance_query_info_free(query_info, i);
+ return err;
+}
+
+static int
+v3d_get_cpu_reset_performance_params(struct drm_file *file_priv,
+ struct drm_v3d_extension __user *ext,
+ struct v3d_cpu_job *job)
+{
+ struct v3d_performance_query_info *query_info = &job->performance_query;
+ struct drm_v3d_reset_performance_query reset;
+ int err;
+
+ if (!job) {
+ DRM_DEBUG("CPU job extension was attached to a GPU job.\n");
+ return -EINVAL;
+ }
+
+ if (job->job_type) {
+ DRM_DEBUG("Two CPU job extensions were added to the same CPU job.\n");
+ return -EINVAL;
+ }
+
+ if (copy_from_user(&reset, ext, sizeof(reset)))
+ return -EFAULT;
+
+ job->job_type = V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY;
+
+ query_info->queries =
+ kvmalloc_array(reset.count,
+ sizeof(struct v3d_performance_query),
+ GFP_KERNEL);
+ if (!query_info->queries)
+ return -ENOMEM;
+
+ err = v3d_copy_query_info(query_info,
+ reset.count,
+ reset.nperfmons,
+ u64_to_user_ptr(reset.syncs),
+ u64_to_user_ptr(reset.kperfmon_ids),
+ file_priv);
+ if (err)
+ return err;
+
+ query_info->count = reset.count;
+ query_info->nperfmons = reset.nperfmons;
+
+ return 0;
+}
+
+static int
+v3d_get_cpu_copy_performance_query_params(struct drm_file *file_priv,
+ struct drm_v3d_extension __user *ext,
+ struct v3d_cpu_job *job)
+{
+ struct v3d_performance_query_info *query_info = &job->performance_query;
+ struct drm_v3d_copy_performance_query copy;
+ int err;
+
+ if (!job) {
+ DRM_DEBUG("CPU job extension was attached to a GPU job.\n");
+ return -EINVAL;
+ }
+
+ if (job->job_type) {
+ DRM_DEBUG("Two CPU job extensions were added to the same CPU job.\n");
+ return -EINVAL;
+ }
+
+ if (copy_from_user(&copy, ext, sizeof(copy)))
+ return -EFAULT;
+
+ if (copy.pad)
+ return -EINVAL;
+
+ job->job_type = V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY;
+
+ query_info->queries =
+ kvmalloc_array(copy.count,
+ sizeof(struct v3d_performance_query),
+ GFP_KERNEL);
+ if (!query_info->queries)
+ return -ENOMEM;
+
+ err = v3d_copy_query_info(query_info,
+ copy.count,
+ copy.nperfmons,
+ u64_to_user_ptr(copy.syncs),
+ u64_to_user_ptr(copy.kperfmon_ids),
+ file_priv);
+ if (err)
+ return err;
+
+ query_info->count = copy.count;
+ query_info->nperfmons = copy.nperfmons;
+ query_info->ncounters = copy.ncounters;
+
+ job->copy.do_64bit = copy.do_64bit;
+ job->copy.do_partial = copy.do_partial;
+ job->copy.availability_bit = copy.availability_bit;
+ job->copy.offset = copy.offset;
+ job->copy.stride = copy.stride;
+
+ return 0;
+}
+
+/* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data
+ * according to the extension id (name).
+ */
+static int
+v3d_get_extensions(struct drm_file *file_priv,
+ u64 ext_handles,
+ struct v3d_submit_ext *se,
+ struct v3d_cpu_job *job)
+{
+ struct drm_v3d_extension __user *user_ext;
+ int ret;
+
+ user_ext = u64_to_user_ptr(ext_handles);
+ while (user_ext) {
+ struct drm_v3d_extension ext;
+
+ if (copy_from_user(&ext, user_ext, sizeof(ext))) {
+ DRM_DEBUG("Failed to copy submit extension\n");
+ return -EFAULT;
+ }
+
+ switch (ext.id) {
+ case DRM_V3D_EXT_ID_MULTI_SYNC:
+ ret = v3d_get_multisync_submit_deps(file_priv, user_ext, se);
+ break;
+ case DRM_V3D_EXT_ID_CPU_INDIRECT_CSD:
+ ret = v3d_get_cpu_indirect_csd_params(file_priv, user_ext, job);
+ break;
+ case DRM_V3D_EXT_ID_CPU_TIMESTAMP_QUERY:
+ ret = v3d_get_cpu_timestamp_query_params(file_priv, user_ext, job);
+ break;
+ case DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY:
+ ret = v3d_get_cpu_reset_timestamp_params(file_priv, user_ext, job);
+ break;
+ case DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY:
+ ret = v3d_get_cpu_copy_query_results_params(file_priv, user_ext, job);
+ break;
+ case DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY:
+ ret = v3d_get_cpu_reset_performance_params(file_priv, user_ext, job);
+ break;
+ case DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY:
+ ret = v3d_get_cpu_copy_performance_query_params(file_priv, user_ext, job);
+ break;
+ default:
+ DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id);
+ return -EINVAL;
+ }
+
+ if (ret)
+ return ret;
+
+ user_ext = u64_to_user_ptr(ext.next);
+ }
+
+ return 0;
+}
+
+/**
+ * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
+ * @dev: DRM device
+ * @data: ioctl argument
+ * @file_priv: DRM file for this fd
+ *
+ * This is the main entrypoint for userspace to submit a 3D frame to
+ * the GPU. Userspace provides the binner command list (if
+ * applicable), and the kernel sets up the render command list to draw
+ * to the framebuffer described in the ioctl, using the command lists
+ * that the 3D engine's binner will produce.
+ */
+int
+v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct drm_v3d_submit_cl *args = data;
+ struct v3d_submit_ext se = {0};
+ struct v3d_bin_job *bin = NULL;
+ struct v3d_render_job *render = NULL;
+ struct v3d_job *clean_job = NULL;
+ struct v3d_job *last_job;
+ struct ww_acquire_ctx acquire_ctx;
+ int ret = 0;
+
+ trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
+
+ if (args->pad)
+ return -EINVAL;
+
+ if (args->flags &&
+ args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE |
+ DRM_V3D_SUBMIT_EXTENSION)) {
+ DRM_INFO("invalid flags: %d\n", args->flags);
+ return -EINVAL;
+ }
+
+ if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
+ ret = v3d_get_extensions(file_priv, args->extensions, &se, NULL);
+ if (ret) {
+ DRM_DEBUG("Failed to get extensions.\n");
+ return ret;
+ }
+ }
+
+ ret = v3d_job_allocate((void *)&render, sizeof(*render));
+ if (ret)
+ return ret;
+
+ ret = v3d_job_init(v3d, file_priv, &render->base,
+ v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER);
+ if (ret) {
+ v3d_job_deallocate((void *)&render);
+ goto fail;
+ }
+
+ render->start = args->rcl_start;
+ render->end = args->rcl_end;
+ INIT_LIST_HEAD(&render->unref_list);
+
+ if (args->bcl_start != args->bcl_end) {
+ ret = v3d_job_allocate((void *)&bin, sizeof(*bin));
+ if (ret)
+ goto fail;
+
+ ret = v3d_job_init(v3d, file_priv, &bin->base,
+ v3d_job_free, args->in_sync_bcl, &se, V3D_BIN);
+ if (ret) {
+ v3d_job_deallocate((void *)&bin);
+ goto fail;
+ }
+
+ bin->start = args->bcl_start;
+ bin->end = args->bcl_end;
+ bin->qma = args->qma;
+ bin->qms = args->qms;
+ bin->qts = args->qts;
+ bin->render = render;
+ }
+
+ if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
+ ret = v3d_job_allocate((void *)&clean_job, sizeof(*clean_job));
+ if (ret)
+ goto fail;
+
+ ret = v3d_job_init(v3d, file_priv, clean_job,
+ v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
+ if (ret) {
+ v3d_job_deallocate((void *)&clean_job);
+ goto fail;
+ }
+
+ last_job = clean_job;
+ } else {
+ last_job = &render->base;
+ }
+
+ ret = v3d_lookup_bos(dev, file_priv, last_job,
+ args->bo_handles, args->bo_handle_count);
+ if (ret)
+ goto fail;
+
+ ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
+ if (ret)
+ goto fail;
+
+ if (args->perfmon_id) {
+ if (v3d->global_perfmon) {
+ ret = -EAGAIN;
+ goto fail_perfmon;
+ }
+
+ render->base.perfmon = v3d_perfmon_find(v3d_priv,
+ args->perfmon_id);
+
+ if (!render->base.perfmon) {
+ ret = -ENOENT;
+ goto fail_perfmon;
+ }
+ }
+
+ mutex_lock(&v3d->sched_lock);
+ if (bin) {
+ bin->base.perfmon = render->base.perfmon;
+ v3d_perfmon_get(bin->base.perfmon);
+ v3d_push_job(&bin->base);
+
+ ret = drm_sched_job_add_dependency(&render->base.base,
+ dma_fence_get(bin->base.done_fence));
+ if (ret)
+ goto fail_unreserve;
+ }
+
+ v3d_push_job(&render->base);
+
+ if (clean_job) {
+ struct dma_fence *render_fence =
+ dma_fence_get(render->base.done_fence);
+ ret = drm_sched_job_add_dependency(&clean_job->base,
+ render_fence);
+ if (ret)
+ goto fail_unreserve;
+ clean_job->perfmon = render->base.perfmon;
+ v3d_perfmon_get(clean_job->perfmon);
+ v3d_push_job(clean_job);
+ }
+
+ mutex_unlock(&v3d->sched_lock);
+
+ v3d_attach_fences_and_unlock_reservation(file_priv,
+ last_job,
+ &acquire_ctx,
+ args->out_sync,
+ &se,
+ last_job->done_fence);
+
+ v3d_job_put(&bin->base);
+ v3d_job_put(&render->base);
+ v3d_job_put(clean_job);
+
+ return 0;
+
+fail_unreserve:
+ mutex_unlock(&v3d->sched_lock);
+fail_perfmon:
+ drm_gem_unlock_reservations(last_job->bo,
+ last_job->bo_count, &acquire_ctx);
+fail:
+ v3d_job_cleanup((void *)bin);
+ v3d_job_cleanup((void *)render);
+ v3d_job_cleanup(clean_job);
+ v3d_put_multisync_post_deps(&se);
+
+ return ret;
+}
+
+/**
+ * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
+ * @dev: DRM device
+ * @data: ioctl argument
+ * @file_priv: DRM file for this fd
+ *
+ * Userspace provides the register setup for the TFU, which we don't
+ * need to validate since the TFU is behind the MMU.
+ */
+int
+v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct drm_v3d_submit_tfu *args = data;
+ struct v3d_submit_ext se = {0};
+ struct v3d_tfu_job *job = NULL;
+ struct ww_acquire_ctx acquire_ctx;
+ int ret = 0;
+
+ trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
+
+ if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
+ DRM_DEBUG("invalid flags: %d\n", args->flags);
+ return -EINVAL;
+ }
+
+ if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
+ ret = v3d_get_extensions(file_priv, args->extensions, &se, NULL);
+ if (ret) {
+ DRM_DEBUG("Failed to get extensions.\n");
+ return ret;
+ }
+ }
+
+ ret = v3d_job_allocate((void *)&job, sizeof(*job));
+ if (ret)
+ return ret;
+
+ ret = v3d_job_init(v3d, file_priv, &job->base,
+ v3d_job_free, args->in_sync, &se, V3D_TFU);
+ if (ret) {
+ v3d_job_deallocate((void *)&job);
+ goto fail;
+ }
+
+ job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
+ sizeof(*job->base.bo), GFP_KERNEL);
+ if (!job->base.bo) {
+ ret = -ENOMEM;
+ goto fail;
+ }
+
+ job->args = *args;
+
+ for (job->base.bo_count = 0;
+ job->base.bo_count < ARRAY_SIZE(args->bo_handles);
+ job->base.bo_count++) {
+ struct drm_gem_object *bo;
+
+ if (!args->bo_handles[job->base.bo_count])
+ break;
+
+ bo = drm_gem_object_lookup(file_priv, args->bo_handles[job->base.bo_count]);
+ if (!bo) {
+ DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
+ job->base.bo_count,
+ args->bo_handles[job->base.bo_count]);
+ ret = -ENOENT;
+ goto fail;
+ }
+ job->base.bo[job->base.bo_count] = bo;
+ }
+
+ ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
+ if (ret)
+ goto fail;
+
+ mutex_lock(&v3d->sched_lock);
+ v3d_push_job(&job->base);
+ mutex_unlock(&v3d->sched_lock);
+
+ v3d_attach_fences_and_unlock_reservation(file_priv,
+ &job->base, &acquire_ctx,
+ args->out_sync,
+ &se,
+ job->base.done_fence);
+
+ v3d_job_put(&job->base);
+
+ return 0;
+
+fail:
+ v3d_job_cleanup((void *)job);
+ v3d_put_multisync_post_deps(&se);
+
+ return ret;
+}
+
+/**
+ * v3d_submit_csd_ioctl() - Submits a CSD (compute shader) job to the V3D.
+ * @dev: DRM device
+ * @data: ioctl argument
+ * @file_priv: DRM file for this fd
+ *
+ * Userspace provides the register setup for the CSD, which we don't
+ * need to validate since the CSD is behind the MMU.
+ */
+int
+v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct drm_v3d_submit_csd *args = data;
+ struct v3d_submit_ext se = {0};
+ struct v3d_csd_job *job = NULL;
+ struct v3d_job *clean_job = NULL;
+ struct ww_acquire_ctx acquire_ctx;
+ int ret;
+
+ trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
+
+ if (args->pad)
+ return -EINVAL;
+
+ if (!v3d_has_csd(v3d)) {
+ DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
+ return -EINVAL;
+ }
+
+ if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
+ DRM_INFO("invalid flags: %d\n", args->flags);
+ return -EINVAL;
+ }
+
+ if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
+ ret = v3d_get_extensions(file_priv, args->extensions, &se, NULL);
+ if (ret) {
+ DRM_DEBUG("Failed to get extensions.\n");
+ return ret;
+ }
+ }
+
+ ret = v3d_setup_csd_jobs_and_bos(file_priv, v3d, args,
+ &job, &clean_job, &se,
+ &acquire_ctx);
+ if (ret)
+ goto fail;
+
+ if (args->perfmon_id) {
+ if (v3d->global_perfmon) {
+ ret = -EAGAIN;
+ goto fail_perfmon;
+ }
+
+ job->base.perfmon = v3d_perfmon_find(v3d_priv,
+ args->perfmon_id);
+ if (!job->base.perfmon) {
+ ret = -ENOENT;
+ goto fail_perfmon;
+ }
+ }
+
+ mutex_lock(&v3d->sched_lock);
+ v3d_push_job(&job->base);
+
+ ret = drm_sched_job_add_dependency(&clean_job->base,
+ dma_fence_get(job->base.done_fence));
+ if (ret)
+ goto fail_unreserve;
+
+ v3d_push_job(clean_job);
+ mutex_unlock(&v3d->sched_lock);
+
+ v3d_attach_fences_and_unlock_reservation(file_priv,
+ clean_job,
+ &acquire_ctx,
+ args->out_sync,
+ &se,
+ clean_job->done_fence);
+
+ v3d_job_put(&job->base);
+ v3d_job_put(clean_job);
+
+ return 0;
+
+fail_unreserve:
+ mutex_unlock(&v3d->sched_lock);
+fail_perfmon:
+ drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
+ &acquire_ctx);
+fail:
+ v3d_job_cleanup((void *)job);
+ v3d_job_cleanup(clean_job);
+ v3d_put_multisync_post_deps(&se);
+
+ return ret;
+}
+
+static const unsigned int cpu_job_bo_handle_count[] = {
+ [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = 1,
+ [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = 1,
+ [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = 1,
+ [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = 2,
+ [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = 0,
+ [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = 1,
+};
+
+/**
+ * v3d_submit_cpu_ioctl() - Submits a CPU job to the V3D.
+ * @dev: DRM device
+ * @data: ioctl argument
+ * @file_priv: DRM file for this fd
+ *
+ * Userspace specifies the CPU job type and data required to perform its
+ * operations through the drm_v3d_extension struct.
+ */
+int
+v3d_submit_cpu_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct drm_v3d_submit_cpu *args = data;
+ struct v3d_submit_ext se = {0};
+ struct v3d_submit_ext *out_se = NULL;
+ struct v3d_cpu_job *cpu_job = NULL;
+ struct v3d_csd_job *csd_job = NULL;
+ struct v3d_job *clean_job = NULL;
+ struct ww_acquire_ctx acquire_ctx;
+ int ret;
+
+ if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
+ DRM_INFO("Invalid flags: %d\n", args->flags);
+ return -EINVAL;
+ }
+
+ ret = v3d_job_allocate((void *)&cpu_job, sizeof(*cpu_job));
+ if (ret)
+ return ret;
+
+ if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
+ ret = v3d_get_extensions(file_priv, args->extensions, &se, cpu_job);
+ if (ret) {
+ DRM_DEBUG("Failed to get extensions.\n");
+ goto fail;
+ }
+ }
+
+ /* Every CPU job must have a CPU job user extension */
+ if (!cpu_job->job_type) {
+ DRM_DEBUG("CPU job must have a CPU job user extension.\n");
+ ret = -EINVAL;
+ goto fail;
+ }
+
+ if (args->bo_handle_count != cpu_job_bo_handle_count[cpu_job->job_type]) {
+ DRM_DEBUG("This CPU job was not submitted with the proper number of BOs.\n");
+ ret = -EINVAL;
+ goto fail;
+ }
+
+ trace_v3d_submit_cpu_ioctl(&v3d->drm, cpu_job->job_type);
+
+ ret = v3d_job_init(v3d, file_priv, &cpu_job->base,
+ v3d_job_free, 0, &se, V3D_CPU);
+ if (ret) {
+ v3d_job_deallocate((void *)&cpu_job);
+ goto fail;
+ }
+
+ clean_job = cpu_job->indirect_csd.clean_job;
+ csd_job = cpu_job->indirect_csd.job;
+
+ if (args->bo_handle_count) {
+ ret = v3d_lookup_bos(dev, file_priv, &cpu_job->base,
+ args->bo_handles, args->bo_handle_count);
+ if (ret)
+ goto fail;
+
+ ret = v3d_lock_bo_reservations(&cpu_job->base, &acquire_ctx);
+ if (ret)
+ goto fail;
+ }
+
+ mutex_lock(&v3d->sched_lock);
+ v3d_push_job(&cpu_job->base);
+
+ switch (cpu_job->job_type) {
+ case V3D_CPU_JOB_TYPE_INDIRECT_CSD:
+ ret = drm_sched_job_add_dependency(&csd_job->base.base,
+ dma_fence_get(cpu_job->base.done_fence));
+ if (ret)
+ goto fail_unreserve;
+
+ v3d_push_job(&csd_job->base);
+
+ ret = drm_sched_job_add_dependency(&clean_job->base,
+ dma_fence_get(csd_job->base.done_fence));
+ if (ret)
+ goto fail_unreserve;
+
+ v3d_push_job(clean_job);
+
+ break;
+ default:
+ break;
+ }
+ mutex_unlock(&v3d->sched_lock);
+
+ out_se = (cpu_job->job_type == V3D_CPU_JOB_TYPE_INDIRECT_CSD) ? NULL : &se;
+
+ v3d_attach_fences_and_unlock_reservation(file_priv,
+ &cpu_job->base,
+ &acquire_ctx, 0,
+ out_se, cpu_job->base.done_fence);
+
+ switch (cpu_job->job_type) {
+ case V3D_CPU_JOB_TYPE_INDIRECT_CSD:
+ v3d_attach_fences_and_unlock_reservation(file_priv,
+ clean_job,
+ &cpu_job->indirect_csd.acquire_ctx,
+ 0, &se, clean_job->done_fence);
+ break;
+ default:
+ break;
+ }
+
+ v3d_job_put(&cpu_job->base);
+ v3d_job_put(&csd_job->base);
+ v3d_job_put(clean_job);
+
+ return 0;
+
+fail_unreserve:
+ mutex_unlock(&v3d->sched_lock);
+
+ drm_gem_unlock_reservations(cpu_job->base.bo, cpu_job->base.bo_count,
+ &acquire_ctx);
+
+ drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
+ &cpu_job->indirect_csd.acquire_ctx);
+
+fail:
+ v3d_job_cleanup((void *)cpu_job);
+ v3d_job_cleanup((void *)csd_job);
+ v3d_job_cleanup(clean_job);
+ v3d_put_multisync_post_deps(&se);
+ kvfree(cpu_job->timestamp_query.queries);
+ kvfree(cpu_job->performance_query.queries);
+
+ return ret;
+}
diff --git a/drivers/gpu/drm/v3d/v3d_sysfs.c b/drivers/gpu/drm/v3d/v3d_sysfs.c
new file mode 100644
index 000000000000..d610e355964f
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_sysfs.c
@@ -0,0 +1,66 @@
+// SPDX-License-Identifier: MIT
+/*
+ * Copyright © 2023 Igalia S.L.
+ */
+
+#include <linux/sched/clock.h>
+#include <linux/sysfs.h>
+
+#include "v3d_drv.h"
+
+static ssize_t
+gpu_stats_show(struct device *dev, struct device_attribute *attr, char *buf)
+{
+ struct drm_device *drm = dev_get_drvdata(dev);
+ struct v3d_dev *v3d = to_v3d_dev(drm);
+ enum v3d_queue queue;
+ u64 timestamp = local_clock();
+ ssize_t len = 0;
+
+ len += sysfs_emit(buf, "queue\ttimestamp\tjobs\truntime\n");
+
+ for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
+ struct v3d_stats *stats = &v3d->queue[queue].stats;
+ u64 active_runtime, jobs_completed;
+
+ v3d_get_stats(stats, timestamp, &active_runtime, &jobs_completed);
+
+ /* Each line will display the queue name, timestamp, the number
+ * of jobs sent to that queue and the runtime, as can be seem here:
+ *
+ * queue timestamp jobs runtime
+ * bin 239043069420 22620 17438164056
+ * render 239043069420 22619 27284814161
+ * tfu 239043069420 8763 394592566
+ * csd 239043069420 3168 10787905530
+ * cache_clean 239043069420 6127 237375940
+ */
+ len += sysfs_emit_at(buf, len, "%s\t%llu\t%llu\t%llu\n",
+ v3d_queue_to_string(queue),
+ timestamp, jobs_completed, active_runtime);
+ }
+
+ return len;
+}
+static DEVICE_ATTR_RO(gpu_stats);
+
+static struct attribute *v3d_sysfs_entries[] = {
+ &dev_attr_gpu_stats.attr,
+ NULL,
+};
+
+static struct attribute_group v3d_sysfs_attr_group = {
+ .attrs = v3d_sysfs_entries,
+};
+
+int
+v3d_sysfs_init(struct device *dev)
+{
+ return sysfs_create_group(&dev->kobj, &v3d_sysfs_attr_group);
+}
+
+void
+v3d_sysfs_destroy(struct device *dev)
+{
+ return sysfs_remove_group(&dev->kobj, &v3d_sysfs_attr_group);
+}
diff --git a/drivers/gpu/drm/v3d/v3d_trace.h b/drivers/gpu/drm/v3d/v3d_trace.h
index 7aa8dc356e54..5917b94148f5 100644
--- a/drivers/gpu/drm/v3d/v3d_trace.h
+++ b/drivers/gpu/drm/v3d/v3d_trace.h
@@ -225,6 +225,63 @@ TRACE_EVENT(v3d_submit_csd,
__entry->seqno)
);
+TRACE_EVENT(v3d_submit_cpu_ioctl,
+ TP_PROTO(struct drm_device *dev, enum v3d_cpu_job_type job_type),
+ TP_ARGS(dev, job_type),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(enum v3d_cpu_job_type, job_type)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->job_type = job_type;
+ ),
+
+ TP_printk("dev=%u, job_type=%d",
+ __entry->dev,
+ __entry->job_type)
+);
+
+TRACE_EVENT(v3d_cpu_job_begin,
+ TP_PROTO(struct drm_device *dev, enum v3d_cpu_job_type job_type),
+ TP_ARGS(dev, job_type),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(enum v3d_cpu_job_type, job_type)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->job_type = job_type;
+ ),
+
+ TP_printk("dev=%u, job_type=%d",
+ __entry->dev,
+ __entry->job_type)
+);
+
+TRACE_EVENT(v3d_cpu_job_end,
+ TP_PROTO(struct drm_device *dev, enum v3d_cpu_job_type job_type),
+ TP_ARGS(dev, job_type),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(enum v3d_cpu_job_type, job_type)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->job_type = job_type;
+ ),
+
+ TP_printk("dev=%u, job_type=%d",
+ __entry->dev,
+ __entry->job_type)
+);
+
TRACE_EVENT(v3d_cache_clean_begin,
TP_PROTO(struct drm_device *dev),
TP_ARGS(dev),